There are over 550 million firearms in worldwide circulation. That's one firearm for every twelve people on the planet. The only question is: How do we arm the other 11?
The renowned arms dealer Yuri Orlov has decided to make business within the zone, and with him comes a shipment of highly sought after firearms that will brighten any stalker's day, ensure his survival and well being (provided you have the money of course).
Current shipment log:
* AK-15
* STG44
* Mateba Unica
* KS-23
* KS-23M
* SR-1M Vektor
* Obrez'd weapons (Mosin, SKS, MP-133, MP-153)
* Custom-made MP-153 (Consult with Nimble)
Includes new ammo such as 9x21 "Gyurza", 23x75 "Shrapnel-25" and 23x75 "Barrikada".
Future acquisitions:
Other guns and even melee weapons are being considered for addition to this pack, though that may take some time and the full list of new items isn't confirmed. I don't know if I want to do requests, but ask away in the comments and I'll see what I can do.
Images:
Shipment 1: Imgur.com
A new game should not be required, but it may take some time for stalkers and traders to refresh their loadouts. The weapons and ammo should appear naturally in the world as well.
Version 1.1.4:
* Reorganzied folders and cleaned up files
* Added "Addons" folder for optional content that wont cause conflicts but might crash in vanilla.
* Fixed missing first person SKS in vanilla
- Caused because SKS obrez used Blindside animations, this file was fixed for vanilla only.
- SKS Obrez with Blindside anims was moved to Addons
* Updated SKS Obrez to work with latest version of Blindside Animations.
* Fixed crash with Mosin Obrez in vanilla
- Also caused by Blindside and also fixed for vanilla only.
- Mosin Obrez with Blindside anims was moved to Addons
* Fixed missing sound effects in vanilla. They were trying to use JSRS ones.
* Fixed incorrect third person for MP-153 Obrez.Version 1.1.3:
* Fixed missing AK-15 sound definitionVersion 1.1.2:
* Moves inv icons to own file, this also removes some unnecessary conflicts.
* Fixed bad upgrade icons for guns (need to figure out how to make my own ui_actor_weapons)Version 1.1.1:
* Updated patches for Blindside v12Version 1.1:
* Added a patches folder for compatibilities
* Slight adjustment to ammo crafting and dead stalker dropsVersion 1.0:
* Initial
I am not an expert stalker modder so I appreciate any and all opinions. This mod pack has gone through extensive testing and will be further refined based on player feedback. If you encounter any bugs during gameplay, please let me know in the comments and I will do my best to fix it ASAP.
Disclaimers:
This pack was put together with the idea of firearms that FIT the zone aesthetic or add to the variety of guns that circulate the zone today.
This means that I followed a couple of rules while putting this together:
1. The firearm considered for addition must bring something new and interesting to the table (Example: A revolver)
2. The firearm must fit the period and style of the zone. I will not add guns with CS:GO skin tier appearance.
3. Firearms should be valued by history and how/where they are adopted, do not port over simply because "other similar game" or "other stalker mod" has them. Less is more.
4. Do not care about adding "tacticool" weapons with all of the attachments that exist under the sun. Again, less is more.
5. Older, surplus guns are a better pick while modern guns will be heavily considered.
The only caveat here is that some firearms may be cherry-picked based on my own subjective views, but I generally try to adhere to the rules listed above and the aesthetics of the zone.
Compatibility is provided AS IS, based on the addons that I like to run daily. This was mainly a personal mod pack but I decided to upload it for the rest to enjoy. I do not care about providing compatibility with X or Y mod, but I will gladly help if someone wants to make a compat patch. If there is a way to have this pack exist WITHOUT the compatibility problems, please let me know.
That being said the mod was made specifically to work with the following mods and I can not guarantee functionality without them:
* Trader Overhaul
* Anomaly Magazines
* Models for magazines
* Glowsticks
* Weapon Parts Overhaul
* AMMO-MAKER
* Rebalanced Loadouts
* JSRS
* Blindside Animations
* Refillable Canteens
To err on the side of caution install this mod AFTER everything else that you like to play with.
