This mammoth 9-character TC is finally ready for it's second release, after several years of hard work. Featuring a huge range of features and effects (far too many to list here) The TC can be considered a game in its own right, taking story ideas from Duke Nukem as well as carrying on the storylines set in Imagination World (By myself), Oblivion (By Zaxtor) and Brave New World (By Mikko Sandt).

Episode one consists of maps built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.

Episode Two consists of maps built by myself, Michael Crisp, Sangluss, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington. All the con coding, excluding a few parts by other coders such as DeeperThought and craigfatman, is by myself as well.

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!)

Check out the wiki here!

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AMC TC Episode 3 Teaser Trailer

by Loke

Just a small heads up, development is going well and Loke has treated you all to a small teaser trailer! There's nothing too spoilerly inside so be sure to check it out and give it a thumbs up if you enjoyed it :)

As always, if you're interesting in contributing to the TC's development (mapping, spritework, voice acting, music .etc) by all means give me a shout by sending me a message.

Brief development update!

Brief development update!

News 4 comments

Just a quick message to let you guys know that development is still going; whilst various members are busy with work or education, progress is still going...

Release feedback, Pipe Dream and Neutrino usermaps!

Release feedback, Pipe Dream and Neutrino usermaps!

News 3 comments

A small write up to say thanks, episode 3 information and some usermaps by Snowfall!

AMC TC Episode two released!

AMC TC Episode two released!

News 3 comments

Episode two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've never...

EP2 undergoing final beta testing

EP2 undergoing final beta testing

News 2 comments

AMC TC Episode 2 is undergoing beta testing and will be released hopefully within the next month!

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AMC TC v2.0

AMC TC v2.0

Full Version 15 comments

Episodes one and two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've...

AMC TC v2.0.1 patch

AMC TC v2.0.1 patch

Patch 2 comments

This is a patch that updates AMC TC v2.0 to V2.01 - it fixes numerous bugs and also adds some new additions to the EDF missions. Patches aren't compatible...

Comments  (0 - 10 of 232)
Snooper17
Snooper17

If i could just throw some idea's out there (since I can't do it on the forums)
1. Enemy Variety - Besides the main story missions, some of the EDF missions could have more variety besides the typical Cycloids (Cultists, Demons, shadow realm and mercenaries)
2. Active over Passive - The playable characters could have special abilities outside of gimmick-ly short differences, e.g Highwire can call down artillery, Micky can deploy a turret and James can use bullet-time (thanks to the injection from MJ12)
3. Every little bit helps - Have Factories give an income of AMC budget and warehouses the amount of AMC budget limit. Then those places can come under threat where you have to defend those locations from Waves of eneimes, otherwise gain a slower rate of AMC income. You can use that budget to say, maybe make future missions have reinforcements and supply drops sprinkled throughout the map...a-little ambitious, i know.

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Jblade35 CreatorSubscriber
Jblade35

Thanks for the ideas - regarding the last one, supplies will serve a greater purpose in the long run than they do right now :)

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Snooper17
Snooper17

By the way, I know that you had troubles with Multi-player, thanks to the Net-code within the Build Engine, but BY GOD, it's probably the only way you're going to attract a much wider audience. I mean this mod isn't perfect, but for Total Conversion mod that doesn't require the original game, (making this simply a free game) it deserves ALOT more attention...but that's just my point of view.

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Jblade35 CreatorSubscriber
Jblade35

The issue was the Eduke32 dev team started to re-write the net code so it worked like a client/server system instead of the very outdated peer-to-peer system that lead to bugs and stuff. We DID get multiplayer and co-op working but the new netcode was never finished. Apparently there is someone working on it, I definitely will get it working again if/when the new netcode is beaten as the mod was amazing to play in co-op.

Here's an ancient video of me playing co-op with Highwire:
Youtube.com

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TheArmyGuy
TheArmyGuy

in addition to the new enemies i'd love to see some more alien type enemies like the strogg from the quake series and the galactic empire from star wars also some nazis wouldn't hurt and dare i say terrorists.

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TheInBreastigator
TheInBreastigator

The dodging mechanics seem largely redundant and wasted since a majority of the enemies don't really inspire using them. A large use of standard duke 3d enemies are hitscan anyway and the dodge mechanics are very off-putting and finicky, it's frustrating to say the least.

I feel like the mod is pretty hard to get into because of how much it throws at you from the start, the tutorial is standard and appreciated but alot of the mod's advanced elements are really out-there with hardly any real explanation or what their usage is or could be.

