Highly evolved engine based on id Software technology, available under dual license (GPL, proprietary licensing for commercial use available).

qc++ macro #define framer(...)

qc++ macro #define framer(...)

Server Side Coding Tutorial 13 comments

Replace the default quake-c frame macro with this slick piece of code.

Quake c - be impulsive

Quake c - be impulsive

Server Side Coding Tutorial 4 comments

Details of the quake-c interface with a human

Chaos mod: Archon gameplay 01

Chaos mod: Archon gameplay 01

Design/Concepts Tutorial 1 comment

Steps to become an Archon. (standard summary field filler clause.)

Quake c - parm* variable storage

Quake c - parm* variable storage

Server Side Coding Tutorial 3 comments

Using parm[1-16] efficiently to store player data during level transitions.

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Server Side Coding Tutorial 0 comments

Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...

Quake c - pointers, struct and the entity

Quake c - pointers, struct and the entity

Server Side Coding Tutorial 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Quake c - of vectors and angles

Quake c - of vectors and angles

Server Side Coding Tutorial 3 comments

Or how to tell where the gun aim is pointing and how to get there...

Quake c - server and client controls

Quake c - server and client controls

Server Side Coding Tutorial 3 comments

Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...

Quake c - create and use custom server variables

Quake c - create and use custom server variables

Server Side Coding Tutorial 4 comments

Quake one custom server variables - how to code them in quake-c (under darkplaces engines) and how to code them in any quake engine source.

Painkeep v2.0 Bot match guide

Painkeep v2.0 Bot match guide

Server Tools Tutorial 1 comment

Bot match in Painkeep v2.0 beta. Bots in painkeep v2.0 are coded to use all painkeep weapons and features - give it a try!

Custom Hub for PK source update

Custom Hub for PK source update

Mapping/Technical Tutorial 1 comment

Tutorial for painkeep source update custom hub feature.

Nexuiz QC Tutorial 2

Nexuiz Classic Server Side Coding 0 comments

This is the second in my occasional series of QC tutorials for Nexuiz.

Learning QC For Nexuiz Part 1

Nexuiz Classic Server Side Coding 0 comments

This is my first tutorial on learning QC for Nexuiz. QC is the language used for the gamecode, and is pretty easy to learn. Once you have the hang of...

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Quake c - pointers, struct and the entity
Quake c - pointers, struct and the entity Advanced Server Side Coding
Learning QC For Nexuiz Part 1 Basic Server Side Coding
Custom Hub for PK source update
Custom Hub for PK source update Intermediate Mapping/Technical
Quake c - of vectors and angles
Quake c - of vectors and angles Intermediate Server Side Coding
Quake c - server and client controls
Quake c - server and client controls Advanced Server Side Coding
Quake c - create and use custom server variables
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Quake c - be impulsive
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Chaos mod: Archon gameplay 01
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qc++ macro #define framer(...)
qc++ macro #define framer(...) Advanced Server Side Coding
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