This is my old mod for Dawn of War 2 and Chaos Rising Campaigns.

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With Vengeance of the Blood Ravens updated to recent standards, it is now time to update the Wrath mod. There will be a balance pass on too powerful items and bosses. There will be more items, Volkites, Grav and even more exotic weapons. Propably a cleaner loading method more akin to Vengeance.

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With Vengeance of the Blood Ravens updated to recent standards, it is now time to update the Wrath mod.

There will be a balance pass on too powerful items and bosses.
There will be more items, Volkites, Grav and even more exotic weapons.
Propably a cleaner loading method more akin to Vengeance.

Volkite pistols, guns and heavy weapons as well as grav guns, Phosphor pistols, Rad launchers, Multi Meltas and all that goodness from vengeance will come back to Wrath at levels 5, 10, 15, 20, 25, 30. Oh and powerfist single gun versions of the Mortis Dread weapons and I will try to add combi weapons as well for Tarkus, Aramus and Thaddeus.

Thule will be getting a lot more gear: Mortis Missiles, One handed Lascannon, Autocannon, Heavy Bolter, Hurricane Bolter, Missile launcher, Ironclad melee weapons. Possible the Ironclad ML as an accessory for Thule Only.

I'm also looking to incorporate dual powerswords/ two-handed swords for the FC, as well as new graphics like Red powerswords, Blue ones, scimitars....

Done:

Vanilla (4 items per type, except 3 for Dreadnought):
Heavy weapons: Multi Meltas and Volkite Culverins
Special/Support weapons: Volkite Calivers and Graviton Guns
Pistols: Volkite Serpenta
Melee weapons Dual powerswords and Relic blades.
Dreadnought melee weapons: Ironclad seismic hammer and powerclaw.
Dreadnought one ranged one melee weapons: Lascannons, Autocannons and Heavy bolters and Missile launchers, and Ironclad Seismic fists and Hurricane bolters.
Mortis weapons: Plasma cannons and Missile launchers and Multi Meltas.
Hellfire weapons: (2 of them only at levels 15 and 20, since there is a lot of them): Assault cannon/Missile launcher, Lascannon/Missile launcer, Plasma cannon/Missile launcher, Autocannon/Missile launcher, Autocannon/Lascannon, Autocannon/Plasma cannon, Lascannon/Plasma cannon, Lascannon/Assault cannon, Assault cannon/Plasma cannon
Terminators: Catapracthii and Tartaros Terminator armour at level 15 and 20. Chainfists at levels 10,15,20. Chainfists all deal a lot of extra damage to vehicle armour type.

Not done yet:

Combi plasma, combi flamer, combi melta, Phosphor pistol, possible HB/AC/MM Dread guns if we need more.


There is a problem with other marks of terminator armour. The head is not attached to it, and the regular terminator helmet clips badly with either of the two HH era patterns.

I can fix this by moving the terminator helmet from marine to armour, but that makes all terminator helmets tied to the wargear so the same for all characters, so the commander's unique is now on Legendary Terminator armours.

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WackyModder[84]
WackyModder[84] - - 404 comments

Don't forget to fix Assault Terminators being able to run really fast.
That was so overpowered it was hilarious. XD

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DeusImperator Author
DeusImperator - - 1,293 comments

Space marines are faster in every form due to them being superhumanly fast in the lore.

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WackyModder[84]
WackyModder[84] - - 404 comments

I get THAT much, but when it comes to Assault Terminators being twice as fast as Tactical Marines, and yet Non-Assault Terminators being Slow? That sounds like something might be a bit off.

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DeusImperator Author
DeusImperator - - 1,293 comments

Hm, are you sure they were not charging? All units that go into melee double their speed for the chage.

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TheRoyalBastard
TheRoyalBastard - - 79 comments

I have that bug too...

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Guest
Guest - - 690,916 comments

Great news! I'm so excited!

I'd suggest halves all base damage and mob's health. Currently you can get so much damage the number grows longer than what the UI can display, and can't tell between 20k or 200k damage. Halving all damage would keep only the top end ones over 6 digits, and halves mob health to keep the balance.

Also I found that there are a few chaos marine squad with very high damage and / or health compare to the rest? They takes significantly longer to kill compare to the rest, and there's no obvious clue as to why they are so tanky and can deal so much damage. They just spawn randomly as far as I can tell.

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DeusImperator Author
DeusImperator - - 1,293 comments

I'm not sure what causes that either, can you tell me the exact name and location of these squads? What they consist of?

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Guest
Guest - - 690,916 comments

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