Credits:
I TAKE ABSOLUTELY NO CREDIT for anything you see in this modpack, this is merely a collection of all the hardwork that goes into making stalker mods.
My contribution is simply porting them over in a functional state so that others may enjoy them in all their glory. Take this compilation pack as a celebration to everything they've contributed to the community and give them ALL the praise they should get:
The Armed Zone team
Dead Air team
Mich_Cartman for ks23 and custom mp153 from BaS mod
Diphenhydramine-HCl for the Mateba port
Shmaylov for some of the restored weapon skins
d_nan for the SR1M port
sganon for the STG44 port
Nerf𝖊d for the initial dead air weapons port
Super sorry If I missed anyone, will add you to the list as soon as I am made aware.
Average
9.323 votes submitted.
[Reserved]
Version 1.1.4:
* Reorganzied folders and cleaned up files
* Added "Addons" folder for optional content that wont cause conflicts but might crash in vanilla.
* Fixed missing first person SKS in vanilla
- Caused because SKS obrez used Blindside animations, this file was fixed for vanilla only.
- SKS Obrez with Blindside anims was moved to Addons
* Updated SKS Obrez to work with latest version of Blindside Animations.
* Fixed crash with Mosin Obrez in vanilla
- Also caused by Blindside and also fixed for vanilla only.
- Mosin Obrez with Blindside anims was moved to Addons
* Fixed missing sound effects in vanilla. They were trying to use JSRS ones.
* Fixed incorrect third person for MP-153 Obrez.
If anyone has some protips on how to edit the ui_actor_weapons file or make a custom one let me know! I tried my hand at it but it kept getting stretched and misaligned.
Next shipment (1.2) will contain melee, new guns and new ammo options for hobo phase! Thanks to @OttoVanLitmarck we also have included and improved BaS support!
I don't want to give a release date but I'm slowly working on it. Hopefully the next batches come out sooner.
Hello first of all thanks for the mod, after the laucher it closes directly to me I tried it without any mod, I am installing it with the JSGME. A thousand apologies if it is not understood well I am using the google translator
Do you have an error log? I recommend using the mod organizer instead of JSGME, as it may load the files incorrectly.
Hello, I was able to finally install the organizer, I throw this fault
Expression : no expression
fuction : Clnifile::r_section
File : Xr_ini.cpp
Line :544
description :fatal error
arguments : can't open section 'wpn_ak15_sounds'. Please attach [*.ini_log] file to your bug report
Please update to v1.1.4! This problem should be fixed already!
I am solved, thanks
Enjoy!
I would love to play with your weapons pack, due to them fitting the Zone. (Thats why i usually dont have BaS installed, too much techy scopes :)
But i've got the exact same error as lighthunter above:
(Version 1.1.4)
Expression : no expression
fuction : Clnifile::r_section
File : Xr_ini.cpp
Line :544
description :fatal error
arguments : can't open section 'wpn_ak15_sounds'. Please attach [*.ini_log] file to your bug report
No wait, sorry,
It is a bit different. Its wpn_ak47_sounds
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_ak47_sounds'. Please attach [*.ini_log] file to your bug report
Edit: I found out what the problem was. It is conflicting with another mod: ANOMALY WEAPONS ANIMATION REDUX (AWAR)
Moddb.com
I will play without AWAR, due to the changes being less important then the new weapons :)
Good eye! Thank you for letting me know. I have never played with the AWAR mod before so this conflict is to be expected. After the next release I can see if I can add a simple patch for this.
Nice, would be awesome :)
I can really recommend awar, it makes the motion of some weapons smoother and works well with blindside reanimation.
you can easily fix it yourself, open the file weapon_sounds.ltx in gamedata/configs/items/weapons and simply copy the ak_sounds section (make a duplicate) then rename it to ak_47_sounds (ak and ak 47 are the same rifle so you only need to copy and rename, all files are the same, and problem solved.
