Tag "Ultima IV"  (0 - 30 of 36)
Map Done

Map Done

News

I put in some long hours, and have finished the map. Looking at it I think I can say that I can make maps.

I Wonder If I Can Make a Map?

I Wonder If I Can Make a Map?

News

Should I commission a map, or make one myself? Map making can be a time consuming affair, and in the end could cost a goodly chunk of money. Considering...

A Box Full of Feelies

A Box Full of Feelies

News

Anyone out there want feelies? Because I feel like making some.

So Close Yet So Far

So Close Yet So Far

News

Beta testers are going through their second playthrough, testing the updated content.

Beta Play-through Complete

Beta Play-through Complete

News

Beta testers have all completed full play-throughs of the game.

Beta Update

Beta Update

News

The Beta testing continues ahead full steam, and a new default bug has been encountered.

Beta Begun and Balancing

Beta Begun and Balancing

News

Got some beta testers, and they are beta testing away!

Threat of the Trinity

Threat of the Trinity

News

The game has been renamed to 'Threat of the Trinity'

New Name

New Name

News

The game has been renamed to 'Threat of the Trinity'

New Graphics

New Graphics

News

The game has been completely converted to an Apple II mode.

Finished

Finished

News

All code and content is finished. Next up is beta-testing, then release.

Changing Default Quests

Changing Default Quests

News

Started to change some of the default quests. Uh oh...

Alpha Demo

Alpha Demo

News

An Alpha Demo is now available for public testing, mostly to put various 'engine' additions through the hoops.

Active Player

Active Player

News

While bug hunting and code polishing, I freed up space for a few more lines of code. Managed to bring in a feature I felt was lacking.

Conversations and Bug Squashing

Conversations and Bug Squashing

News

Just a small update. Lot's of stuff happening, mostly around polishing and squashing bugs. Also tweaked conversations.

An Improved Port

An Improved Port

News

Continuing to polish stuff, including making the port a closer match to the original Apple II version.

Random Encounters

Random Encounters

News

Random Encounters have been added, but do they mess with the default too much?

Polishing

Polishing

News

Things still happening. A lot of polishing of locations, dialogue and code.

Oracles Gone!

Oracles Gone!

News

Oracles have been removed in favor of a simpler, canonically truer, overall mod.

Towns Done

Towns Done

News

Towns and Castles finished, NPCs placed and dialogue half done.

Shock!

Shock!

News

Ultima IV dos is too easy!? Apple II Ultima IV, the original, appears to be harder than dos Ultima IV.

Ultima IV Solo Patch

Ultima IV Solo Patch

Download

This patch allows one to complete Ultima IV with only one character (the PC). This is offset with increased combat difficulty, matched to the original...

Modifying Graphics

Modifying Graphics

News

I went down a rabbit hole when I tried to add in custom sprites for the new 'hamlets' and 'crypts'

Ultima IV: Dragon

Ultima IV: Dragon

Download

This is the full, initial release of the 'Dragon' mod for Ultima IV.

Dragon

Dragon

Download

This is the initial Release of 'Dragon' mod for Ultima IV.

Ultima IV: Dragon

Ultima IV: Dragon

Mod

A simple modification which adds a ride-able dragon into the game. Also tweaks hit-point handling for ships so they are restored from save.

Dragons Back on the Menu

Dragons Back on the Menu

News

Freed up a bunch of coding space, and managed to get Dragons fully integrated and working.

Townes and Stuff

Townes and Stuff

News

Making multi-level towns and castles, and deciding how much of the original maps should be left untouched.

Hythloth Fix

Hythloth Fix

News

Got good at dungeons, so thought I'd fix the Hythloth bug which prevents passage through a set of 3 connected rooms on level 6.

Hythloth Fix

Hythloth Fix

Download

A fix for the Hythloth level 6 impassable rooms bug.

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