EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D— Duke3D for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, and to your family toaster. We've added all kinds of new renderers, tons of cool features and upgrades for regular players, and thousands of additional editing capabilities and scripting extensions for mod creators. EDuke32 is completely free, open source software.
First brewed in August 2004 by Duke community leader Richard "TerminX" Gobeille—joined in 2005 by NVIDIA software engineer Pierre-Loup "Plagman" Griffais—and incorporating work by 3D Realms/Ken Silverman/Jonathon Fowler/Matt Saettler, what started as a learning experience and an excuse to learn C soon rose from obscurity to become pretty much the best Duke Nukem 3D port ever. We think you'll agree.
EDuke32 screams bad-ass so loud, you'll think Iron Maiden frontman Bruce Dickinson got uppercut in the balls by Freddy Krueger. We acknowledge that that is possibly the most ridiculous statement ever made, by us or anyone else—and we don't care!
You even get Mapster32, a hacked up and enhanced version of that good ol' BUILD editor you remember fruitlessly trying to make maps with way back in college—when you were sober enough to see the monitor, that is. Yee-haw!
Click that big download button above!
See apt.duke4.net for APT repository and installation information!
Download third-party binaries for Mac OS X or read compile tips here!
Snag it from our Subversion repository—
svn co Eduke32.svn.sourceforge.net eduke32
Alien bastards shot up your copy of Duke? Come get some for just $5.99! You need Duke Nukem 3D to use EDuke32. Support continued EDuke32 development by purchasing your copy of Duke through us... it's even easier than torrenting it, it's an immediate download, you can re-download it for free for life and you don't have to worry about losers that don't seed!
EDuke32 has several advantages over any other version of Duke Nukem 3D we've ever seen, notably:
I first saw Duke3D running on a computer in a Wal-Mart in late December of 1995. I was 11 years old. Unknown to me, it was an illegally distributed beta of what was to become Duke Nukem 3D 1.0, released in January of the next year.
After seeing Duke in action for the first time, I was hooked! I had seen games like Wolfenstein 3D, Doom and Heretic before but this was different. Not long after that, we got the first family computer, and I got the first episode of Duke on CD-ROM.
I immediately got nosy and said "hey, what are these 'CON' files?" Atomic Edition came for Christmas that year. The rest is history!
BUILD engine originally by Ken Silverman. All rendering and engine technology used in EDuke32 available under BUILDLIC.
Nuclear Showdown v2.1 is released - this version fixes a few issues brought up and also adds a bunch of new content; widescreen artwork for the default weapons, new art for the Desert Eagle, and TONS of new Duke quotes (many of which are context sensitive) Also new is additive rendering for certain effects; the Shrinker Crystal now really glows in the dark (but not in full light) Another new addition is additional artwork for the babes Duke needs to rescue; no longer a army of complete clones, make sure to rescue them whenever you see them.
Using quotes from the PSX versions of Duke (only quotes used from around the DN3D era are used since his DNF voice is very different to his Duke3D version) Duke will now comment on a lot more things. There's still some things to be tweaked and worked on, but check out the following videos to get an impression of what's in store. A few quotes are also used in the Duke it out in DC episode.
To install, download Eduke32's latest snapshot from here, unzip into your Duke3D directory than download Nuclear Showdown and unzip into the same directory; than simply run Nuclear Showdown.bat to play. If you have a 64bit system, make sure to grab the 64bit copy of Eduke32 instead as it has some performance improvements.
Here's some videos of the new version, the last 2 were recorded whilst in development (listed from newest to oldest)
Baptized in Lunar dust:
Nuclear Showdown v2.1 Shaky Grounds pt1: Apocollapse:
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