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Dark Revelations will be a first person adventure game, with a large emphasis on atmosphere, item-on-item puzzles, social engineering, computer interfacing, stealth, and short, sharp combat (which does not mean gun rampage).
I am currently producing the tech-demo for it, therefore currently the following positions are available:
* Coder
If you are interested to join me, send your application to wakey@gmx.net
Last but not least a very short insight into the story:
A young librarian finds the diary of an asylum occupant in a n old archive, and as he reads it, he live through the episodes written down.
The asylum occupant describes how he is tortured, his attempts to escape and his revelation that the asylum staff is part of a greater evil, which wants to doom earth.
This is what the young man tells his psychiatrist, and during the session he unveils dark and dreadful secrets.
0 comments by Wakey on Oct 23rd, 2010
Well where should i start?
I think the first you all are waiting for may be the question: "Why did this a..h... change the engine again? "
Simply because the Qfusion engine is wonderful <3
I testet it and instantly fell in love with it. Full Q3 compatible, has all new features one wishes for, but is still Q2 based.
Working with this engine is like eating icecream for me :-9
I can work like with q3, and i know q3 out of my pocket, but still have such stuff like mirrormaps, cubemaps, bump & specularmapping and so on.
And if i'm right it should be easy to implement the q2 singleplayer code in it, which can be modified to suit the games needs =D
GPL release September 13th 2011 (Rage Release!)
no way! that far off?!?
I wouldn't even mind paying some euros for this game, it looks so excellent!
according to thier post its a mod which will be free if idtech4 is released under gpl
Not to sound like a douche here, but I think that we can forget about an idtech GPL release with all the Bethesda shenanigans. And now that all future idtech games will be Bethesda-exclusive, chances seem very slim that it will happen...
oki doki (it is 5 years for release in gpl? no?)
ID Software's tradition until now was to release every of to their engines after 5 years under GPL.
But with the ID Tech 4 Engine it is unclear if that happens, because ID Software was recently bought by Bethesda Softworks.
John Cramack said in a interview that he still want to release ID Tech 4 under GPL, but that he has to discuss that with Bethesda first.
Let's hope he's succsessful...
If not, we still have produced a great Mod ;-)
oh
but for now the "mod" is based on witch version of the tech 4 engine(doom3,quake wars,wolfenstein)???
because if Carmack release the code it will be the doom 3 version and theire is a LOT of difference between each!!
It's based on the original Doom 3 with the latest patch 1.3.1.1304.
Well, lets hope the released version of the code will match this.
But even if not, then we have to do whats needed to get it working.