Dark Revelations will be a first person adventure game, with a large emphasis on atmosphere, item-on-item puzzles, social engineering, computer interfacing, stealth, and short, sharp combat (which does not mean gun rampage).
I am currently producing the tech-demo for it, therefore currently the following positions are available:
If you are interested to join me, send your application to firstname.lastname@example.org
Last but not least a very short insight into the story:
A young librarian finds the diary of an asylum occupant in a n old archive, and as he reads it, he live through the episodes written down.
The asylum occupant describes how he is tortured, his attempts to escape and his revelation that the asylum staff is part of a greater evil, which wants to doom earth.
This is what the young man tells his psychiatrist, and during the session he unveils dark and dreadful secrets.
Well where should i start?
I think the first you all are waiting for may be the question: "Why did this a..h... change the engine again? "
Simply because the Qfusion engine is wonderful <3
I testet it and instantly fell in love with it. Full Q3 compatible, has all new features one wishes for, but is still Q2 based.
Working with this engine is like eating icecream for me :-9
I can work like with q3, and i know q3 out of my pocket, but still have such stuff like mirrormaps, cubemaps, bump & specularmapping and so on.
And if i'm right it should be easy to implement the q2 singleplayer code in it, which can be modified to suit the games needs =D