Episode two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've never...
This mammoth 9-character TC is finally ready for it's second release, after several years of hard work. Featuring a huge range of features and effects (far too many to list here) The TC can be considered a game in its own right, taking story ideas from Duke Nukem as well as carrying on the storylines set in Imagination World (By myself), Oblivion (By Zaxtor) and Brave New World (By Mikko Sandt).
Episode one consists of maps built by myself, Rusty, Geoffrey, Highwire, Mikko and Sang. All the con coding, excluding a few parts by other coders such as DeeperThought, was by myself as well.
Episode Two consists of maps built by myself, Michael Crisp, Sangluss, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington. All the con coding, excluding a few parts by other coders such as DeeperThought and craigfatman, is by myself as well.
The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.
Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and aquire research and equipment and tackle the threat strategically, or just run in guns blazing? Will you choose to play as Sangluss, A warlock with great power who overcame a dark past? Or as Merlijn, the knight from Holland who wields ancient weaponry to deadly effect? Mikko, the Cybernetic leader of MS Corp industries, brings a range of deadly and hi-tech weaponry to the battlefield whereas Highwire relies only on good old fashioned guns (Preferably russian made!)
it's been some time since Episode 2 was released, and from what feedback We've seen it's been very well received. Many thanks to everybody who played it and dropped a line, if you liked or disliked it and haven't left feedback please let us know what you think and what you'd like to see added/improved for future episodes. We're taking a bit of a break from development but EP3 work is still underway and has some exciting and dangerous things in store for the AMC Squad.
Here's Mikko's overview of episode 2! - Whilst he made a level and beta-tested it, it's still a good read for a general overview of the TC and it's contents.
Rodrigo Belacruz is doing a YouTube playthrough of ALL of the TC! - check out his videos if you missed some secrets or get stuck on any videos. He's done not just episode 1 as well but also the EDF missions, which is a lot of ground to cover! Many thanks to his hard-work with the videos.
Finally, if you haven't seen them already Snowfall (author of Zeta base) has released 2 great usermaps for the TC, which you can check out at his Deviantart page (links below)
You can expect to see these maps in Episode 3 with some more cool content added, but for now check them out and let Snowfall know what you think! Once again a big thanks to everybody who's checked out the TC, and especially those of you who have been watching since episode one's release (and an even bigger thanks to you guys who've been playing my stuff since Imagination World was released)
Episode 3 may be far off in the future, but we're going to do our best in making sure it blows the first 2 episodes out of the water. Peace out!
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Highest Rated (2 agree) 9/10
Short Review of Episode 1: A very interesting and ambitious mod to say the least. My absolute favourite aspect of the mod is the additional gameplay depth granted via new mechanics: sliding, leaning, sprinting, wall kicking, karate kicks, alt fire modes, alternate ammo, weapon upgrades, rolling/dodging, weapon reloading, melee weapons, temp weapons, basic loadouts, interaction with more object types, PDA/scanner & inventory. These mechanics are what drew me to the mod in the first place but…
May 12 2014 by |Totalitarian|