Features:
Q1BSP,HLBSP
MDL(Quake and Hexen 2), MD2, MD3
Halflife / CS1.6 Modelformat(without bone controll)
QMB and Quake 3 Particles
External Textures (bmp,tga,png,pcx)
spr(Quake),spr32(DarkPlaces),sp2(Quake2),spr(HL,not working)
decals
skybox from kurok
color lightmaps (for hlbsp);
fog
usermaps browser
nodrawtoclient, drawonlytoclient
.ent file support
ricochets
FRIK_FILE support
Rotation brush support
MOVETYPE_FOLLOW & MOVETYPE_COMPOUND implemented
qcexec
sv_freezenonclients
Half-Life render modes
cool shadows
showlmp/hidelmp
multi-map(https://www.youtube.com/watch?v=niBHG3whTtU)
Docs.google.com
Diversity is a pc/psp game dev group full of team mates from different backgrounds, likes, beliefs, but unified to create games for the public to enjoy.
.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer...
We are the development team for Silent Hills: Portable Teaser
Hi!
I'm tracking down as much info as I can to improve upon the quake-portal-gun mod from RobSis. This is going to be a looong term project, since I am new to QuakeC and Quake modding but not to programming itself. Would you mind dropping me a PM with any other means of communication if available and if you allow me to use the source code you've released for Quartal?
you are back? :O
Макс,у тебя все прекрасно получается)))Мне бы твои знания.Good job))
Wow. I'm going to have to make a tutorial or two out of our exchanged code fragments...
Think I'm going to do one on registercvar and one on the generic parm storage.
The best devs are in russia :D
There are good brains in Russia)
But many of them usually move to other countries where they are needed much more.
I think.
Unfortunately no, our Russian developers have done a few good games,enthusiasts make games better)
Its looking super awesome. Only thing that kinda bugs me is how the portal gun looks, it seems a little bit long, that could just be me but its fine. Its still fun and I cant wait for it to be done.
the screenshots look pretty nice :)