DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. LordHavoc

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DarkPlaces engine

DarkPlaces engine

GPL licence

Highly evolved engine based on id Software technology, available under dual license (GPL, proprietary licensing for commercial use available).

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numbersix
numbersix

Looking through my past .plan notes

>2003.9.14
>compiled and tested darkplaces - awesome and useful, has tenebrae beat
>darkplaces qc research - more complex than orig.

That would be a significant date.
Tenebrae was a beast to work with.

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Teknoskillz
Teknoskillz

Great idea, been looking for a place like this. Hope I can join.

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numbersix
numbersix

Hey guys...all my dev is under darkplaces primarily, so I joined up and linked a bunch of stuff for promotional purposes. As time goes by I'll be adding more examples to the .qc group ( Moddb.com ) of things accomplished with darkplaces. Thx for a great engine LordHavoc.

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