This new addon is for those who like to complicate life a bit, obviously it will be more logical to make ammunition
much more pieces will be used for the creation of ammunition, compared to the first addon that consisted
of 7 pieces for the creation of bullets and now this consists of a little more than 100 pieces
Some files such as death_generic and death_items are added but they no longer contain addon
information, they are only added for those who have the old addon installed delete the old
data, already installed you can delete them or leave them that will not damage the gameplay.
also the addon includes the old version of the addon for those who do not like the addon can use
it again and includes an optional file so that the toolkits can be used anywhere.
Este nuevo addon es para aquellos que les gusta complicarse un poco la vida, obvio sera mas logico
hacer munitiones, se usara mucha mas cantidad de piezas para la creacion de balas en comparacion
del primer addon, que constaba con 7 piezas para la creacion de balas y ahora este consta con un
poco mas de 100 piezas.
Algunos archivos como death_generic y death_items esta agregados pero ya no contienen
informacion del addon, solo son agregados para aquellos que tienen instalado el addon viejo borren
los datos antigunos, ya instalado puedes borrarlos o dejarlos que no daniaran la jugabilidad.
Ademas el addon incluye la version antigua del addon por aquellos que no les guste el addon pueden
volver a usarlo e incluye un archivo opcional para que la toolkits pueden usarse en cualquier lugar.
1- Haga un respaldo de su juego
2 - y copy paste sobre el folder de gamedata
3 - Disfruten el addon
2.1 -(optional) no more mechanic
1 - Make a backup of your game
2 - and copy paste over the gamedata folder
3 - enjoy the addon
2.1 (optional) no more mechanic
UPDATE: New boxes with damaged cases and primers were added and some recipes were corrected
Actualizacion: Se agregaron nuevas cajas con casquillos dañados y percutores nuevos y se
corriguieron algunas recetas
[UPDATE]: New patches for the following addons:
- FAMINE_-_Food_Economy_Beta1 [PATCH]
- outfit_parts_overhaul.9 [PATCH]
- Trader_Complete_1.27 [PATCH]
- weapon_parts_overhaul.12 [PATCH]
also the primers boxes increased by 20 small bulles and 10 in medium bullets
Actualizacion: Nuevos parches para los siguientes addon:
- FAMINE_-_Food_Economy_Beta1 [PATCH]
- outfit_parts_overhaul.9 [PATCH]
- Trader_Complete_1.27 [PATCH]
- weapon_parts_overhaul.12 [PATCH]
ademas las cajas(percutores) primers se incrementaron en 20 small bulles y 10 en medium bullet
[UPDATE]: Correction of parts of og7v, m203, vog25, when dismantling them it did not give the parts
that they should.
[ACTUALIZACION]: correccion de partes de og7v, m203, vog25, al desmantelarlas no daba las partes
que debian
[UPDATE] MAY-3-2021: NEW PATCH EXO_2
[UPDATE] MAY-4-2021: NEW "Trader_Complete_1.27.1.2 [PATCH]"
[UPDATE]: Cleaner addon without so much file redundancy and less confusion
[UPDATE]:
New modification so that the parts do not have weight, in addition to being organized
towards the "artifacts" tag, which is less saturated like the "tools" tag.
Nuevo modificacion para que no tiengan peso las partes, ademas de que se organiza
hacia la tag de "artefactos", que esta menos saturada como la de "tools" tag
[UPDATE]: [friday - 14 - 2021]
New readjustment:
Now the ammunition parts were placed in the ammunition tag for
being more logical
thanks to the suggestion of "rattlemebone",
also, some minor details were fixed,
two files will no longer be necessary:
gamedata \ configs \ text \ eng and \ rus "st_items_explosive" and
gamedata \ configs \ items \ items. "items_explosives"
For having redirected "gunpowder" items to parts they are no longer necessary but their
correct installation is only to copy and paste the addon as always, they will no longer
affect and if they want to later remove it manually
The image is a small sample of the recipes for creating ammunition, it was too big and I had to reduce it, 7500x4900 pixel
Hey incubusraziel, "Some files such as death_generic and death_items are added but they no longer contain addon information" so if its my first time using the addon I can safely delete those files, correct?
yep, you can delete those files if you want it
If someone has a problem with the addon data, just put what the error was, because in the same way I am testing for errors but from what I see I have not gotten any errors
In addition, the mechanics sell "scrap metal" to convert bullets from FMJ to AP or FMJ to EP, in addition to selling "boxes of primers" that are necessary to repair damaged cases, all ammunitions can be disassembled to obtain parts, but the ammunition old is the only one that generates "damaged cases" that can only be repaired with primers
does this come with the original one
Yes, the first addon has some logic, this new addon tries to be more consistent in the creation of ammunition, you can only use the ammunition type to create another type of ammunition: for example, 5.45x39 ammunition no longer is equal to 5.56x45 because the first part that is 5.45 or 5.56 is the size of the bullet and x39 or x45 is the size of the case, so logically you cannot convert a case from 39 to 45 because the Case sizes, like 5.56 and 5.45 bullets are different sizes
>Twinings
You're making ammunition with tea? That's not how gunpowder tea works.
