This mammoth 9-character TC is finally ready for it's second release, after several years of hard work. Featuring a huge range of features and effects (far too many to list here) The TC can be considered a game in its own right, taking story ideas from Duke Nukem as well as carrying on the storylines set in Imagination World (By myself), Oblivion (By Zaxtor) and Brave New World (By Mikko Sandt).

Episode one consists of maps built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.

Episode Two consists of maps built by myself, Michael Crisp, Sangluss, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington. All the con coding, excluding a few parts by other coders such as DeeperThought and craigfatman, is by myself as well.

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!)

Check out the wiki here!

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AMC TC Episode 3 Teaser Trailer

by Loke

Just a small heads up, development is going well and Loke has treated you all to a small teaser trailer! There's nothing too spoilerly inside so be sure to check it out and give it a thumbs up if you enjoyed it :)

As always, if you're interesting in contributing to the TC's development (mapping, spritework, voice acting, music .etc) by all means give me a shout by sending me a message.

Brief development update!

Brief development update!

News 4 comments

Just a quick message to let you guys know that development is still going; whilst various members are busy with work or education, progress is still going...

Release feedback, Pipe Dream and Neutrino usermaps!

Release feedback, Pipe Dream and Neutrino usermaps!

News 3 comments

A small write up to say thanks, episode 3 information and some usermaps by Snowfall!

AMC TC Episode two released!

AMC TC Episode two released!

News 3 comments

Episode two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've never...

EP2 undergoing final beta testing

EP2 undergoing final beta testing

News 2 comments

AMC TC Episode 2 is undergoing beta testing and will be released hopefully within the next month!

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AMC TC v2.0

AMC TC v2.0

Full Version 15 comments

Episodes one and two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've...

MEGABASE medical kit fix

MEGABASE medical kit fix

Patch

This fixes the medical kit research project from being stuck inside a wall of the lab in the top section of Megabase. Map changes aren't compatible with...

AMC TC v2.0.1 patch

AMC TC v2.0.1 patch

Patch 2 comments

This is a patch that updates AMC TC v2.0 to V2.01 - it fixes numerous bugs and also adds some new additions to the EDF missions. Patches aren't compatible...

Comments  (0 - 10 of 247)
Cryptdidical
Cryptdidical

Wishing you guys best of luck on Ep3 progress!

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HellKnight99
HellKnight99

Will there be a Spanish version in the future?

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Jblade35 CreatorSubscriber
Jblade35

There's not any language patches planned because I'm a swine who can only speak English, and due to the nature of CON code you'd have to tear apart the whole thing to translate all the text to Spanish. It's not beyond the realm of possibility though, if people are interested in translating than I can see about trying to move the games text and dialogue into its own file (where possible) I can't promise it though.

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Guest
Guest

Damn, what a great game!!! shame that only now i discovered this title, should a little more to promote this game maybe on "gamejolt" I think that thousands of people will be enthusiastic this game.

I greet the brilliant creators and I am waiting for Episode 3

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Snooper17
Snooper17

i'm in abit a pain here, on the map "Megabase" where exactly is the "Medical converter kit" research project is found?

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Jblade35 CreatorSubscriber
Jblade35

There's a bug in the current map so it's unreachable - enough people have had this issue that I'll have to put out a quick fix for it. Sorry about this!

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Snooper17
Snooper17

I wouldn't of minded this, but the "Medical Converter Kit" as well as the other research equipment, is actually REALLY handy on the higher difficulties.

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nininik12
nininik12

Can I use an updated version of eduke 32 to run AMC TC or do I have to use the version bundled with it?

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Jblade35 CreatorSubscriber
Jblade35

You can try but you might run into problems.

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Clorf
Clorf

I seem to have gotten myself into a situation where firing a weapon in the "Zeta Base Upper" map causes the game to crash. Is there anything I can do to get out of this predicament? I just used the yellow keycard and I'd really prefer not to have to start over again.

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Jblade35 CreatorSubscriber
Jblade35

Trying typing setvar PERFMODE 0 into the console, see if that helps at all.

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Clorf
Clorf

It doesn't seem to have helped.

I've noticed that bullet/hitscan weapons crash the game almost instantly, but others, like that red beam weapon seem to be OK unless I kill an enemy with them - then it's back to crash town. I tried not using any weapons and running past all the enemies but there's a hallway with a pig cop tank that triggers the game to crash when I traverse it regardless.

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Jblade35 CreatorSubscriber
Jblade35

It sounds like the map is near the sprite limit, setting PERFMODE to 0 should of at least deleted a bunch of sprites and related stuff. Try setting INVASION to 1 as well - there is backup code I added to try and reduce sprite usage.

Unfortunately there's not much that can be done to a savegame in progress apart from activating noclip from the console and heading to the exit. Sorry about the inconvienience.

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Clorf
Clorf

I ended up starting the mission over from scratch and cheating myself the keycards to get back to where I was quickly, and ran into the same issue. I was using the latest version of eduke32 so I tried again after reverting to the one that came with the mod and it seems to be stable now, so that answers the above question I guess: just leave it be!

I have a question though: how does the save system work for research and such? I picked up a "mound of skulls" artifact during the course of the level the first time but skipped over it on my recovery runs. If I aborted the mission or just started over from a "new game", does it still count as picked up, or do I need to go get it again on this save file?

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Jblade35 CreatorSubscriber
Jblade35

That's not an artifact; map author used that as a prop and we never disabled its pickup code. I am hoping to rectify that with a neat secret but depending on time I may just replace them with static props.

Everything SHOULD be permenantly saved, even if you start a new game. Basically the only things that should be reset are the weapon upgrades and your credits (not the base budget, the individual cash you get for killing enemies)

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The AMC TC: Episode Two
Platforms
Windows, Mac, Linux
Creator
Jblade35
Engine
EDuke32
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Highest Rated (3 agree) 10/10

Short Review of Episode 1: A very interesting and ambitious mod to say the least. My absolute favourite aspect of the mod is the additional gameplay depth granted via new mechanics: sliding, leaning, sprinting, wall kicking, karate kicks, alt fire modes, alternate ammo, weapon upgrades, rolling/dodging, weapon reloading, melee weapons, temp weapons, basic loadouts, interaction with more object types, PDA/scanner & inventory. These mechanics are what drew me to the mod in the first place but I was…

May 12 2014 by |Totalitarian|

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