The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A weapon reanimation and rebalance pack for vanilla Anomaly weapons.

Preview
Blindside's Weapon Reanimation and Rebalance - "Loner"
Comments  (0 - 50 of 754)
YuriVernadsky
YuriVernadsky

Hell yeah, i was waiting for that a long time! downloading now

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Taldirok
Taldirok

Oh my god, i'm already in love with your anims.
Edit : Yeah that's some top tier anims and attention to detail, must have for me already.

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agr21
agr21

can you put a quick video or something to see it?

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Blindxside Author
Blindxside

Video added in description.

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agr21
agr21

Thanks 10/10 mod

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Nisum
Nisum

Подскажите как посмотреть видео ? " Я зарегистрирован, тыкаю описание и выкидывает в шапку сайта и все. Подскажите как видео посмотреть. Спасибо

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Noob388
Noob388

Отключи гугл перевод. С ним так и будет кидать

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galluserectus
galluserectus

Finally some proper new animations, hope this gets the recognition it deserves. Great work!

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Foxhed
Foxhed

i can't believe the god's have blessed us

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Mucus!
Mucus!

WOW

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MarcosniGP1
MarcosniGP1

YES

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Feel_Fried
Feel_Fried

Great work, man!

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PripyatBandit
PripyatBandit

Nice animations. Pump action shotgun recoil looks kinda ridiculous though.

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Blindxside Author
Blindxside

I understand some people may feel this way, though it was done on purpose, as shotguns are kinda overpowered in Anomaly. Each weapon was tweaked to be used in certain situations. I may release an optional patch that lowers them, along with other optional patches.

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PripyatBandit
PripyatBandit

You say the shotguns are OP, yet you increased their fire rate from 60 to 90 RPM on pump actions :D Which is realistic I admit.

Also with Mossberg 590 and Remington 870 you don't pump the shell in after a full reload.

Please keep up the good work, this mod has big potential.

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Blindxside Author
Blindxside

"Also with Mossberg 590 and Remington 870 you don't pump the shell in after a full reload."

Unfortunately this is a feature yet. I avoided the "pump after every reload". When/if there is a proper empty reload feature for Anomaly, I will include the pump. I already have the animation for it.

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Guest
Guest

Unless you chamber a round, you do have pump a round in after reloading.

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wolfstriked
wolfstriked

Blindside,they are overpowered because the amount each tiny little pellet does is ridiculous.IMHO shotguns should be made so that when you add up damage from all the pellets at once you match around a sniper rifles damage or maybe slightly above.The way it is now you take a shot from distance and even one pellet hits and your doing more damage than a standard AK.

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Blindxside Author
Blindxside

I will take a look at it.

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INNIES
INNIES

Yes you are right nerf them to **** so that they can only be used against dead crows, shotguns are in a good position right now if anything the devs should take a look at 308 rifles so that they do more damage than 5.56 wich as of right now they really dont, its unrealistic and dumb.

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Ephrem11
Ephrem11

you just made me to play vz.61 Skorpion run in next game. great work!

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Erick_Hummel
Erick_Hummel

YES!! this is what Anomaly needs, we don't need more weapons, just an update to the ones we already have and some different animations for different variations of the same weapons, the animations are perfect! can't wait to see all the guns reworked" :D

I love the fact that the player uses the stock for the skorpion now! plz make sure the MP7 also has it's stock extended when you finally get to making it :D

i also really like how the more modern AK's get a different animation, and how when reloading AK's you can see the full weapon sideways, and the other side for maximum gunnut satisfaction xD

keep up the good work!

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Blindxside Author
Blindxside

Appreciate the comment :)

"plz make sure the MP7 also has it's stock extended when you finally get to making it "

I will give the MP7 some love for sure.

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Nimzana
Nimzana

Oh this makes me happy, the MP7 is my fav in the game but it feels sooo.... outdated look and such atm, im totaly looking foward to when you update it with your MOD!

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MarkColt
MarkColt

Awesome to hear about the MP7, though I really hope you'll change it to its' proper 4.6mm ammo and not have it continue using 9mm rounds like in vanilla Anomaly, which is pretty friggin' weird. Thank you!

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DaimeneX
DaimeneX

Can't wait for this mod to fully replace the default Anomaly 1.5.1

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Mich_Cartman
Mich_Cartman

Finely 🙂

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LazyShady
LazyShady

Boomsticks And Sharpsticks now got a competitor and a strong one! Guess its time to reinstall Anomaly

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ScavsAteMySandwich
ScavsAteMySandwich

all I've ever wanted out of Anomaly weapons

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Coton
Coton

"No. Probably not. Unless I specifically release a compatibility patch, don't ask, or do it yourself."

So I guess that "Weapons Position and Views" is incompatible too.
Probably the answer is "no it's not", of course, but you never know...

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ScavsAteMySandwich
ScavsAteMySandwich

I don't want to speak for Blindside but in my opinion he put all of the work into his mod to significantly raise the value of vanilla Anomaly and not to be mixed around with different weapon aesthetics and viewmodels that wouldn't visually work well together anyways.

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Coton
Coton

Yeah that's fair, I can understand that. I'm still gonna try this addon, it's not a big deal playing without WPV. Plus these animations look really cool, it would be a shame not to be able to use the other one, when they'll come out.

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Guest
Guest

I am glad he made the weapons lower as stalkers hip fire and it makes sense for me.Pretty sure someone will add CEMENT positions as a patch.

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Blindxside Author
Blindxside

Well I am keeping it vanilla so it SHOULD be compatible with most other mods -- I just can't guarantee it and don't plan on making changes for every mod out there that players use.

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Guest
Guest

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Grokitach
Grokitach

AWT before AWT. Christmas before Santa time.

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golemkid
golemkid

we need more addons like this

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Survoks
Survoks

"P&V by CEMENT" Compatibility Patch - PLEASE

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Guest
Guest

Hope for it as well

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Blindxside Author
Blindxside

Maybe in a later update.

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xintothefallx
xintothefallx

Broo your work is fokin amazing af, I hope you give a little of that magic to the little ASH12, keep the good work

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Blindxside Author
Blindxside

It's in the plan for "Military" pack :)

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V0lk4n00
V0lk4n00

Will those two packs (Loner and Military) be separate or come out as one in future?

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Blindxside Author
Blindxside

It will be updated as one.

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ScavsAteMySandwich
ScavsAteMySandwich

So nice to actually be able to enjoy AKs in stalker again. Been playing Anomaly for a year and half and I've never been able to stand 90% of them due to the reloads.

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Qatapro
Qatapro

Congrats on the release and great job man !

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Blindxside Author
Blindxside

thanks!

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mrmarkfabrikantov
mrmarkfabrikantov

COOL MOD I LIKED

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longershanks
longershanks

Great animations, the left thumb with the aps animations is a little wonky and stretchy with some suits though. Notably the ISRIT Guard Jumpsuit.

EDIT: actually it looks like all your pistol animations do this, and after uninstalling I think it might be more an issue with that jumpsuit hands model's rigging than your anims because it's wonky in vanilla too

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Blindxside Author
Blindxside

Yeah, some of the arm meshes have messed up thumbs.

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