The AMC TC is an epic multi-character single player stand-alone game based on Duke Nukem 3D, utilising Eduke32 and the 2.5D BUILD engine. There are 5 episodes planned; episodes 1 and 2 are released and episode 3 is in development (ETA tall end of 2018)

Episode one consists of maps built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.

Episode Two consists of maps built by myself, Michael Crisp, Sangluss, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington. All the con coding, excluding a few parts by other coders such as DeeperThought and craigfatman, is by myself as well.

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!)

Check out the wiki here!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Little update

News 5 comments

Small development update

It's been nearly a year since the last news post; this won't be a big post but in light of certain news about Half-life's ill-fated development I felt obligated to post about our own Episode 3.

I've long since kept development news relatively quiet; the truth is each episode takes several years to release and it feels unfair to pepper people with screenshots and videos when it could be a good few years before they could ever play it for themselves, if the mod even sees release at all. The problem with this approach is no news = mod is dead, which is certainly not true at all in AMC TC's case. While we all have our own priorities in life due to work or education or whichever, Episode 3 is over half done at the very least (maybe even more depending on who in the team you ask)

As was the case for Episode 2's release, there's going to be a lot of polishing and improvements to the previous 2 episodes; the idea is to maintain a consistent level of quality throughout the AMC TC rather than a noticeable climb. Gameplay improvements and tweaks are also on the cards as well as improving immersion where possible. We definitely think you'll like the improvements on hand for this episode.

We're still chipping away at it where possible; as always the case we're open to fellow BUILDers lending a hand as well as anything else. This episode will hold big revelations and move the plot towards its final goal; the seeds have already been planted throughout the first 2 episodes and the stakes will only raise as time moves forward. We definitely hope to see you when Ep3 hits the light at the end of the tunnel and is released!

Garmid

Episode 3 Teaser Trailer

Episode 3 Teaser Trailer

News 7 comments

Just a small heads up, development is going well and Loke has treated you all to a small teaser trailer!

Brief development update!

Brief development update!

News 4 comments

Just a quick message to let you guys know that development is still going; whilst various members are busy with work or education, progress is still going...

Release feedback, Pipe Dream and Neutrino usermaps!

Release feedback, Pipe Dream and Neutrino usermaps!

News 3 comments

A small write up to say thanks, episode 3 information and some usermaps by Snowfall!

AMC TC Episode two released!

AMC TC Episode two released!

News 3 comments

Episode two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've never...

Add file RSS Files
AMC TC v2.0

AMC TC v2.0

Full Version 18 comments

Episodes one and two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've...

MEGABASE medical kit fix

MEGABASE medical kit fix

Patch

This fixes the medical kit research project from being stuck inside a wall of the lab in the top section of Megabase. Map changes aren't compatible with...

AMC TC v2.0.1 patch

AMC TC v2.0.1 patch

Patch 2 comments

This is a patch that updates AMC TC v2.0 to V2.01 - it fixes numerous bugs and also adds some new additions to the EDF missions. Patches aren't compatible...

Comments  (0 - 10 of 258)
Dynamo128
Dynamo128

How's it going? :)

Reply Good karma Bad karma+2 votes
Jblade35 CreatorSubscriber
Jblade35

Still going, don't worry :)

Reply Good karma+3 votes
Snooper17
Snooper17

Back again for some for idea's galore.
1. Research & Development - Your PDA's scanning function could be used to analyse enemies and items in instances when you don't have the MIA gun, to upgrade certain base stats e.g 15% energy resistance, 10% bullet damage.

2. Threat level - each map has colour to represent the difficulty (blue/easy, purple/insane) but you could also have a "threat level" that determines the amount and variety of enemies you are to face on the map.
(basic/pigcop, normal/pigcop w'riot shield, hard/pigcop w'armor piercing rounds)

3. it's hero time - the players could have certain upgrades or powerup's that turn the odds in your favor in sudden-death situations.
james - MJ12 injection which activates bullet-time a-bit compared to the periodical slow-motion
Sang - reads from and ancient book or scroll that enables him chain-link lightning abilities for a short time
Merlijn - becomes temporally invulnerable as hacks and slashes his way through hordes
Mikko - summons MS industries Terminators to fight on his behalf

Reply Good karma Bad karma+2 votes
Jblade35 CreatorSubscriber
Jblade35

There is actually a new base add-on you can construct in Ep3 that fulfils no.2; I don't want to spoil it but it does reveal the enemy type you're facing as well as other information that may be useful before you head in.

