The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Replaces the M412 with the Mateba Model 6 Unica from TAZ 3.0

Preview
Mateba from The Armored Zone 3.0
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WeebSlav
WeebSlav - - 122 comments

if i copy the weapon HUD values from "EFT style weapon reposition" will it look ugly or it can work?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Unless it's a reposition specifically for the TAZ model it won't work. But if someone wants to do a reposition for this I'd be happy to include it of course.

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DELORIANx2
DELORIANx2 - - 185 comments

так уже весь таз3 доступен на аномали, зачем чтото отдельное оттуда тащить... свежий глоток после баса, и уж точно лучше, чем стандарт аномали

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

That's because I don't want to use all of TAZ3, I just want to use the revolvers mostly. So I ported one of them.

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Guest
Guest - - 689,465 comments

-I just want to use the revolvers mostly. So I ported one of them.
Good man.

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singleplayer
singleplayer - - 56 comments

DELORIANx2 где тебя не увижу ты везде пишешь какую то глупую хрень как будто тебе 10 лет. такой фейспалм

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Guest
Guest - - 689,465 comments

Thanks bro

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rattlemebone
rattlemebone - - 27 comments

>M412 with the Mateba Model 6 Unica

Is it possible to have this WITHOUT replacing content?

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Diphenhydramine-HCl Author
Diphenhydramine-HCl - - 257 comments

Yes, however you'd need to add it to all the traders and loadouts for NPCs if you want it to show up. That's too much work for me.

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Guest
Guest - - 689,465 comments

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ZSmith1992
ZSmith1992 - - 25 comments

So there seems to be a weird issue where the gun randomly shoots a "quieter" round. It seems to be every 5th or 7th or so shot but it's hard to tell as it seems random. I checked all the sound files included and nothing. Even checked the sounds of similar guns that maybe it borrowed from. It seems to only do it when moving. I'm not sure if it's simply a sound bug but it's very strange. Any help would be greatly appreciated.

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vulkodlac
vulkodlac - - 30 comments

i haven't noticed the "quiet" shot, but i'm using JSRS. what i have noticed though, is if you fire the mateba while moving without aiming, the bullet goes straight down. standing still and not ADS, it goes where it should, and moving with ADS you can headshot zombies with ease, but moving and firing does it every time. any ideas, Diphenhydramine-HCl?

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ZSmith1992
ZSmith1992 - - 25 comments

I figured it out after installing JSRS. That mod has sound files that are ever so slightly different from what the mod and the default game had. So the game had a mixture of like 12 different sounds, 4 of which were slightly muffled for whatever reason. So I took the ones from JSRS and renamed them for the defaults and no issues. SO far. Still need to test more.

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vulkodlac
vulkodlac - - 30 comments

interesting, JSRS's layering system could result in a "distant" gunshot being used for some reason i'm sure. good work if you fixed it. have you had the shooting down issue happen to you?

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ZSmith1992
ZSmith1992 - - 25 comments

I didn't notice that down shoot issue. I will do a little testing real quick.

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ZSmith1992
ZSmith1992 - - 25 comments

You won't believe this. I'm having the opposite effect. Hip firing while standing still makes it not shoot, while everything else shoots fine. I'm confused.

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