The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
Greetings space adventurer, I got some fresh news for your pleasure; lets jump straight to the article contents to see what's new, what has changed and...
Hello once more fellow space adventurers, here I am to bring you a new Questverse report, so, lets see the main things which happened since the last report...
The second demo for Valchion is out for Windows, Mac, and Linux!
Dead Cyborg Episode 2 released! You can download it from the homepage (free!).
You don't need your mouse & keyboard. Forget about your joystick or gamepad. This game can only be played using the Razer Hydra: A 1:1 Motion Sensing...
Hello once more space adventurers! So...I have been wandering in the darkness of the deep space since November on IndieDB until I had something interesting...
Developing of the Episode 2 is completed. In progress: testing and translating to English.
Work has resumed on Soldier Of (as you can see from the images and video that I've posted recently, as well as this news post right here!).
Some new updates including new weapons, maps and more.
This month work was put mostly on optimizing, fixing and improving the code for the character creation and others. Visually this update will be rather...
Here's a development video for the current state of Misshoni, my month-long co-op Metroidvania project.
Today I bring you a Questverse development chart(yummy!), and an update to the work in progress game trailer; shall we start talking?
This is about Misshoni, a short co-op Metroidvania with emphasis on teamwork and getting by with help from your ally.
So, the krak...I mean, the votation polls had been released and done their job. For those who voted, thanks for your votes, for those who don't, try to...
Hi again ladies(if any) and gentleman, allow me to present you the status report of the project for the time between the last update and the current date...
Dead Cyborg on IndieGoGo! My goal is 5k dollars. BUT OF COURSE if the Paypal donations (on the homepage) will reach the 3k dollars, I will publish the...
News, and another development log video showing off the new mechanics implemented into Soldier Of.
I'm going to be away for two weeks. For this time, i open the upload sections to allow you all to upload your inspirations. Whatever you like to upload...
It comes a time when an indie developer, like everyone around him, needs money to go on; I think Questverse Campaing time has come...
Arrival of Air Hunter in indieDB. Now i have to show us our game.
A first person puzzle game, where the player must use a mechanic called SWAPPING to progress through each level.
Salutations space adventurers, there sure have been a lot of arts for the 2/3 step of the game, which will also include the space map navigation; step...
New menu design and development progress also a list of changes and additions to the game.
Some progress i did for the map named 'Smog' New screenshots!
Here's another devlog video for Soldier Of, showing more polish and progress.
Started the main map, but when starting a map you need prefabs so i got on making some.
More screenshots this time of the final level! Check out the lates progress of the game.
Soldier Of continues to progress with new areas, a new items, and two new tracks.
So, I've been working on Soldier Of recently, refining things and adding some features.
I've finally gotten around to making a demo of my current progress on Soldier Of.