jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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The Alpha Funding Collection
Game

The Alpha Funding Collection

Feb 23, 2012 IndieRoyale 28 comments

You've heard of Minecraft, right? You know how alpha funding works then -- this week's Royale is alpha-powered!

First post
Reinforcements: Defense of the Pacific Realm

First post

Jul 1, 2013 Reinforcements: Defense of the Pacific Realm 0 comments

Well this is our first post and the big opening of something that we don't really know where it's going to end. But before that we must know where do...

3079 Released on Desura!
3079

3079 Released on Desura!

Jan 8, 2012 3079 5 comments

3079 is a futuristic, open-world action first-person role playing game. You arrive on a planet experiencing constant war. It is your duty to find out...

The HUD Thus Far
Astral Clause

The HUD Thus Far

Mar 5, 2011 Astral Clause 0 comments

An overview of the current work in progress HUD for Astral Clause.

Autopilot, Freecam, Ambient Lighting, and Menus
Astral Clause

Autopilot, Freecam, Ambient Lighting, and Menus

May 13, 2011 Astral Clause 5 comments

A lot of work has been happening on Astral Clause, which aims to be an extremely open ended and immersive single player space exploration, combat, and...

Yet Another Update
Astral Clause

Yet Another Update

Jun 21, 2011 Astral Clause 3 comments

New skyboxes, music, and an explanation of some of the guts of the game abound in this installment.

First Station Models
Astral Clause

First Station Models

Jul 13, 2011 Astral Clause 3 comments

I've been busy doing a lot of station related programming, and I got tired of looking at glowing red boxes for my stations. So, I fired up blender, read...

Normal Distribution Nation Building
Astral Clause

Normal Distribution Nation Building

Aug 5, 2011 Astral Clause 5 comments

Using math to build empires and other updates. Basically, Astral Clause is well on its way.

Spirit in the Heap
Astral Clause

Spirit in the Heap

Aug 21, 2011 Astral Clause 2 comments

The in-game all powerful spawn controller has been created, and works quite well.

Loadouts and Fittings
Astral Clause

Loadouts and Fittings

Sep 20, 2011 Astral Clause 3 comments

The entire point of playing these kinds of games is to buy cool stuff to pimp out your ships. This is an area I have recently begun to approach. I've...

Missiles, Targeting, Etc
Astral Clause

Missiles, Targeting, Etc

Oct 16, 2011 Astral Clause 2 comments

I have made enough progress on the combat system to share it.

You Can Haz Economies
Astral Clause

You Can Haz Economies

Nov 8, 2011 Astral Clause 5 comments

One of the mission statements of Astral Clause is to have everything manufactured in a dynamic economy, similar to the X-Series. I have just finished...

Lava Below, Trails Above
Astral Clause

Lava Below, Trails Above

Dec 18, 2011 Astral Clause 2 comments

Finals week(s) may slow me down, but they can't stop me. I present some of the interesting changes I've made to Astral Clause since our last encounter.

Nebula, Engine Trail Iteration, and Time Dilation
Astral Clause

Nebula, Engine Trail Iteration, and Time Dilation

Feb 4, 2012 Astral Clause 2 comments

Simply put, I live in Indianapolis. This means that, due to the Superbowl, my university has shut down and I have more time on my hands than in the past...

Scientific Computing and Video Games
Astral Clause

Scientific Computing and Video Games

Mar 24, 2012 Astral Clause 3 comments

I put normal work on hold to address some long time standing issues with my game's structure. This means no new features were developed, but it makes...

Procedural Planets
Outlier: Open Skies

Procedural Planets

Mar 14, 2014 Outlier: Open Skies 0 comments

I've always been fascinated by procedural content, the idea of just generating a world based on rules. However, procedural content has a way of making...

Property Management and Physics
Outlier: Open Skies

Property Management and Physics

Mar 21, 2014 Outlier: Open Skies 0 comments

When developing High Albedo, I wanted to incorporate ideas from the X Series about property management. Those games were a huge inspiration to me, the...

Thruster Effects and Autopilot Docking
Outlier: Open Skies

Thruster Effects and Autopilot Docking

Mar 27, 2014 Outlier: Open Skies 2 comments

In the previous news article I told you all about how I've been porting stuff from High Albedo, now I want to show some of it in action. Specifically...

Weapons Free
Outlier: Open Skies

Weapons Free

Apr 7, 2014 Outlier: Open Skies 1 comment

Last time, I told you I was getting hard at work on getting the combat code from High Albedo into Outlier. This time, I'm here to say I did it! And that...

Significant Progress Made
Outlier: Open Skies

Significant Progress Made

Jun 7, 2014 Outlier: Open Skies 0 comments

This is the first update I've posted about this project in 2 months, and some may have thought that it had been abandoned. Nonsense! This project has...

Alpha 1 Released
Outlier: Open Skies

Alpha 1 Released

Jul 27, 2014 Outlier: Open Skies 3 comments

You've waited very patiently, and it's about to pay off. I am pleased to announce that the Alpha 1 release of Outlier: Open Skies is available for you...

Towards Alpha 2
Outlier: Open Skies

Towards Alpha 2

Aug 24, 2014 Outlier: Open Skies 0 comments

With Alpha 1 in the wild, I can sleep a little easier. But not that much easier, because there is tons of work to be done before Alpha 2 is fit for release...

Grappling Hook Released!
Grappling Hook

Grappling Hook Released!

Sep 21, 2009 Grappling Hook 12 comments

Demo Now Available! Play the demo of Grappling Hook, an innovative first-person action puzzle / platform game.

Grappling Hook Now Available on Mac!
Grappling Hook

Grappling Hook Now Available on Mac!

Oct 18, 2009 Grappling Hook 0 comments

Play the demo of Grappling Hook, an innovative first-person action puzzle / platform game. It is available on Mac and Windows.

Eight New Levels & Level Editor
Grappling Hook

Eight New Levels & Level Editor

Oct 27, 2009 Grappling Hook 0 comments

Update 1.06 for Grappling Hook is available for Mac and Windows. The update includes eight new levels, the editor to create your own levels, and many...

50 % OFF This Weekend!
Grappling Hook

50 % OFF This Weekend!

Nov 5, 2009 Grappling Hook 0 comments

Grappling Hook is 50% off this weekend on the Grappling Hook website and GamersGate. The game is available at the price of just $9.99 until Monday, cut...

Grappling Hook price dropped by $8
Grappling Hook

Grappling Hook price dropped by $8

Jul 1, 2013 Grappling Hook 1 comment

Grappling Hook, the first-person action puzzle / platform game for Windows and Mac OS, costs now only $6.95 + VAT.

jMonkeyEngine 3 SDK Beta
Game

jMonkeyEngine 3 SDK Beta

Oct 23, 2011 jMonkeyEngine 0 comments

This beta is our biggest release yet. With the introduction of a new stable/nightly update system, this will likely be the only Beta we ever release for...

jMonkeyEngine announces official Beta Contest
Game

jMonkeyEngine announces official Beta Contest

Nov 15, 2011 jMonkeyEngine 0 comments

We're a week into what has been an absolutely thrilling experience so far. This contest has already exceeded our expectations.

Interview with Jeremy "phr00t" - Developer of 3079, available on Desura
3079

Interview with Jeremy "phr00t" - Developer of 3079, available on Desura

Feb 5, 2012 3079 4 comments

Back in October, a user called "phr00t" wrote a guest post on our blog called The Making of 3079. Since then, the cube based shooter-adventure game set...

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jMonkey Team
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Official Page
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Licence
BSD
Release Date
Released Sep 6, 2009
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