John Linoge is a man full of questions.
In his hunger for answers he takes a trip to a place yet unknown to him, in his search for enlightenmend, in his search for
Gameplay: Stealth, Puzzle, Adventure
Dark Revelations - Katharsis is a first person stealth adventure game, based on the DarkPlaces Engine.
- Stealth elements with custom gamemechanics
- Unique light ablities
- Dense atmosphere
- Intense story
- Evolving main character
- Strong and unique characters
This is a complete free game, made out of passion and a vision.
Sources and content will be released under GPL/CC when the game is done.
Currently still in pre-production, but starts into production phase asap.
If you are interested to join us, drop a pn here or write a mail with the games name as subject to:
[sorry for this cryptic email adress, but you know, spam and so on.]
Dark Revelations: Katharsis is done by R.I.P. Entertainment, from Austria / Germany.
R.I.P. stands for
Raster Image Processor
Rest In Pieces
Routing Information Protocoll
or whatever you like :)
DrWakey - Game & storydesigner, texture artist, 2D artist
Anticringal - Coder
DrMoebyus - Modeller
You may have noticed the addition to the name, Katharsis, which means "purification" or "cleansing".
In psychology it is a hypothesis that states that acting out of inner conflicts and repressed emotions leads to a reduction of these conflicts and feelings.
In both ancient Greek tragedy/drama as well as classical literature it describes the purification of one's soul through living-through deep emotions, namely misery, sorrow, terror and horror.
It is a fundamental experience which can change ones whole existence, and it is the challenge our main character has to master.
More details to follow, but don't expect me to spoil too much about the story at once.
There is also some thrill in being kept tensed ;-)
Also on the technological site there is something worth to note, as i shifted the project over to the Darkplaces engine.
Content wise there where no need to make changes, but technologicaly it brings quite a few benefits with it.
What gave the impulse for me where things like the easy to temper with QuakeC game-code, native ODE Support, and many great games that where already made with it.
So, everything starts to add up and grows it's first fruits, as this first techdemo shots below show:
More stuff to follow, so stay tuned, and thanks for reading this :)