The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Posted | Game Title | Author
Bots Invaders - Dev Blog #1: First steps.
Bots Invaders

Bots Invaders - Dev Blog #1: First steps.

Aug 1, 2014 Bots Invaders 0 comments

A summary of the first development week of Bots Invaders.

3D embeds with Sketchfab on IndieDB!
Game

3D embeds with Sketchfab on IndieDB!

Jul 29, 2014 2 comments

We are very excited to be supported here on IndieDB. Sketchfab lets you add a real-time interactive 3D viewer on any of your posts, just by copying and...

 Bots Invaders - About development
Bots Invaders

Bots Invaders - About development

Jul 27, 2014 Bots Invaders 1 comment

A few things about the development process and the course that has the game.

Questverse Status A: July 2014
Questverse Dark Version

Questverse Status A: July 2014

Jul 4, 2014 Questverse Dark Version 2 comments

Hello space adventurer, I'm back, and I believe it is already time for another report for the Questverse project =)

The First Demo is Away!
TankBot

The First Demo is Away!

May 20, 2014 TankBot 0 comments

This update brings many glorious changes to TankBot, including reworked AI, new levels, a handsome new look, and a downloadable demo!

Questverse report A: April 2014
Questverse Dark Version

Questverse report A: April 2014

Apr 28, 2014 Questverse Dark Version 4 comments

I have been abducted by a nasty UFO, but worry not, I'm back, together with another report for the Questverse project!

Example of a simple gameplay
Nucleotide

Example of a simple gameplay

Apr 25, 2014 Nucleotide 0 comments

In this video we will show you new gameplay and camera features.

First NPCs in Nucleotide
Nucleotide

First NPCs in Nucleotide

Apr 14, 2014 Nucleotide 0 comments

Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus.

Necrosis - Unity3D - Player animations.
Necrosys - CO-OP first person shooter.

Necrosis - Unity3D - Player animations.

Apr 8, 2014 Necrosys - CO-OP first person shooter. 4 comments

Here is a new update showing off the game in its state, as it has been now moved to Unity3D.

Perfect gameplay camera - Nucleotide | Game development diary #18
Nucleotide

Perfect gameplay camera - Nucleotide | Game development diary #18

Mar 13, 2014 Nucleotide 0 comments

In this development diary I'm talking about the new camera implementation, and water physics update.

Developer and Friends reaction compilation!
PUPPET

Developer and Friends reaction compilation!

Mar 5, 2014 PUPPET 0 comments

Hello! As this game gained in popularity, many people began to do play-throughs of it on YouTube. Which is SUPER awesome, I never expected it that it...

Questverse Report B: February 2014
Questverse Dark Version

Questverse Report B: February 2014

Feb 26, 2014 Questverse Dark Version 0 comments

Thought this month had only one news article? Think again space adventurer!

The holiest diver - Nucleotide | Game development diary #17
Nucleotide

The holiest diver - Nucleotide | Game development diary #17

Feb 25, 2014 Nucleotide 0 comments

In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons...

Questverse report A: February 2014
Questverse Dark Version

Questverse report A: February 2014

Feb 13, 2014 Questverse Dark Version 0 comments

A lot of experimentation is going on lately, check out about the talk system experiments, exploration gui layout, new game trailer and developer thoughts...

Greatest swimmer in the Universe - Nucleotide | Game development diary #16
Nucleotide

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

Feb 11, 2014 Nucleotide 0 comments

This development diary is mostly dedicated to the Gorfs amazing swimming technique. While developing it, my goal was to achieve tight and responsive controls...

Archer Legends I(DV0.2)
Archer Legends I

Archer Legends I(DV0.2)

Feb 2, 2014 Archer Legends I 0 comments

A update of Archer Legends I. There is a video and some pictures of the new content in the game.

Brynz - Update #11
Brynz

Brynz - Update #11

Jan 29, 2014 Brynz 3 comments

Change log: Added intro, Added HUD (still WIP), Improved weapon customization menu, Improved laser dot, more dynamic.

Death traps - Nucleotide | Game development diary #15
Nucleotide

Death traps - Nucleotide | Game development diary #15

Jan 28, 2014 Nucleotide 1 comment

In this development diary I am going to talk about death traps. Traps, obstacles, or how ever you would like to call them, will be one of the main aspects...

Charlie Devlog 09
Charlie's Big Adventure

Charlie Devlog 09

Jan 28, 2014 Charlie's Big Adventure 4 comments

Hi all, it is time for a new update with lots of new stuff! Take a look at my new Devlogs and see some great mechanics I use for charlie! I hope you will...

Questverse Dark Version: January 14
Questverse Dark Version

Questverse Dark Version: January 14

Jan 18, 2014 Questverse Dark Version 3 comments

Hello space adventurers, I have some major news for you today, and I hope most of you will understand the plans I have for this game.

Mouse Steering added and Graphical Glitch Fixed
Planetoid Rescue

Mouse Steering added and Graphical Glitch Fixed

Dec 30, 2013 Planetoid Rescue 0 comments

The game now respects occlusion and the player can steer with the mouse.

Brynz - Update #10
Brynz

Brynz - Update #10

Dec 28, 2013 Brynz 1 comment

Added normal map texture on every weapon attachment, Added normal map texture on every weapon, Added new game props, Improved model & texture on every...

Brynz - Update #9
Brynz

Brynz - Update #9

Dec 24, 2013 Brynz 7 comments

Brynz Update #9. Change log: Added new basic plane texture, added some game props, added basic HUD layout (WIP), etc...

Questverse report: Dec 2013
Questverse Dark Version

Questverse report: Dec 2013

Dec 22, 2013 Questverse Dark Version 6 comments

What a busy month december is, but here we are again with a fresh status report. I think you will enjoy this one.

Blender test
Archer Legends I

Blender test

Dec 9, 2013 Archer Legends I 2 comments

The first version of Archer. Please give us feedback. Ideas would be very good.

Questverse report A: November 2013
Questverse Dark Version

Questverse report A: November 2013

Nov 12, 2013 Questverse Dark Version 0 comments

Contest winner art, progress on the logo and title video, not to mention some key advances at the editor. Have a seat space adventurer.

Questverse report A: October 2013
Questverse Dark Version

Questverse report A: October 2013

Oct 28, 2013 Questverse Dark Version 0 comments

Final gui system layout, revision of previous scenes code, editor improvements and further thoughts. Feel welcome space adventurer.

Development Continues / Resumes / Restarts / Whatever!
Valchion

Development Continues / Resumes / Restarts / Whatever!

Oct 24, 2013 Valchion 9 comments

After a bit of a long break, development has begun again on Valchion. Hurrah!

Questverse report A: September 2013
Questverse Dark Version

Questverse report A: September 2013

Sep 15, 2013 Questverse Dark Version 0 comments

Space adventurer, we have a new report. Please present yourself at our news article for editor progress, steam and the facebook contest end. Signing off.

Switching to the Blender Game Engine
Planetoid Rescue

Switching to the Blender Game Engine

Sep 4, 2013 Planetoid Rescue 0 comments

After awhile trying to make a custom, we are switching to the BGE.