The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Posted | Game Title | Author
 Bots Invaders - About development
Bots Invaders

Bots Invaders - About development

Jul 27, 2014 Bots Invaders 0 comments

A few things about the development process and the course that has the game.

4-16-12 Progress
Valchion

4-16-12 Progress

Apr 16, 2012 Valchion 7 comments

Some more progress made for Soldier Of, including more attention to lighting, better enemy awareness, and more map progress.

4-24-12 Progress and Devlog Video
Valchion

4-24-12 Progress and Devlog Video

Apr 25, 2012 Valchion 4 comments

More progress showing the development of Soldier Of, plus a devlog video!

A challenge appears!
Bicobee

A challenge appears!

Feb 12, 2011 Bicobee 0 comments

As there is little challenge in a game that goes on forever without drawbacks, changes were made that prevented Bicobee from being a game that goes on...

A New Enemy and A Shop
GridSpace

A New Enemy and A Shop

May 18, 2011 GridSpace 0 comments

So, I've gotten working on a new shop, along with a new enemy.

AI and Items
Valchion

AI and Items

Jan 16, 2012 Valchion 2 comments

A little more work done on the inventory and AI of the enemies.

Air Hunter!
Air Hunter!

Air Hunter!

Jul 24, 2012 Air Hunter! 3 comments

Arrival of Air Hunter in indieDB. Now i have to show us our game.

Alpha Coming Soon
Unsurvive

Alpha Coming Soon

Mar 24, 2012 Unsurvive 1 comment

Here is Unsurvive, a hard zombie shooter, in this new article I will show you the Alpha Trailer, and some information about the game. Q&A I can play...

Alpha NOW available
Unsurvive

Alpha NOW available

Mar 30, 2012 Unsurvive 0 comments

A week ago, I was here, presenting my new project "Unsurvive", but only a week was needed to change everything in the game... I, with the help of John...

Alpha Patch Now Available!
Unsurvive

Alpha Patch Now Available!

Apr 4, 2012 Unsurvive 2 comments

Hi all, I'm Midgard, the developer of Unsurvive! When you start developing, you arrive to an point that you think in the future of your game, I've thinked...

Archer Legends I(DV0.2)
Archer Legends I

Archer Legends I(DV0.2)

Feb 2, 2014 Archer Legends I 0 comments

A update of Archer Legends I. There is a video and some pictures of the new content in the game.

Back From A Little Break
Valchion

Back From A Little Break

Mar 22, 2012 Valchion 2 comments

Back from some breaks to game updates on Soldier Of. This one basically deals with the addition of a new enemy and a new item.

Beta Testing
Sanko Lineage : Open Door

Beta Testing

May 19, 2011 Sanko Lineage : Open Door 4 comments

Testing the game, testing is fun. Next week around this time, a beta version of Sanko Lineage will be made available.

BGE Python Tutoring Service / Python Tutorials
Game

BGE Python Tutoring Service / Python Tutorials

Nov 1, 2011 Blender Game Engine 2 comments

A tutorial series and tutoring service has been launched by myself, SolarLune.

BGE Updated
Game

BGE Updated

Feb 15, 2011 Blender Game Engine 0 comments

In recent years, the Blender Game Engine has become much faster and has increased capabilities.

Blender test
Archer Legends I

Blender test

Dec 9, 2013 Archer Legends I 2 comments

The first version of Archer. Please give us feedback. Ideas would be very good.

Brynz - Update #10
Brynz

Brynz - Update #10

Dec 28, 2013 Brynz 1 comment

Added normal map texture on every weapon attachment, Added normal map texture on every weapon, Added new game props, Improved model & texture on every...

Brynz - Update #11
Brynz

Brynz - Update #11

Jan 29, 2014 Brynz 3 comments

Change log: Added intro, Added HUD (still WIP), Improved weapon customization menu, Improved laser dot, more dynamic.

Brynz - Update #9
Brynz

Brynz - Update #9

Dec 24, 2013 Brynz 7 comments

Brynz Update #9. Change log: Added new basic plane texture, added some game props, added basic HUD layout (WIP), etc...

Charlie Devlog 09
Charlie's Big Adventure

Charlie Devlog 09

Jan 28, 2014 Charlie's Big Adventure 4 comments

Hi all, it is time for a new update with lots of new stuff! Take a look at my new Devlogs and see some great mechanics I use for charlie! I hope you will...

Charlie's Big Adventure * News*
Charlie's Big Adventure

Charlie's Big Adventure * News*

Oct 3, 2011 Charlie's Big Adventure 4 comments

Charlie's Big Adventure is going to be a Sidescroll Jump'n'Run! You will play Charlie and help his Master to get back your little bird friends! In this...

Cleaning Up and A New Enemy
GridSpace

Cleaning Up and A New Enemy

Jun 17, 2011 GridSpace 4 comments

Hey. So, I've cleaned up the world a bit graphically, as well as added a new enemy.

Community Alpha Demo Version 2 and Linux Support
Momentum

Community Alpha Demo Version 2 and Linux Support

Jul 8, 2011 Momentum 1 comment

the next version of the community alpha demo coming soon with bug fixes and new features as well as Linux support!

Dead Cyborg - Launch trailer
Dead Cyborg

Dead Cyborg - Launch trailer

Aug 11, 2011 Dead Cyborg 1 comment

Dead Cyborg - Launch trailer of the released Episode 1. :)

Dead Cyborg on IndieGoGo!
Dead Cyborg

Dead Cyborg on IndieGoGo!

Aug 27, 2012 Dead Cyborg 2 comments

Dead Cyborg on IndieGoGo! My goal is 5k dollars. BUT OF COURSE if the Paypal donations (on the homepage) will reach the 3k dollars, I will publish the...

Death traps - Nucleotide | Game development diary #15
Nucleotide

Death traps - Nucleotide | Game development diary #15

Jan 28, 2014 Nucleotide 1 comment

In this development diary I am going to talk about death traps. Traps, obstacles, or how ever you would like to call them, will be one of the main aspects...

Designing the main menu. Start simple, go hardcore.
Sanko Lineage : Open Door

Designing the main menu. Start simple, go hardcore.

May 9, 2011 Sanko Lineage : Open Door 3 comments

Designing the main menu is no easy task nor is it trivial.

Developer and Friends reaction compilation!
PUPPET

Developer and Friends reaction compilation!

Mar 5, 2014 PUPPET 0 comments

Hello! As this game gained in popularity, many people began to do play-throughs of it on YouTube. Which is SUPER awesome, I never expected it that it...

Developing of the Episode 2 is completed!
Dead Cyborg

Developing of the Episode 2 is completed!

Jan 10, 2013 Dead Cyborg 2 comments

Developing of the Episode 2 is completed. In progress: testing and translating to English.

Development Continues / Resumes / Restarts / Whatever!
Valchion

Development Continues / Resumes / Restarts / Whatever!

Oct 24, 2013 Valchion 9 comments

After a bit of a long break, development has begun again on Valchion. Hurrah!