The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Posted | Game Title | Author
This is Bicobee
Bicobee

This is Bicobee

Feb 10, 2011 Bicobee 5 comments

A maze, a ball and some vomit. Who wants to join? Hurlbags not included.

A challenge appears!
Bicobee

A challenge appears!

Feb 12, 2011 Bicobee 0 comments

As there is little challenge in a game that goes on forever without drawbacks, changes were made that prevented Bicobee from being a game that goes on...

BGE Updated
Game

BGE Updated

Feb 15, 2011 Blender Game Engine 0 comments

In recent years, the Blender Game Engine has become much faster and has increased capabilities.

HORIZON
HORIZON

HORIZON

Mar 20, 2011 HORIZON 3 comments

A update on whats going on with the horizon project

The galaxy of Sanko Lineage
Sanko Lineage : Open Door

The galaxy of Sanko Lineage

Apr 5, 2011 Sanko Lineage : Open Door 2 comments

Welcome cybergirls and roboboys! In this news post I'll tell you about the world of our main character.

Horizon update number two
HORIZON

Horizon update number two

Apr 9, 2011 HORIZON 5 comments

Updated news and members list and some more goodies

Designing the main menu. Start simple, go hardcore.
Sanko Lineage : Open Door

Designing the main menu. Start simple, go hardcore.

May 9, 2011 Sanko Lineage : Open Door 3 comments

Designing the main menu is no easy task nor is it trivial.

A New Enemy and A Shop
GridSpace

A New Enemy and A Shop

May 18, 2011 GridSpace 0 comments

So, I've gotten working on a new shop, along with a new enemy.

Beta Testing
Sanko Lineage : Open Door

Beta Testing

May 19, 2011 Sanko Lineage : Open Door 4 comments

Testing the game, testing is fun. Next week around this time, a beta version of Sanko Lineage will be made available.

The LightBead
GridSpace

The LightBead

May 24, 2011 GridSpace 0 comments

Well, I've gotten a prototype shop and game up and running, and it sells... A new weapon - the LightBead.

The night before the beta
Sanko Lineage : Open Door

The night before the beta

May 25, 2011 Sanko Lineage : Open Door 2 comments

As I polish some of the most annoying bugs, I also make a dev. diary video, in which i talk about the new features and fun abilities... and things!

Video Update
GridSpace

Video Update

May 29, 2011 GridSpace 3 comments

So, I've got a video showing the progress made so far with this.

News and wip screenshots from episode 2
Dead Cyborg

News and wip screenshots from episode 2

Jun 10, 2011 Dead Cyborg 9 comments

News: the game (episode 1) is in beta test phase. And two wip screenshot from episode 2.

Cleaning Up and A New Enemy
GridSpace

Cleaning Up and A New Enemy

Jun 17, 2011 GridSpace 4 comments

Hey. So, I've cleaned up the world a bit graphically, as well as added a new enemy.

Over 1,500 Game Dev Tutorials Free July 1-10 at design3.com
Game

Over 1,500 Game Dev Tutorials Free July 1-10 at design3.com

Jun 30, 2011 7 comments

design3 is offering killer deals this July. Get access to over 1,500 game development tutorials for FREE from July 1-10 and get 50% Off memberships throughout...

Community Alpha Demo Version 2 and Linux Support
Momentum

Community Alpha Demo Version 2 and Linux Support

Jul 8, 2011 Momentum 1 comment

the next version of the community alpha demo coming soon with bug fixes and new features as well as Linux support!

New wip images from EP2
Dead Cyborg

New wip images from EP2

Jul 25, 2011 Dead Cyborg 2 comments

Two new work-in-progress images from the Episode 2.

Dead Cyborg - Launch trailer
Dead Cyborg

Dead Cyborg - Launch trailer

Aug 11, 2011 Dead Cyborg 1 comment

Dead Cyborg - Launch trailer of the released Episode 1. :)

Charlie's Big Adventure * News*
Charlie's Big Adventure

Charlie's Big Adventure * News*

Oct 3, 2011 Charlie's Big Adventure 4 comments

Charlie's Big Adventure is going to be a Sidescroll Jump'n'Run! You will play Charlie and help his Master to get back your little bird friends! In this...

Version 002 released and EP2 news
Dead Cyborg

Version 002 released and EP2 news

Oct 5, 2011 Dead Cyborg 5 comments

Version 002 released: -mouse control -AZERTY keyboard support EP2 news

Soundtrack
Micro-Blitzed

Soundtrack

Oct 9, 2011 Micro-Blitzed 1 comment

A game without a soundtrack? No way. Music is very important to us. Listen to some songs which we will use in our game:

Episode 2 trailer and other news
Dead Cyborg

Episode 2 trailer and other news

Oct 16, 2011 Dead Cyborg 3 comments

Episode 2 trailer and other news: Mac test version.

Neon Trees
GridSpace

Neon Trees

Oct 17, 2011 GridSpace 2 comments

Back at it after a little bit of a break. Trees implemented.

BGE Python Tutoring Service / Python Tutorials
Game

BGE Python Tutoring Service / Python Tutorials

Nov 1, 2011 Blender Game Engine 2 comments

A tutorial series and tutoring service has been launched by myself, SolarLune.

Hello!
Valchion

Hello!

Jan 7, 2012 Valchion 17 comments

Soldier Of will be a fast-paced retro GBC-styled action RPG, and should be available for Windows, Mac, and Linux.

Devlog #5 and Plot
Valchion

Devlog #5 and Plot

Jan 9, 2012 Valchion 5 comments

Another development log video released, and a little bit of talk about the plot.

AI and Items
Valchion

AI and Items

Jan 16, 2012 Valchion 2 comments

A little more work done on the inventory and AI of the enemies.

Development Log Video # 5
Valchion

Development Log Video # 5

Jan 20, 2012 Valchion 6 comments

So, here's another development log video showing the progress that I'm making on Soldier Of.

Here, Boy!
Sparky

Here, Boy!

Feb 16, 2012 Sparky 7 comments

This is my official Indie DB page for my new BGE game project in progress, Sparky.

Map Development
Valchion

Map Development

Feb 17, 2012 Valchion 1 comment

After a little break, I'm back to working on map development.