Reply Good karma+2 votes
Snooper17
Snooper17

huh-huh-huh-huh-nice, that's good to know.

could I just ask something, is Geoffrey going to his own major appearances in any future projects?
I say this cause despite his departure, Rusty and Highwire got their spotlight before leaving and i feel Geoffrey just going to fade into obscurity.

Reply Good karma Bad karma+1 vote
Jblade35 CreatorSubscriber
Jblade35

There is a Geoffrey specific map in ep3, so he will get at least one map specific to him (also some remnants of his work for Survival will most likely show up in future episodes too)

Reply Good karma+1 vote
Snooper17
Snooper17

thought I might continue throwing some idea's out there (still can't do this on the forums)
1. Short, but Sweet - There could possibly be some small micro missions that keeps the player experience fresh-ish, such as: playing defense at a AMC outpost or warehouse against waves of enemies, sabotaging munitions, destroying bases, liberating cities (small sections at most) and each of these could begin with you shooting out of your AMC drop-ship.
2. Popcorn Enemies - Just for the sake of "Personal Pleasure", just spawn 10x the amount of the basic Lizman trooper (low hp & Dps) so you can every now and then go complete Rambo for small moment.
3. Never Alone - Your character could deploy AMC grunts to even out the odds in an intense firefight, request a supply drop to refill health and ammo or even call down an airstrike, this would allow the player to feel like he is commanding a small army of sorts.

*Bonus*: Please for goodness sake, replace the ridiculously overpowered Battlelord, Rapid-Firing Hit-Scanning bosses are the WORST.

Reply Good karma Bad karma+2 votes
Jblade35 CreatorSubscriber
Jblade35

Thanks for the ideas - I did actually add a brief wind-up window for the Battlelord's minigun which makes fighting him much more tolberable since you can pop out and not get instantly hit.

Little vignette missions are something I'd like to do, but it's one of those things that are on the back-burner compared to the more important main missions and stuff.

Reply Good karma+2 votes
Snooper17
Snooper17

Oh I see, I actually noticed that before, always thought it was part of vanilla duke3d, never mind then.

If there's one thing that slightly depresses me, is that this mod hasn't met any wider attention, cause the amount of times I've heard the phrase "It's just incredible what the modding community can create these days", i'm just sitting there hoping that they'll showcase this mod one day.

This mod ain't no masterpiece mind you (it's a 8/10 for me), but the amount and present content there is right now and potential that could possibly happen....*jumping in excitement*...ahem, i'll be waiting.

Reply Good karma Bad karma+1 vote
Jblade35 CreatorSubscriber
Jblade35

I meant it's in this version I'm working on, not in the release version ;)

The lack of reception is just one of those things we're used to, but of course more reviews and playthroughs on YouTube are always welcome things to see (personally I'd like to see more people doing a talk-through)

Reply Good karma+2 votes
Snooper17
Snooper17

Fair-enough.

I should also probably report this, the Specialty weapons you acquire through missions or shops, after loading a number of your saves, will be up for purchase, despite already owning them.

Unfortunately, if you do buy any of these, all of your Specialty weapons will reset, resulting in having to find & buy them all over again.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
The AMC TC: Episode Two
Platforms
Windows, Mac, Linux
Creator
Jblade35
Engine
EDuke32
Contact
Send Message
Homepage
Amctc.wikia.com
Release date
Game watch
Follow
Share
Community Rating

Average

9.6

45 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

Short Review of Episode 1: A very interesting and ambitious mod to say the least. My absolute favourite aspect of the mod is the additional gameplay depth granted via new mechanics: sliding, leaning, sprinting, wall kicking, karate kicks, alt fire modes, alternate ammo, weapon upgrades, rolling/dodging, weapon reloading, melee weapons, temp weapons, basic loadouts, interaction with more object types, PDA/scanner & inventory. These mechanics are what drew me to the mod in the first place but I was…

May 12 2014 by |Totalitarian|

Style
Embed Buttons
Link to The AMC TC: Episode Two by selecting a button and using the embed code provided more...
The AMC TC: Episode Two
Statistics
Last Update
Watchers
140 members
Files
3
Articles
11
Reviews
13
You may also like
Stargate No Limits
Stargate No Limits First Person Shooter
Aliens: Colonial Marines
Aliens: Colonial Marines First Person Shooter
Lost Story: The Last Days of Earth
Lost Story: The Last Days of Earth First Person Shooter
Doom 2 Remake
Doom 2 Remake First Person Shooter
FreeDOOM
FreeDOOM First Person Shooter
Far Cry
Far Cry First Person Shooter