The C4 Engine is a comprehensive suite of professional, robustly implemented game programming tools for PS4, PS3, Windows, Mac, and Linux.

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Blog RSS Feed Report abuse Latest News: Serious changes in WoL project and WoL: Arena

About Wind of Luck: Arena with 3 comments by Liuan_Kardan on Apr 27th, 2013

Hi people,
it was a pretty hard month and we are still fighting for success with Wind of Luck project.
Recently, we held a meeting with our may-be funding source, had some good promises, hard time and a complete change in marketing strategy.
After counting our resources and studying the market situation, we agreed that we will release WoL "in two steps".

Game_scr Game_scr

First, we will finish "battle part" and release free-to-play MMO "Wind of Luck: Arena", where players can fight Team vs Team (something like 5v5, 7v7, 12v12) in several "arenas".

In 6-8 months past release of WoL: Arena, with new funding source, we plan to hire additional staff and finish main WoL project (with name of something like "WoL:Pirates").

As for WoL:Arena - Ships will be partially upgradeable, with equipment and crew, and there will be some progression from smallest boats to 1-rate ships. players will earn fame and money in each battle and spend it to research and buy new ships, cannons and equipment. I.e. in "Asian" tree there will be like 9 tiers of ships starting from Hokulea and finishing in some really huge vessels like legendary Treasure Ship of Zheng He fleet.
Yes, it means that we will need to completely rebalance ships for WoL: Arena but it seems like the only way to make the game finally live.

That's the news.

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Post comment Comments  (0 - 10 of 12)
Slevo Oct 22 2011, 10:43pm says:

great engine :)

+6 votes     reply to comment
Davaris Feb 2 2013, 3:01am replied:


+3 votes     reply to comment
fragfest2012 Oct 3 2011, 11:58pm says:

How much does this cost to license? Not to be rude or anything, but I am a little curious, as people keep saying it is a really good price.

+2 votes     reply to comment
Davaris Apr 20 2013, 2:26am replied:

Prices have gone up in line with new engine features, so check their website for the current price.

+2 votes     reply to comment
Slevo Oct 22 2011, 10:40pm replied:

the engine is great u have a choice of 3 versions to buy cheapest is like 100 dollars but its only if its a hobby then its 250 dollars if u want to sell the game and 400 if u want everything including the source code i deffinitly highly recomend you this engine i bought it and i love it :)

+3 votes     reply to comment
Advoc Oct 5 2011, 2:15pm replied:

A Basic license without source code is only $100. This would give you tools and examples equivalent to what you get with UDK. But you cannot sell a product you make.

The standard license includes source code along with the tools, you can sell your product for whatever price you want, so long as you dont receive more than $100,000 in funding from a publisher. I personally have a standard license. It's well worth the money.

Check out the website. www DOT terathon DOT com

+4 votes     reply to comment
alicecarlyj Apr 19 2012, 9:25am replied:

if for example you buy the cheapest bundle and you produce a game with it and then later you decide you really like it and buy a bundle thats more expensive can you sell the game then?

+2 votes     reply to comment
FredDurscht Nov 7 2010, 10:41am says:

we compared several engines and it seams like this engine has the best price/performance ratio, full source code in the standard-edition, a impressive community, fast support in the forums and a comprehensive wiki. but there are some cons (but this is just our point of view!!!): no deferred rendering, no SSAO-support for now (and afaik there no support planed) which is pretty sad, because it adds a lot of atmosphere to indoor envs.

nevertheless we┬┤re think about licensing the engine.

+5 votes     reply to comment
stewiekern Nov 20 2013, 1:24am replied:

The engine actually has really good SSAO now.

+2 votes     reply to comment
Kamikazi[Uk] Oct 25 2010, 2:16pm says:

Yah i just finished and released my first title "Bounce!" it was great working with the engine.

+6 votes     reply to comment
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Released May 4, 2005
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Highest Rated (8 agree) 10/10

As an indie dev who has used several engines, I can say that C4 is by far the best value for it's price range.

Apr 27 2011, 1:21pm by smittix

Lowest Rated (4 agree) 4/10

I went through two other engines before I settled for C4, Irrlicht and Ogre. I wasn't necessarily looking for a free engine but at the time (7 resp. 4 years ago) there wasn't much choice. C4 simply works and if something doesnt work, it's a good chance it's you doing something wrong and not the engine. In that case you will almost always get help in the user forums, the community is very helpful and the developer also answer questions regularly there, it's one of the features that really sets this…

Apr 29 2013, 5:25am by DrVonBraun


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