Main Features

Fully integrated per pixel lighting and shadowing technology (diffuse, normalmapping, specular lighting, with shadowmaps or shadow volumes supported), lightmapping and deluxemapping (directional shading for lightmaps, supporting full normalmap and specular features), and a variety of material effects fully integrated in one shader system that deals with all situations.
Variety of file formats supported (Quake1 and Quake3 file formats, skeletal models, various image formats, ogg vorbis support on all sound effects, and more).
Game logic scripting in QuakeC programming language.
Advanced networking designed to scale from dialup to broadband, with automatic distance-based prioritization for optimal close-range gameplay in a densely populated world.
Realistic global fog feature with height limit for seamless blending with sky.
ODE physics engine integration.
Per-polygon collision detection optimized for large static meshes, as well as Quake brush technology.
Background music support with sequential and random playlists and playlist switching (with resume), in ogg vorbis or wav format.
CD audio support.

Model formats

Quake MDL, Quake2 MD2, Quake3 MD3, DarkPlaces DPM (converters from SMD and MD5), DarkPlaces/Cube2 IQM (Blender exporter available, SMD converter available), UnrealEngine PSK, Wavefront OBJ, Quake1 BSP, Quake3 BSP.

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Darkplaces Engine Darkplaces Engine Darkplaces Engine
Blog RSS Feed Report abuse Latest News: Hazard version 1.1 released!

About Hazard with 6 comments by AdamFreeman on Aug 26th, 2014

Hazard banner.

Hazard version 1.1 released.

Hazard version 1.1 has been released and is now waiting for you in the downloads section.

The new update includes :

- Improved weapon pickups -

- New HUD graphics and layout -

- New armour/shield pickup -
- New HP bars for enemies-
- Improved weapon animation -
- Ingame messages now refer to Hazard content -

I hope you like the update, as always, feedback/comments/messages are greatly appreciated.

Hazard version 1.11 zip

Thanks for playing,


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Post comment Comments  (10 - 20 of 25)
SiPlus Nov 18 2011, 11:34am says:

Does it support fullbright textures?

+1 vote     reply to comment
a7xzeppelin95 Feb 20 2011, 5:10pm says:

what is GDL? would i be able to download it so i can use it?

+1 vote     reply to comment
Yawdee May 29 2013, 12:34am replied:

Well, GDL is the contraction of my city. Guadalajara :3

+1 vote     reply to comment
Tech|Rogue Feb 24 2011, 10:03pm replied:

-3 votes     reply to comment
LizardGamer Nov 11 2011, 6:57pm replied:

He talking about GDL not GPL.

+5 votes     reply to comment
Tech|Rogue Nov 20 2011, 8:28am replied:

Oops, my bad. Sorry. D:

+5 votes     reply to comment
L1ttl3P1x Jan 7 2011, 1:56pm says:

Is this engine open source? Because my Team would be interested to use it..

+3 votes     reply to comment
Nadrick Jan 9 2011, 12:03am replied:

the engine is open source but under the GPL

+4 votes     reply to comment
acrox999 Oct 9 2010, 6:57am says:

Where is Nexuiz and Xonotic?!

+3 votes     reply to comment
Justin123991 May 1 2010, 8:50pm replied:

I dont see any opengl 32 thing anywhere

-1 votes     reply to comment
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Official Page
Release Date
Released Mar 30, 2000
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43 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

Engine of choice if you still dabble in quake one. What can it do? Ton of visual effects & rendering magic. It CAN load Quake 3 maps! Yes, quake 3. All shaders arent supported, but this is one heck of an achievement. Also loads half-life maps. Super customize quake-c code - create console vars on the fly, detect map information like texture names - there is a massive extension list in dpextensions.qc. Colored lighting for your maps. Dynamic lighting. This list goes on. Open source, so you could…

Aug 25 2011, 7:56pm by numbersix

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