This mammoth 9-character TC is finally ready for it's second release, after several years of hard work. Featuring a huge range of features and effects (far too many to list here) The TC can be considered a game in its own right, taking story ideas from Duke Nukem as well as carrying on the storylines set in Imagination World (By myself), Oblivion (By Zaxtor) and Brave New World (By Mikko Sandt).
Episode one consists of maps built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.
Episode Two consists of maps built by myself, Michael Crisp, Sangluss, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington. All the con coding, excluding a few parts by other coders such as DeeperThought and craigfatman, is by myself as well.
The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.
Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!)
Just a quick message to let you guys know that development is still going; whilst various members are busy with work or education, progress is still going strong. Snowfall and newcomer to the community Rhaisher have joined up with us to help work on the TC - this episode is proving to be more of the same high quality you guys expect of the TC ;)
Many interesting story developments await you when the TC is finally released - it's still a fair while away but rest assured the wait will be more than worth it (be sure to keep hold of your data folder since like always your progress in EP1 and EP2 can be carried over)
And as always, if you'd like to contribute to the development of the TC than give me a shout - we're all easy going and appreciate any help be it in voice acting, mapping, sprite art, textures .etc .etc
Until next time, take it easy guys!
A small write up to say thanks, episode 3 information and some usermaps by Snowfall!
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Highest Rated (3 agree) 10/10
Short Review of Episode 1: A very interesting and ambitious mod to say the least. My absolute favourite aspect of the mod is the additional gameplay depth granted via new mechanics: sliding, leaning, sprinting, wall kicking, karate kicks, alt fire modes, alternate ammo, weapon upgrades, rolling/dodging, weapon reloading, melee weapons, temp weapons, basic loadouts, interaction with more object types, PDA/scanner & inventory. These mechanics are what drew me to the mod in the first place but I was…
May 12 2014 by |Totalitarian|