"This pack was put together with the idea of firearms that FIT the zone aesthetic or add to the variety of guns that circulate the zone today."
This I like
YES! I've been waiting for a pack like this for forever! Thank you!
"Can you bring me the gun of Rambo?"
Part 1, 2 or 3? ;)
A good weapon to add would be Gosuke's Ruger GP100 that he made a long time ago. It had excellent animations and was a mod for Call of Pripyat and Clear Sky.
Thank you for bringing this to my attention, I'll see what I can do. First I like to investigate some guns that I'm not too familiar with, but I DO know that the GP100 also comes in 10mm, which is something I'm interested in adding in as well.
The best idea would be to add more revolvers to the zone! Excellent weapons, as I believe, revolvers of the USSR and CIS countries will fit in.
What I feel that what the Zone is most lacking other than a traditional magnum revolver, is a magnum bolt action hunting rifle. The Remington Model 700 does not cut it due to the fact that it is a push feed, something you do not want on a dangerous game rifle. A CZ-550 magnum, also known as a BRNO 602, would be a great choice if you could find a model. The CZ-550 is control round feed and is usually chambered in either .375 H&H, 9.3x62mmm, or .458 Win Mag so it should kill most mutants in one shot. It is also common worldwide and very popular in Eastern Europe. They are also civilian legal. A Winchester Model 70 Safari Express, or a sporterized Mauser would also serve the same purpose.
It could also use more submachine guns. The Zone is currently lacking in them.
One last note. RPC Fort, Ukraine's premier firearms manufacturer, bought a lot of licenses from Israeli Weapon Industries.
Imfdb.org
Noted, thank you for your comments! Your point of view and feedback helps in shaping the mod pack even further.
There's ONE specific revolver that would add alot to Anomaly, but I wont say much to not spoil the next batch reveal ;)
you started the description with an awesome plot, i was almost thinking that you made a hundreds of weapons in one mod XDXD
For now just a handful, test the waters. Later on I'm hoping to add way more ;)
Upon inspection, I noticed that the Dead Air mod had an Obrez SVT-40, why was this one not ported along as well?
Simply because the Dead Air SVT-40 would have to cycle using magic as the gas system was also sliced off. There's no way for the SVT or AVT to work as an Obrez unless you intend to make it a single shot firearm (which, to be fair, would be a neat concept for Stalker and if I ever figure out how to implement it I would.).
Historically, while most of the "obrez" style guns were used by criminals, partisans, and revolutionaries, I can't find an example or documentation about the SVT-40 being modified and used as such. I did find a museum piece, but it looks more like an oddity than anything else.
Clean Anomaly-1.5.1.2
DX11
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load::<lambda_afe2a7cfad7e52a484751a200f153816>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 274
[error]Description : Can't find include file:
[error]Arguments : sound_layers\wpn_AR_sounds.ltx
That's because of the compatibility with JSRS. This pack was made specifically with the mods listed above in-mind, so you will encounter more errors on a vanilla game.
I'll see if I can separate the compatibility into different folders to avoid this specific ordeal.
BaS incompatible, I guess? Damn, that would've been very well put together. Nice mod.
My mod pack goes in a different direction than BaS. I dont mind if someone make a compatibility patch, but its not something I want to focus on.
Will it be difficult to you to make a separated patch without magazine compatibility?
I prefer gameplay without those magazines.
Thank you.
Sure! As mentioned above, I'll look into separating the patches into different folders.
more guns more fun, i recomend add heavy guns like carl gustaf m4 manpads,recoiless rifles,antitank rifles,and things are valued by all gunlover,high customizable guns,oh and please historic guns,pre 1950 please¡¡:)
all variants of ak,desert eagle,dsr1 and modern guns like post 2010
thanks for you initiative
I'll see what I can do within my abilities as a modder ;)
"4. Do not care about adding "tacticool" weapons with all of the attachments that exist under the sun. Again, less is more."