It works well for me and the box of powder tea looks nice, also, it was my first image of the first addon I made, so I wanted to rescue it
Will there be compatibility patches?
compatibility for which addon ???
"items_repair.ltx" has already been altered by the "weapon_parts_overhaul" mod.
"items_repair.ltx" has already been altered by the "outfit_parts_overhaul" mod.
"craft.ltx" has already been altered by the "exo_2" mod.
"death_generic.ltx" has already been altered by the "weapon_parts_overhaul" mod.
"death_items.ltx" has already been altered by the "FAMINE - Food Economy" mod.
"parts.ltx" has already been altered by the "+++ 01a. Trader overhaul
"parts.ltx" has already been altered by the "exo_2" mod.
"trade_generic_mechanic.ltx" has already been altered by the "+++ 01a. Trader overhaul
There they cross these files
Thanks for the info, death generic.atx file and death_items.ltx those you can delete without problem, and the other files is just a matter of seeing where they would be combined so that they do not give a problem, but it will take time to review them all and create an addon of compatibility
Could you tell me which addon you have exactly added to your game, because a huge list of addon came out and it would be very difficult to know exactly which addon you have installed
These mods also stand, it is written there.
weapon_parts_overhaul, outfit_parts_overhaul, FAMINE - Food Economy, exo_2, Trader overhaul.
Information about the addon "exo_2" or "exo 2" is not available, but if you are looking for information about "exo" there is too much to find exo_2 and other addons were easy to find except the first to comment
PATCH READY EXCEPT exo_2, i need more information about it
What information do you need? Aot this mod
Moddb.com
will this mod work fine with junk and old ammo removed addons ?
This addon was made for the version where old and damaged ammunition are used, but since I am using the addon where only old ammunition is used and it does not give me problems for not having damaged (junk) ammunition. try to see if it works for you
another question, when i apply the addons name "True Barret M82 and MP7" that changed Barret M82 and MP7 to used their real-life correct ammo will it work well ? or it will have .50Cal and 4.6x30 ammo recipe for it ?
Moddb.com
Thanks for the info, and if you had not mentioned that detail to me, I would not have noticed that error, I assumed that the ammunition for the barrett gun was the .50 ammunition but it was changed to the .338 lapua and the 4.7x30 ammunition only the I used the mp7 weapon but they changed it to a 9x19 caliber and for that reason I discarded it because in the vanilla addon if it appears but is not used, and the problem of the names that you mention that the names are corrected with the addon, well I imagine that if they are corrected, but since these ammunition are not used they would not cause any problems, knowing that they are not used because I will discard the .50 ammunition of my addon so that no conflicts or confusion
it's weird that when anomaly team make Barret M82 used 12.7x55mm ammo of Ash-12 and VSSK Vykhlop
My first ammunition creation addon contained the ammunition of the 4.7x30 type and I usually use a lot of small ammunition weapons, to help the ammunition economy and when one type of ammunition is scarce, I switch to another type of weapon to let the type of ammunition I use at that time rest, usually the mp7 used it a lot but the 4.7x30 ammunition was changed for 9x19, I imagine they are too scarce in the game like the 5.7x28 that are the ones that it uses the fn p90 which is one of my favorite submachine gun types, And I mean all this, which is to help with the shortage of ammunition, but when they make a change in a type of weapon and they remove the type of ammunition that they usually use, errors occur but sometimes other players do not notice it when they do not know, no It can be said that I know a lot but well I am still learning
by the way i have one issue MAXIMILYAN ICONS PACK 1.2
your ammo maker addons work well with it, just one problem is the ammo pack icon in ammo crate is unmatching with "ready to used" ammo pack
Moddb.com
The problem is that there are already too many that modify the base addon of the game's images, and what they should do is create a separate image and make the modifications there, for that reason I created my addon because before I also modified the base addon of the game and it gave errors for the same thing that you refer to me, the image base addon "ui_icon equipment" that file I no longer touch it for nothing so as not to create conflicts with it, Let's see what I can do but it takes a long time to create an addon and make modifications
NEW UPDATE (PATCH AND PRIMERS BOXES): more primers for small bullets and medium bullets) you can buy it with mechanical
PDATE]: Correction of parts of og7v, m203, vog25, when dismantling them it did not give the parts that they should.
[ACTUALIZACION]: correccion de partes de og7v, m203, vog25, al desmantelarlas no daba las partes que debian
So will there be a compatibility patch for this mod?
