Adds a variety of magazines and a loadout system. Read description for more info. 1.5.1 Version.
- This is for Anomaly 1.5.0 RC version only.
- Anomaly Magazines for Anomaly 1.5.0 Beta Update 4 Hotfix 8 can be found here: LINK
I am (probably) not going to support this as much until a stable RC version comes out.
- Report bugs down below, dont forget to use pastebin for larger log files.
- Currently supported versions: Anomaly 1.5.1
- For newcomers watch this video or or read the description for the previous version here.
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Changelog
- 0.4.0 Initial Release
- 0.4.0.1
- Reworked storage system for magazines to avoid crashes (pure virtual function call)
- Mounting scopes should work as intended now
- Fixed crash when weapon gets jammed (SetHudMsg)
- Fixed "Details" option for weapons not showing
- Dropped support for RC17-18
- Will support only the most recent version from now on
- Fixed a bug where demounting scopes lead to loss of magazine
- 0.4.0.2
- Updated for Anomaly 1.5.1
- Dropped support for previous RC versions
- Fixed bug where context menu "Eject Magazine" did not appear while looting
- 0.4.0.3
- Fixed several crashes related to small info box delay and fast hovering over items in traders inventory or when looting.
- 0.4.0.4
- Temorary fix for random magazine crash when accessing magazine data.
Reserved
Nice!
thank you my friend =)
that is was waited by army of stulkeerz/ cheerz
Works fine but how do I reload? The only way I can get it to work is by dragging the mag on my weapon.
Watch this: Youtube.com
Yeah, I don't have the "add to loadout" option, I think it's a conflict with CEMENT or Boomsticks or smth.
disable cement, or merge the file, it's like 2 lines of text
:realshit:
Got a crash, while i was hovering mags in trading gui Pastebin.com
What item did you hover? what are the addons installed.
I think i was hovering an AK mag, dont know which one for sure. Other addons are: Ammo Check, CoC nostalgia and Dynamic Objects
UPD: checked again - no crash. weird.
Also, st_mag_fort_9x18_fmj and mag_ammo_loaded_count are supposed to be like that in gui?
same: Pastebin.com
what item did you hover and what addons you have installed
not sure what I hovered, looked like a pistol mag
addons:
Imgur.com
can you reproduce the error?
actually no, I reloaded the save twice just before it happened, went to multiple traders, and hovered over every mag with no issues so far.
- I just noticed that when I open trade window, all mags in trader section appear fully loaded, and when I hover them they become empty. but I guess it's normal behavior?
Edit: just wanted to add that the addon is awesome, really immersive and I love it (my first time trying it). apart from that crash it works flawlessly so far, great job dude :)
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wuut - you're my hero. It's been amazing seeing this magazine mod grow more polished over time - it's really the only "must have" mod for Anomaly IMO.
I am glad you enjoy the addon, cheers.
Compatible with BaS, men?
Nice
With BAS works only there is not on all barrels there is an opportunity to attach the store, I have this SVDS
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ads/anomaly-1.5.0-rc15\gamedata\scripts\wuut_mags.script:94: attempt to call global 'SetHudMsg' (a nil value)
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: c:/anomaly 1.5\gamedata\scripts\wuut_mags.script:2397: attempt to compare number with nil
stack trace:
video: Imgur.com
I have the same problem as you, only it closed up without showing anything
Do you use BaS?
no i dont
weapon_jammed
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...talker call of pripyat\gamedata\scripts\wuut_mags.script:94: attempt to call global 'SetHudMsg' (a nil value)
! [SCRIPT ERROR]: ...talker call of pripyat\gamedata\scripts\wuut_mags.script:94: attempt to call global 'SetHudMsg' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...talker call of pripyat\gamedata\scripts\wuut_mags.script:94: attempt to call global 'SetHudMsg' (a nil value)
This is great, now I'm just waiting for a patch for compatibility with some of the new weapons of the B&S
Thanks for your work.
So as far as my english is good (meh...) what about RC18?
dude there are literally like 6 lines in the description
"Currently supported versions: RC17-19"
This absolutely made my day. Thank you so much!
It crashes when I try to attach any optics to a weapon from the BAS
FATAL ERROR
[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 988
[error]Description : pure virtual function call
stack trace:
There is no option to add megazines to loadout on some guns for some reason
This is normal for me, the same thing, you need to wait for the patch from the author (BAS).
Just wonderful!,I now can't continue the game from my last save due to the fact that I deleted the mod (I use Mod organizer 2 )
Who knows how to delete the addon correctly!, I don't want to lose my saves
На странице прошлой версии были инструкции на этот счёт, но я не знаю, актуальны ли они
Thanks for the answer, but I have already fixed this problem by loading the save where this addon was not installed (Thank you for playing with bonfires)
hi,
on RC19 without any oder Mods, it somehow removes RMB -> DETAILS from the Pop-Up Menu. Weapon details can't be inspected. This way you can't use any other Mods which rely on DETAILS.
Trying to figure out what's going on, no luck so far...
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I tried the addon and it's cool! But now I can't remove the addon... the game save breaks. Is there any way to cleanly uninstall it?
Uninstall the addon and load the save when you haven't installed the addon yet.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...y addons\gamedata\scripts\ui_pda_encyclopedia_tab.script:79: attempt to call field 'set_notification' (a nil value)
stack trace:
Nice idea but theres a couple issues I have
-It crashes randomly on RC18 and RC19
-The magazines take for ever to load (might be nice if there was an instant loading option/version, perhaps following the item use animations option)
-Can't find pre-loaded magazines on traders or bodies
-Loaded and empty magazines all cost the same (so one has to spend all day unloading a bunch of magazines if they want the money from the ammo in them instead of just a measely small fee for the magazine it self, which on the lowest sell value option of 0.5, is only 16RUB)
With all due respect, but if you want easy game isn't it easier NOT to use the addon?
The addon already has the main function of adding realism to the mod, as it doesn't make much sense for ammunition to simply sprout in a single magazine (vanilla game). But in the same way, it is not realistic for the magazine to be loaded or unloaded instantly. Not wanting these functions seems to me the same as not wanting to use the addon for what it is intended.
Don't get me wrong, I just didn't understand your point.
I know what your getting at, and I know my thoughts aren't inline with what the mods intended for.
Its just that I also like the idea that you can use this mod to allow some guns to use larger magazines (like putting an RPK Magazine on a AK47 if you want a higher capacity assault rifle) As well as allowing you to shove all your random good and junk ammo into a magazine when low on ammo (especially if you just pick up a gun in a fire fight and only get a couple rounds of good and bad ammo)
ALSO I'm not very patient sometimes and lately I've been playing the game without item animations after having similar stuff or at least item use delays in CoP, Dead Air, and Anomaly.
[error]Expression : <no expression>
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 988
[error]Description : pure virtual function call
This is normal, the addon is not yet completely stable!, You just have to wait for the patch.