The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

So, guys, Hello there! After reading a bunch of comments below wuut magazines addon I tired to wait a new update. After few days I decided to port some world meshes and textures of magazines from A.R.E.A mod into Anomaly. It is my first try to port something... Enjoy!

Preview
[1.5.1] v0.6 World models for wuut mags by Medic27
Post comment Comments
monelock
monelock - - 77 comments

Add a previewwww

Reply Good karma Bad karma-1 votes
CoffeeBomber
CoffeeBomber - - 2 comments

got this while loading into the cordon

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\magazines\mag_20_9x39_vihr.ogf'.

stack trace:

Reply Good karma Bad karma+1 vote
Medic27 Author
Medic27 - - 9 comments

Fixed, thankyou for callback

Reply Good karma+2 votes
alisen88
alisen88 - - 288 comments

En la descripción, dice incompatible con B&S, este complemento para mi es esencial, entonces este addon no es para mi, pero gracias por el trabajo, sigo con los 1000 fallos de Anomaly Magazines

Reply Good karma Bad karma+1 vote
monelock
monelock - - 77 comments

Tan bueno el Magazines... espero que lo estabilicen pronto.

Reply Good karma Bad karma0 votes
BlackMetall
BlackMetall - - 133 comments

good idea

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,788 comments

very strange, but the addon does not work for me, copied the files over the existing mod, but the models are still not displayed as needed ... maybe other addons somehow conflict?

Reply Good karma Bad karma0 votes
Medic27 Author
Medic27 - - 9 comments

What actual type of weapon do you use? some weapons may missed and will be fixed soon

Reply Good karma+1 vote
Vakkeran
Vakkeran - - 81 comments

He's probably talking about mags already in his inventory before installing the mod. Those ones won't have the new models attached. Some sort of engine thing I guess. Happens with other stuff too.

Reply Good karma Bad karma+2 votes
Medic27 Author
Medic27 - - 9 comments

just pull out mags from unloading vest and put it again
this will create a new one in your inventory

Reply Good karma+1 vote
CyginMDB
CyginMDB - - 133 comments

Hey Medic27, thank for your contribution to the community!

I'd like to point out one tiny issue regarding the CZ52, line 268, mag_size and = small are not on the same line, which makes it so the mag can't be right clicked and put in the loadout.

Reply Good karma Bad karma+2 votes
Medic27 Author
Medic27 - - 9 comments

Thank you for a tip, i will fix this as soon as possible!

Reply Good karma+1 vote
manzmnl
manzmnl - - 485 comments

In wuut_magazines.ltx is a typo, right below this line:

[mag_wpn_bizon_9x19_fmj_ready]:mag_wpn_bizon_9x19_fmj

900x18.ogf


I think it's missing the entire link and should be this:

visual = dynamics\magazines\mag_64_900x18.ogf



Also I'm right now creating a compatibility patch for BaS if you don't mind

EDIT: ANother one:

Below this line is a space that shouldn't be there:

[mag_wpn_cz75_9x18_fmj]:mag_wpn_cz75_9x19_fmj,ag_ammo_9x18_fmj

visual = dynamics\magazines\clip_16_
900x19.ogf


Instead it should be:

visual = dynamics\magazines\clip_16_900x19.ogf



Also for the FAL 7.62x51 [mag_wpn_fal_7.62x51_fmj] is originally set a mag size of 30, which is wrong. It usually has a size of 20, and so you can also use the proper cal mag model for it. In your script you use this, because of the mag size of 30:

visual = dynamics\magazines\mag_30_762x39.ogf



Because so far there is no world model for 7.62x51 with 30 rounds. However, the correct version (real world model) is a mag size of 20, and then instead use this one:

max_mag_size = 20
mag_size = medium

visual = dynamics\magazines\mag_20_762x51.ogf




EDIT: In line 197 there is another file path missing:

900x19.ogf

Reply Good karma Bad karma+2 votes
Medic27 Author
Medic27 - - 9 comments

thank you very much for your help! you are the best!

Reply Good karma+1 vote
manzmnl
manzmnl - - 485 comments

Hey man,
right at th beginning, under beretta and bizon you got two faulty lines now:

"900x19.ogf"

Like before it's missing the proper file path.

Then right below "mag_wpn_cz75_9x18_fmj" there is a space that's not supposed to be there:

[code]
visual = dynamics\magazines\clip_16_
900x19.ogf
[/code]


That's all that beeds to be fixed in wuut_magazines.ltx

Reply Good karma Bad karma+1 vote
Bass-Junkie
Bass-Junkie - - 532 comments

change
log pls ?

Reply Good karma Bad karma+1 vote
Daedal
Daedal - - 9 comments

Every magazine is shown as functional, but if you empty it then it shows it's damaged. Is there a way i can fix that?

Reply Good karma Bad karma+1 vote
Funshine
Funshine - - 33 comments

Hi, suddenly I get the following error when entering Garbage. Looks to me like your addon might be responsable.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\magazines\mag_20_762x39.ogf'.

Reply Good karma Bad karma+3 votes
Ecklemir
Ecklemir - - 16 comments

I have the same problem, same error, at same place

Reply Good karma Bad karma+1 vote
Ecklemir
Ecklemir - - 16 comments

Seems i fixed by installing BaS mag models patch for wuut mags, if you're using BaS animations you should give a try

Moddb.com

Reply Good karma Bad karma+1 vote
Funshine
Funshine - - 33 comments

Yeah, i already knew. I just wanted to inform the addon creator about it. But thanks for the info anyway.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,788 comments

after many hours of play i ran into this issue after talking to a trader

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\magazines\mag_20_762x39.ogf'.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,788 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\magazines\mag_20_762x39.ogf'.