Moddb.com
very interesting addon I will analyze it thoroughly, by the way I just downloaded it now
Apparently the exo_2 addon is ready, just in case it has a backup
Where is the compatibility patch for the Trader overhaul mod?
Moddb.com
Thanks for posting it so I know which addons are needed, it just takes me a few days to create them
DONE
Why are there so many compatibility patches for Trader_Complete, outfit_parts_overhaul, exo mods ??
I'm getting lost, can't I put it in one file?
These patches have the same names as in the mods themselves!
in the same way I was quite confused when he is doing the last part of the addon "Trader_Complete_1.27.1.2", I'm already giving it a check, in addition to the others that it also makes me that if there are too many recurring things in each
Okay, can you overhaul without a compatibility patch on the Trader mod, probably, or will there be problems?
I am doing the cleaning of my addon of all those repeated files but it is taking some time
a lot of repeated files, now it is much cleaner and without so much redundancy, those that seem to be repeated is because for a single value they change the craft of things. Ready addon
Awesome! Thanks for including compatibility patches for those mods. I hope I helped in some way hehe.
I've tagged my addon as archvied as its not longer required and if I find anything I'll gladly post about it here to help out. Really love this mod!
Have you looked into the optional change I mentioned? About the ammo crates not needing a tool to open? I understand the logic behind it, but I think it's already wasting more tool durability after all the clicking needed to disassembly other ammo to craft them.
Quick note: Careful with the build recipe for 12Ga Dart rounds! They're called "dart" but they're actually supposed to be something between a Sabot and Rifled Slug, your crafting requirements make it seem like they fire flechettes, which isn't the case.
what happens is that I can not put exaggerated amounts of the darts, in total they are like 9 darts and when you shoot they are like a shower of happiness for the enemies in the form of pain, In addition, the addon had already updated it and it is because if it had many redundant files and then when I created it I just put all the addons without cleaning them in the correct way but that detail is already corrected and there is no problem with you leaving your addon for me No problem
Ill keep my patch mod archived for now, no reason to update it if i can just contribute here ;)
As for the dart rounds, I meant that the ammo in the game fires 1 big bullet and not many small darts. The crafting image for the darts is incorrect. You can see this by reading the characteristics for the ammo from the stalker wiki: Stalker.fandom.com
Here are some images to show what I mean:
Flechettes: Tinyurl.com
Sabot: Tinyurl.com
In fact if I know what you mean because a while ago I checked those files but I did not give it importance, but if I make a modification it would have to be in another addon because it would modify base files and I usually try not to touch those types of files but What can be done, can be done but it would be later
I made an account just to comment about this dang mod.
when you install this mod it tries to overwrite so many other mods, like boom sticks and traders overhaul, the main file screwed up the traders in my game and made the buy and sell prices reset so i would be selling things as if i didnt have any goodwill with the traders.
worst of all this damn mod crashes my game if i try to remove it, at the beginning i also included its patches but they straight up just crashed my game.
i hate this mod.
We all have our point of view if you like the addon or not because you also have the option to use the vanilla creation of the game, for something at the beginning I put that it is for those who like to complicate their lives, also and you need some PATCH, just say in Which addon is difficult for you to install, also, I have the boomstick PATCH already created because I used that magnificent addon, but I have modified it because I use about 15 or more addons in my game and each one I modify it for my personal use also i love my addon
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new modification so that the parts do not have weight, in addition to being organized towards the "artifacts" tag, which is less saturated like the "tools" tag
nuevo modificacion para que no tiengan peso las partes, ademas de que se organiza hacia la tag de "artefactos", que esta menos saturada como la de "tools" tag
Awesome! Keep it up! Personally I liked the ammo making stuff in the tools tag, that made more sense than Artifacts but i see what you're going for. Can you maybe consider moving them into the ammo tag? That would be even more organized and less saturated.
NOTE: Noticed 2 bugs:
When disassembling 8mm Mauser rounds, the notification does not appear but i still get parts from it.
Mutants and stashes still spawn the old ammo casings from the previous mod versions. This wouldnt be a problem but they arent very useful anymore.
The ammunition that appears is the one that is part of the system and that part I do not move it is also only a part that appears and I am going to change it to the one that was used in the past, the mauser ammunition when you disarm it gives you an amount that exceeds the one that can be shown on the screen, and that is why it does not appear but but if it gives it to you and you can review it on the pda and there if it shows it to you, also I had not thought about it well and I think it is a better idea to put it where it is more Obviously, I put it in the artifacts because it is the least saturated but it will be based on logic, obvious in the ammunition
"Mutants and stashes still spawn the old ammo casings from the previous mod versions. This wouldnt be a problem but they arent very useful anymore." Done
Awesome! Lovely work as always!