Love this, also love the custom-made gun from Nimble, Guns with exclusivity and feel like just for you are a great edition to immersion I feel.
I'm glad! That special shotgun is a reference to something. I wonder if anyone can figure it out ;)
heh, gotta say you won the coin toss.
Ah, a man of culture. No country for old men, gotta be :)
Bingo! Hopefully the ingame version does it justice.
thats good, but dont make the same s**t that weapons overhaul make. do not add too much weapons, but finished ones;) maybe a uzi, m60 and some others that not in anomaly final:)
Dont worry, I plan on sticking to the rules outlined in the description. Less is more!
Maybe Spas-12 and Desert Eagle in a "worn" or "apocalyptic" tone.
my game crash because of no sounds file on ak 15
Thanks for letting me know! I'm looking into it, in the mean time do you happen to have an error log?
Just tried a vanilla build, can confirm that v1.1.3 fixes it. Thanks!
Спасибо, оперативно.
теперь на чистой версии Anomaly-1.5.1 аддон запускается без ошибок.
Все новые стволы спавнятся в инвентарь по F7 кроме обреза винтовки Мосина.
При попытке ее заспавнить - вылет.
* обрез МР-153 при прицеливании наблюдается артефакт. Ibb.co Мировая модель от ванильного МР-153 Ibb.co
* обрез SKS при экипировке отсутствует но можно выбросить и подобрать.
Отсутствует звук выстрелов у:
* KS-23
* KS-23M
* SR-1M Vektor (с глушителем звук выстрелов есть)
* АК-15
-----------------------------------------
-----------------------------------------
Thank you, promptly.
now on the clean version of Anomaly-1.5.1 the addon runs without errors.
All new barrels will be spawned in the inventory by F7 except for the sawn-off Mosin rifle.
If you try to sleep it , it crashes.
* MP-153 sawn-off shotgun, an artifact is observed when aiming. The world model from vanilla MR-153
* there is no SKS sawn-off when equipped, but you can throw it away and pick it up.
There is no sound of shots from:
* KS-23
* KS-23M
* SR-1M Vektor (there is a sound of shots with a silencer)
* AK-15
Thank you for your feedback and patience! I plan to review this and correct with v1.1.4 later today.
Thank you. I am glad to help your labors in some way.
Fixed! v1.1.4 should deal with the problems you talked about. Do keep me notified if anything else shows up!
P.S Your earlier post had some links, they dont seem to work for me...
I posted screenshots on these links to confirm my words. It's a pity that you can't view them.The second screenshot is no longer relevant due to the work you have done.
And I re-uploaded the first one here: I.postimg.cc
An artifact is visible on it, which occurs when aiming from the MP-153 sawn-off shotgun. Unfortunately, this problem persists in v1.1.4.
Still cant seem to access the image, perhaps try imgur or catbox? From your initial post I tried to review the MP-153 aiming but found no such "artifact".
imgur unfortunately, it is not available to me. I filled it on catbox: Files.catbox.moe
Oh, now I see what you mean! I think that's because of field of view settings in your game, since I can tell we play on different resolutions and FoV. It could also because of the arms that different suits have.
I'll review it by trying out different FoV options and try to recreate your image. If I find a better aiming position ill upload it along with the next update or patch, whichever comes first!
Thanks. I will also try to consider different settings. Initially, they were set by default to FOV 75; the interface FOV is 0.45. DX11.
Just tried something from in-game and it is the aiming position of the rookie jacket. You can try this yourself with the following steps:
1. Install: Moddb.com
2. Enable debug mode
3. At main menu, hit F2
4. F7 -> 1, spawn MP-153 Obrez and the rookie jacket
5. Hold the MP-153 and then F7 -> 5
In this editor, modify the blue value of aim position to -0.075 and itll get rid of the "artifact". This is for now a workaround but I will include this new value with the next update!
Thanks! Great!