The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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Posted | Game Title | Author
BGE Updated

BGE Updated

Feb 15, 2011 0 comments

In recent years, the Blender Game Engine has become much faster and has increased capabilities.

BGE Python Tutoring Service / Python Tutorials

BGE Python Tutoring Service / Python Tutorials

Nov 1, 2011 2 comments

A tutorial series and tutoring service has been launched by myself, SolarLune.

Over 1,500 Game Dev Tutorials Free July 1-10 at design3.com

Over 1,500 Game Dev Tutorials Free July 1-10 at design3.com

Jun 30, 2011 7 comments

design3 is offering killer deals this July. Get access to over 1,500 game development tutorials for FREE from July 1-10 and get 50% Off memberships throughout...

School Corridor Of Fear horror returns

School Corridor Of Fear horror returns

Jun 21, 2013 0 comments

Corridor Of Fear School brings horror indie games ever seen.

Death traps - Nucleotide | Game development diary #15

Death traps - Nucleotide | Game development diary #15

Jan 28, 2014 1 comment

In this development diary I am going to talk about death traps. Traps, obstacles, or how ever you would like to call them, will be one of the main aspects...

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

Greatest swimmer in the Universe - Nucleotide | Game development diary #16

Feb 11, 2014 0 comments

This development diary is mostly dedicated to the Gorfs amazing swimming technique. While developing it, my goal was to achieve tight and responsive controls...

The holiest diver - Nucleotide | Game development diary #17

The holiest diver - Nucleotide | Game development diary #17

Feb 25, 2014 0 comments

In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons...

Perfect gameplay camera - Nucleotide | Game development diary #18

Perfect gameplay camera - Nucleotide | Game development diary #18

Mar 13, 2014 0 comments

In this development diary I'm talking about the new camera implementation, and water physics update.

First NPCs in Nucleotide

First NPCs in Nucleotide

Apr 14, 2014 0 comments

Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus.

Example of a simple gameplay

Example of a simple gameplay

Apr 25, 2014 0 comments

In this video we will show you new gameplay and camera features.

3D embeds with Sketchfab on IndieDB!

3D embeds with Sketchfab on IndieDB!

Jul 29, 2014 2 comments

We are very excited to be supported here on IndieDB. Sketchfab lets you add a real-time interactive 3D viewer on any of your posts, just by copying and...

Immortal Love Prototype Gameplay

Immortal Love Prototype Gameplay

Apr 30, 2015 0 comments

Here's the gameplay that we have now for Immortal Love.

Related News

This is Bicobee
Bicobee

This is Bicobee

Feb 10, 2011 Bicobee 5 comments

A maze, a ball and some vomit. Who wants to join? Hurlbags not included.

A challenge appears!
Bicobee

A challenge appears!

Feb 12, 2011 Bicobee 0 comments

As there is little challenge in a game that goes on forever without drawbacks, changes were made that prevented Bicobee from being a game that goes on...

The galaxy of Sanko Lineage
Sanko Lineage : Open Door

The galaxy of Sanko Lineage

Apr 5, 2011 Sanko Lineage : Open Door 2 comments

Welcome cybergirls and roboboys! In this news post I'll tell you about the world of our main character.

Designing the main menu. Start simple, go hardcore.
Sanko Lineage : Open Door

Designing the main menu. Start simple, go hardcore.

May 9, 2011 Sanko Lineage : Open Door 3 comments

Designing the main menu is no easy task nor is it trivial.

Beta Testing
Sanko Lineage : Open Door

Beta Testing

May 19, 2011 Sanko Lineage : Open Door 4 comments

Testing the game, testing is fun. Next week around this time, a beta version of Sanko Lineage will be made available.

The night before the beta
Sanko Lineage : Open Door

The night before the beta

May 25, 2011 Sanko Lineage : Open Door 2 comments

As I polish some of the most annoying bugs, I also make a dev. diary video, in which i talk about the new features and fun abilities... and things!

Tofu Alley: An Answer to Motion Control
Tofu Alley ( razer hydra exclusive )

Tofu Alley: An Answer to Motion Control

Feb 22, 2013 Tofu Alley ( razer hydra exclusive ) 0 comments

You don't need your mouse & keyboard. Forget about your joystick or gamepad. This game can only be played using the Razer Hydra: A 1:1 Motion Sensing...

Exploring Motion Control for Drone Aircraft
Drone Warz

Exploring Motion Control for Drone Aircraft

Sep 11, 2014 Drone Warz 0 comments

Drone Warz does more single handed than most games do with two. It's a crazy venture into the realm of motion control design, and shows off what the future...

SWAP Released on Desura
SWAP

SWAP Released on Desura

Jul 19, 2012 SWAP 9 comments

A first person puzzle game, where the player must use a mechanic called SWAPPING to progress through each level.

HORIZON
HORIZON

HORIZON

Mar 20, 2011 HORIZON 3 comments

A update on whats going on with the horizon project

Horizon update number two
HORIZON

Horizon update number two

Apr 9, 2011 HORIZON 5 comments

Updated news and members list and some more goodies

Community Alpha Demo Version 2 and Linux Support
Momentum

Community Alpha Demo Version 2 and Linux Support

Jul 8, 2011 Momentum 1 comment

the next version of the community alpha demo coming soon with bug fixes and new features as well as Linux support!

A New Enemy and A Shop
GridSpace

A New Enemy and A Shop

May 18, 2011 GridSpace 0 comments

So, I've gotten working on a new shop, along with a new enemy.

The LightBead
GridSpace

The LightBead

May 24, 2011 GridSpace 0 comments

Well, I've gotten a prototype shop and game up and running, and it sells... A new weapon - the LightBead.

Video Update
GridSpace

Video Update

May 29, 2011 GridSpace 3 comments

So, I've got a video showing the progress made so far with this.

Cleaning Up and A New Enemy
GridSpace

Cleaning Up and A New Enemy

Jun 17, 2011 GridSpace 4 comments

Hey. So, I've cleaned up the world a bit graphically, as well as added a new enemy.

Neon Trees
GridSpace

Neon Trees

Oct 17, 2011 GridSpace 2 comments

Back at it after a little bit of a break. Trees implemented.

Hello!
Valchion

Hello!

Jan 7, 2012 Valchion 17 comments

Soldier Of will be a fast-paced retro GBC-styled action RPG, and should be available for Windows, Mac, and Linux.