I just don't feel inspired to really run through this mod when a majority of the weapons and mechanics are kinda clunky and I absolutely despise the forced cutscenes with abysmal voice-acting, it makes me not care for the story at all, especially when there's dialogue absolutely everywhere in this mod.

Perhaps I am picking the wrong characters to start with? The guy with the sword and shield is very uninspiring to play since he's initially handicapped by his loadout which would've been a neat initiative to have mechanics based around over-coming his seemingly capped playstyle, but it just fell very flat when the shield was just a passive armor absorber you have no real control over, and you get hitscan weapons for him anyway so it kinda defeats the purpose of his loadout

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Jblade35 CreatorSubscriber
Jblade35

Thanks for the criticism - sorry you didn't find the mod to your tastes, I would have to say the story and cutscenes are part of the experience so if you didn't enjoy them future episodes won't change your views since they will feature frequently throughout the mod. You can skip most cutscenes with the use key.

Merlijn is a pretty advanced character to start as - it's up to you if you want to use hitscan weapons with him or not; it might be worth trying another Character. You can change character at any point by heading to the briefing room in the AMC base. Zaxtor is probably the simplest and has the highest HP; James is more geared towards modern FPS with mostly hitscan weaponry, characters like Mikko strike a balance between the two and Geoffrey has mostly sci-fi weaponry.

I do get your criticism about the way he handles - to be frank I started this mod nearly 10 years ago and my skills starting out were quite lacking compared to today. As you can imagine the scope of this project expended massively, Merlijn is indeed gimmicky in nature and ideally I would want to re-work him completely with proper shield blocking mechanics and the like. Given the amount of work on my plate it's not feasible to do a drastic overhaul of him now, but it is one thing on my mind (similarily I would like to overhaul Sang to handle similar to Undying with his gun in one hand and a spell in the other)

I am making efforts to make it more user friendly but ultimately it's a very niche product and doesn't draw in a significant amount of players to warrant spending a lot of time easing people in with tutorials and stuff. I haven't had much criticism and the things I have received haven't been specific enough to nail down the problems with complexity...if I had a wider audience with more feedback in general I could work towards making the mod more user friendly in general. However this wouldn't involve removing any existing gameplay elements, more just tweaking in general.

Once again I appreciate the feedback, even if you didn't enjoy the mod in general.

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Dynamo128
Dynamo128

if I may say my opinion (and I am pretty sure others would agree with me on this one), the fact that the game throws so much at you from the very start is a *good* thing. I am personally tired of games that are so hand holding that you may as well watch the game play itself, or tutorial levels that feel like after beating them you've pretty much played the whole game. The game is meant to be enjoyed by people who (I assume) are well familiar with oldschool FPS games, certainly anyone who is very well familiar with them would have no problems at all (mostly, anyway). Ultimately your enjoyment of this mod depends on how much you are willing to put into it, and if you are not willing to put much if anything, then this definitely isn't for you: I'd advise looking for casual oriented mods or games.

Keep it up AMC team!

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bhovey90
bhovey90

Hello fellow gamers, I just wrote this tribute to Duke 3D here, and of course I mention The AMC TC! Brandonchovey.net

I hope you enjoy.

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Snooper17
Snooper17

I can't seem to receive a validation email from Duke4.net to my account as if it just doesn't work, does it involve something to do with the time zone?

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Jblade35 CreatorSubscriber
Jblade35

Is it a hotmail/outlook account? Duke4 has trouble sending those out (or it may be getting caught by your spam filter)

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Snooper17
Snooper17

yep, it's a hotmail.outlook account.

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Jblade35 CreatorSubscriber
Jblade35

Damn, it's out of my hands unfortunately - it might be worth trying a temporary e-mail address for the registration, not sure if it that'll work but it's worth a shot.

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The AMC TC: Episode Two
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Jblade35
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EDuke32
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Highest Rated (3 agree) 10/10

Short Review of Episode 1: A very interesting and ambitious mod to say the least. My absolute favourite aspect of the mod is the additional gameplay depth granted via new mechanics: sliding, leaning, sprinting, wall kicking, karate kicks, alt fire modes, alternate ammo, weapon upgrades, rolling/dodging, weapon reloading, melee weapons, temp weapons, basic loadouts, interaction with more object types, PDA/scanner & inventory. These mechanics are what drew me to the mod in the first place but I was…

May 12 2014 by |Totalitarian|

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