Main Features

Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.

Model formats

Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.

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Darkplaces Engine Darkplaces Engine Darkplaces Engine
Blog RSS Feed Report abuse Latest News: ChaosEsque Anthology Release 43

About ChaosEsque:Anthology with 0 comments by ChaosEsqueTeam on Dec 26th, 2014

Greetings fellow gamers. Much has changed since the last news was posted.
ChaosEsque Anthology has now reached Release 43.

A new arena has been added for release, Island Sky Arena.
It is a hand to hand combat arena, but can also be used for melee weapon fights or capture the flag as-well.

IslandSkyArena

The duengon of darkhold17 has gotten deeper, with new chambers of torment, caves, and prisons below.

Deeper duengon
duengon

Where monsters are concerned, there is now a greater variety of spiders, large and small.
Furthermore, skeletons wield various new melee weapons, which brings us to our next topic...

spider fight

Various new weapons have been added. These include both ranged and melee alike.
In the ranged class there is now a 357 magnum and a .50 cal pistol.
In the melee class that which is new is a crowbar, yari, tetsubo, katana, odachi, nagamaki, and a sabre of light/plasma.

Tetsubo
Nagakami

Flashbangs and smoke grenades were added as-well, in addition to regular off-handed grenades. Nuclear explosions create flashes of light which take time to diminish.

nuclear flash

Building options have increased, allowing the player to build in anything from iron beams to marble (over 20 colors / types thereof). Blocks can be flipped via command, before building, roof blocks allow many shades to be selected, stone blocks come in many styles to choose from. Commands to help the in-game builder create his fortress the way he desires have been added (they are listed in the commands menu).

Additionally Buildings can be built atop buildings if the player wishes, so towers can be created, or citadels can be built using tall foundations with walls and castles above. There are also bridges and outpost towers existing as options in the build system.

The server admin now has flexibility in setting building allowances: up to and including complete freedom: no cost building, build anywhere (including building blocks in DeathMatch maps), build quickly. These are check-boxes in the menu system (but can also be set via variable in the server's config file)

Building a kingdom of heaven:

Building a kingdom of heaven
Building a wall
A small construction, Futuristic style
Overlook
Fullered columns, which you can build. Marble

We hope you enjoy the new fighting and building options!

A fight to the end

Download Now

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Post comment Comments  (10 - 20 of 26)
XeonBoxStudios
XeonBoxStudios Mar 25 2012, 4:57pm says:

Where can I download this?

+3 votes     reply to comment
Noah.Klabo
Noah.Klabo Mar 4 2014, 12:58pm replied:

you have to swing by Lord Havocs site Icculus.org

+3 votes     reply to comment
SiPlus
SiPlus Nov 18 2011, 11:34am says:

Does it support fullbright textures?

+2 votes     reply to comment
a7xzeppelin95
a7xzeppelin95 Feb 20 2011, 5:10pm says:

what is GDL? would i be able to download it so i can use it?

+2 votes     reply to comment
Yawdee
Yawdee May 29 2013, 12:34am replied:

Well, GDL is the contraction of my city. Guadalajara :3

+2 votes     reply to comment
Tech|Rogue
Tech|Rogue Feb 24 2011, 10:03pm replied:

http://en.wikipedia.org/wiki/Gpl

-2 votes     reply to comment
LizardGamer
LizardGamer Nov 11 2011, 6:57pm replied:

He talking about GDL not GPL.

+6 votes     reply to comment
Tech|Rogue
Tech|Rogue Nov 20 2011, 8:28am replied:

Oops, my bad. Sorry. D:

+6 votes     reply to comment
L1ttl3P1x
L1ttl3P1x Jan 7 2011, 1:56pm says:

Is this engine open source? Because my Team would be interested to use it..

+4 votes     reply to comment
Nadrick
Nadrick Jan 9 2011, 12:03am replied:

the engine is open source but under the GPL

+5 votes     reply to comment
acrox999
acrox999 Oct 9 2010, 6:57am says:

Where is Nexuiz and Xonotic?!

+4 votes     reply to comment
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Platforms
Windows, Mac, Linux, PS3, X360
Contact
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Official Page
Icculus.org
Licence
GPL
Release Date
Released Mar 30, 2000
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9.5

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Highest Rated (2 agree) 10/10

Engine of choice if you still dabble in quake one. What can it do? Ton of visual effects & rendering magic. It CAN load Quake 3 maps! Yes, quake 3. All shaders arent supported, but this is one heck of an achievement. Also loads half-life maps. Super customize quake-c code - create console vars on the fly, detect map information like texture names - there is a massive extension list in dpextensions.qc. Colored lighting for your maps. Dynamic lighting. This list goes on. Open source, so you could…

Aug 25 2011, 7:56pm by numbersix

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