---

Happened when trying to access trader (Skinflint in Army Warehouses).

Not using BaS.

Reply Good karma Bad karma+1 vote
Mantruffle83
Mantruffle83 - - 55 comments

Randomly got this error while hearing a fire fight in the distance. Not using BaS.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\magazines\mag_20_762x39.ogf'.

Reply Good karma Bad karma+2 votes
Medic27 Author
Medic27 - - 9 comments

Already Fixed Thank you for callback!

Reply Good karma+1 vote
Mantruffle83
Mantruffle83 - - 55 comments

Following up on my above post. It seems the crash is related to FAL mags. I shot an enemy up close who was using a FAL and got the same error. Unfortunately unloading the mod breaks the save as any mag that has been loaded in either in the player's inventory or a trader will cause the CTD while trying to load. Eventually once the player has gained enough rep traders will offer the FAL causing the CTD any time a trader is rendered who has a FAL making the game unplayable. Hopefully the mod author will fix this.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\magazines\mag_20_762x39.ogf'.

Reply Good karma Bad karma+2 votes
ZSHADOWWOLF
ZSHADOWWOLF - - 108 comments

The mag_20_762x39.ogf model is really missing from the mod, i checked, and the crashes are quite justified. We can only wait for the author to upload the missing file to his new version.

Reply Good karma Bad karma+1 vote
Bass-Junkie
Bass-Junkie - - 532 comments

change log from last version ?

Reply Good karma Bad karma+1 vote
manzmnl
manzmnl - - 485 comments

Update 0.5 fixed Ctd caused by missing mag_20_762x39 model

Reply Good karma Bad karma+1 vote
manzmnl
manzmnl - - 485 comments

I'm not sure if I understand this right.

See right below this line:

[mag_wpn_beretta_9x18_fmj_ready]


you will find this line:

900x19.ogf



Doesn't it require the full path??

like this:

visual = dynamics\magazines\clip_15_900x19.ogf



The next one is exactly the same, and it didn't change since the very first release. Is it me? Or did you forget this?

Reply Good karma Bad karma+1 vote
Spartanops2033
Spartanops2033 - - 1 comments

hello i have a problem with some magazines i dont know what causes them to crash it says

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.ccp
Line : 191
Description : fatal error
Arguments : LLUA error: ...ed
gamos/s.t.a.l.k.e.r\gamedata\script\wuut_mags.script:2183:attempt to perfomr arithmetic on local 'currentAmmoCount' (anil value)
stack trace:

Press OK to abort execution

i dont know what casuses this but it makes my game crash instantlly and i dont know who else to ask this also happens with the SKS mags and other ones in this particular case i put my mous over a stack of 2 MP7 mags and the game crashes, thanks in advance

Reply Good karma Bad karma+1 vote
kacper25032000
kacper25032000 - - 4 comments

Hello ur mod is great but when u convert weapon to other ammo u cant use mags

Reply Good karma Bad karma+1 vote
☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

When I scroll down in trader's inventory to get some mags, game crashes. No specific error in the log though. Just this:

~ STACK TRACEBACK:

... _g.script (line: 1417) in function 'r_float_ex'
... wuut_mags.script (line: 1297) in function 'MagazineCalculateWeight'
... wuut_mags.script (line: 2156) in function 'UpdateMagazineUI'
... wuut_mags.script (line: 2055) in function 'func_or_userdata'
... axr_main.script (line: 252) in function 'make_callback'
... _g.script (line: 119) in function 'SendScriptCallback'
... ui_inventory.script (line: 3188) in function <... ui_inventory.script:3154>
... utils_ui.script (line: 2212) in function 'Callback'
... utils_ui.script (line: 2033) in function 'On_Hover'
... utils_ui.script (line: 2150) in function 'Update'
... ui_inventory.script (line: 3546) in function <... ui_inventory.script:3499>
~ ------------------------------------------------------------------------
stack trace:

at address 0x000000014009BA63

Reply Good karma Bad karma+1 vote
☣GenezisO☢
☣GenezisO☢ - - 2,268 comments

ok the problem was fixed by temporary hotfix provided by sganon, but there are other problems with hover tooltip on suits and reloading any weapon causes a crash

Reply Good karma Bad karma+1 vote
manzmnl
manzmnl - - 485 comments

Only two mistakes remaining in current version:

Line 199:

900x19.ogf



Line 318: There is an unwanted space between "clip_16_ " and "900x19.ogf":

visual = dynamics\magazines\clip_16_
900x19.ogf

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,788 comments

This comment is currently awaiting admin approval, join now to view.

KraizerX
KraizerX - - 186 comments

could you make a patch to work with magredux?
Moddb.com

edited: somehow it worked with magredux with the world model mags but the texture didnt appear as it should be from magredux with the world model mag

screenshots: Imgur.com

hope you can make a small patch to it

Reply Good karma Bad karma+1 vote
aorushome
aorushome - - 222 comments

Thanks for this! Everything works well, I spawned all magazines and dropped them, no crashes
Be sure to check for fixes in the comments section from user "manzmnl". Everything works!

great addon.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,788 comments

This comment is currently awaiting admin approval, join now to view.

TheHarryX
TheHarryX - - 1 comments

Expression : <no expression>
Function : CModelPool::Instance_Load
File : ..\xrRender\ModelPool.cpp
Line : 120
Description : fatal error
Arguments : Can't find model file 'dynamics\magazines\mag_30_545x39.ogf'.

stack trace:

:/

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,788 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: