This is my old mod for Chaos Rising, done with the help of Jaylo138, Aliblabla,Zetrial,Shuma and the WoA mod team!
Make a backup of your dow2.module file.
Restore this backup if you want to undo the mod.
Unzip the mod into your Dow2 Chaos rising main folder.
BUGS: Do not use terminator armour at Angels gate or it breaks.
Try to get all your units to Apothecary Galan in the same time or game can have Scar error.
When approaching Tarkus in CR, use only your Commander and send Avitus and Cyrus back to the starting point. if they kill all IG before Tarkus can throw the grenade, the game gets Scar error.
Added bigger squads, more weapons, and hundreds of eldar, orks, tyranids for you to kill!
Meltas and new Dreadnought weapons are added, like autocannons and plasma cannons and lascannons.
With Vengeance of the Blood Ravens updated to recent standards, it is now time to update the Wrath mod.
There will be a balance pass on too powerful items and bosses.
There will be more items, Volkites, Grav and even more exotic weapons.
Propably a cleaner loading method more akin to Vengeance.
Volkite pistols, guns and heavy weapons as well as grav guns, Phosphor pistols, Rad launchers, Multi Meltas and all that goodness from vengeance will come back to Wrath at levels 5, 10, 15, 20, 25, 30. Oh and powerfist single gun versions of the Mortis Dread weapons and I will try to add combi weapons as well for Tarkus, Aramus and Thaddeus.
Thule will be getting a lot more gear: Mortis Missiles, One handed Lascannon, Autocannon, Heavy Bolter, Hurricane Bolter, Missile launcher, Ironclad melee weapons. Possible the Ironclad ML as an accessory for Thule Only.
I'm also looking to incorporate dual powerswords/ two-handed swords for the FC, as well as new graphics like Red powerswords, Blue ones, scimitars....
Vanilla (4 items per type, except 3 for Dreadnought):
Heavy weapons: Multi Meltas and Volkite Culverins
Special/Support weapons: Volkite Calivers and Graviton Guns
Pistols: Volkite Serpenta
Melee weapons Dual powerswords and Relic blades.
Dreadnought melee weapons: Ironclad seismic hammer and powerclaw.
Dreadnought one ranged one melee weapons: Lascannons, Autocannons and Heavy bolters and Missile launchers, and Ironclad Seismic fists and Hurricane bolters.
Mortis weapons: Plasma cannons and Missile launchers and Multi Meltas.
Hellfire weapons: (2 of them only at levels 15 and 20, since there is a lot of them): Assault cannon/Missile launcher, Lascannon/Missile launcer, Plasma cannon/Missile launcher, Autocannon/Missile launcher, Autocannon/Lascannon, Autocannon/Plasma cannon, Lascannon/Plasma cannon, Lascannon/Assault cannon, Assault cannon/Plasma cannon
Terminators: Catapracthii and Tartaros Terminator armour at level 15 and 20. Chainfists at levels 10,15,20. Chainfists all deal a lot of extra damage to vehicle armour type.
Not done yet:
Combi plasma, combi flamer, combi melta, Phosphor pistol, possible HB/AC/MM Dread guns if we need more.
There is a problem with other marks of terminator armour. The head is not attached to it, and the regular terminator helmet clips badly with either of the two HH era patterns.
I can fix this by moving the terminator helmet from marine to armour, but that makes all terminator helmets tied to the wargear so the same for all characters, so the commander's unique is now on Legendary Terminator armours.
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