Hello everybody,

This thread is for the Retribution version of the Wrath of the Blood Ravens mod.

1.8 Full release is now out! Tartaros Terminators await to serve your Legion and Command squad now have Volkite gunners to help keep your Captain safe from enemy gunners and hordes!

Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.

Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.

Forums.relicnews.com

Forums.relicnews.com

Here is my own mod for Chaos Rising.

Forums.relicnews.com

Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.

The Codex Edition mod team:

Special thanks for the valuable feedback to the balancing team and community, and to Xenenator for organizing this page.
HEROES OF THE IMPERIUM: Take a moment to honor these brave souls, without whom the Light of the Astronomican would have gone out long ago...
Bloodravage, Master of the Forge (Models, textures, animations, the Standard Bearer, new weapon fx, pintle guns and too many awesome models to list here, check out his mod Destroyer40k)
Canis Lupus, Chapter Master (Models, textures, animations, new Eldar features, worked on pintle guns with Bloodravage)
Horus Heretic, Warmaster of Chaos and the WOA + FOK team
Full credits to the WOA team can be found here: Woa + FoK Modteam -http://fok.dow-mods.com/index.php
Smokin' Joe NL, 1st Company Captain (organizing games, getting new people into the mod, being a top player since the very first release, balance info, and overall support)
Swarmlord Sovereign, The Great Devourer (helping to organize games and get new people into the mod, balance info, becoming a top player and writing some of the up-coming player guides, being a source for lore and tt accuracy, especially for SM and Nids)
Shuma, Master of the Armoury (models, textures)
RagnarR40k, Master Artificer and Codicier (artwork, chapters and banners, game ideas)
Caid, Master of the Eldar Warhost (Dark Reaper models and weapons)
Jaylo138, Master of the Armoury (models, textures for terminator Chaplain)
Hangar-8, Keeper of the Chapter Heraldry (artwork, chapters and banners)
Darrius88, Master Reclusiarch (chaplain model and textures)
Shadowninja009, for helping me with some models and the scout heavy bolter issues.
Unusualfashion/OneProduct, Master of the Librarium (coding, many instances of help getting things to work)
Miguel, Master of the Librarium (coding, many instances of getting wargear and other issues cleared up)

The Destroyer 40k mod team :

Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.

Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.

Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.

Edit: And of course Bloodravage himself!

The Wrath of the Blood Ravens mod team :

Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.

Vengeance of the Blood Ravens team and helpful people:

Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.

Minimod mod team:

Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I'll update some specific Chapters and Legions.

Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.
Dawnofwar.info

Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic's packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!

Thanks to Garrick for the new SM tank armours!

Thank all of the above people for their hard work.


My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.

This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.

After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!

Space Marines : Commanders will be Chapter captain, Legion captain and Grey Knight Brother Captain. Chaplains, Techmarines and Apothecaries, Librarians and Emperor's Champions will be available to all as secondary heroes. GKs can summon the IG Inquisitor lady.
Chaos : Khorne Lord and Nurgle Lord and Sorcerer, plus summonable Plague Champion.
Guard : Commanders Cadian general, Shuma style Krieg General , Tau commander. Commissar and Inquisitor are Summonable.
Eldar : Autarch replaces WSE, Exarch is now summonable.
Orks : Warboss, Mekboy, Weirdboy. Kommando nob will be secondary hero.
Tyranids : Same as before, though I may turn the Swarmlord into a hero. Give him "staregic options" as the wargear, which enhances all tyranids on the map in a certain way. Like Resilience gives more health, Aggression more damage, Fleet more speed.

Heavy weapons: All of these can turn around to fire.
SM and CSM and nids : No teardown or setup time. You just need to be stationary and the superhuman reflexes and strenght will do the rest.
Orks and Eldar: No teardown, very short setup. (1-2sec) Super strenght or speed gets the job done fast.
IG and Tau : Little teardown, longer setup (3-4sec) . These guys take time to set up.

Weapon ranges:
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.

Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.

Permissions and such : Please ask me first, either here or on Relic Forums.

Here is a few book examples of Astartes:
Comicvine.com
Safe for work link.

For those with 32 Windows:
You need to edit the Bat file. Its like a text file.

Find ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"')
Replace with ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam" /v "InstallPath"')

Old links:

Mega.co.nz
Uptobox.com
Mega.co.nz
Uptobox.com


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Hello! With the help of Noot and the Elite Mod Team community, the mod has been hit by a Belisarian Furnace. Report any bugs you find to me here please.

Discord for VI that we can use : Discordapp.com

Changelog:
-Dual Powerswords for Chapter Captain.
-New Dual handed Black Sword animation for Champion.
-Volkites for Devastators, 40k and 30k.
-Fixed Tooltips for Warlock, Autarch and Warlock Council, Dark Reaper and Fire Dragon Exarchs and Wraithlord Missile Launcher upgrade.
-Replace Volkite marines with Honour Guard with Halberds.
-Volkite Culverin damage reduced from 600 to 400, a full Devastator squad with them was just too OP.
-Assault cannon damage buffed, they were still doing very badly against infantry. 400 to 600 for terminators and Land Raider (shoots twice as much) and 500 to 1000 for Dreadnought, 600 to 800 for Terminator Captain.
-Wargear Weapon options for the Emperor's Champion since he can't use shield or pistol while dual wielding that big sword. He can now either take an Oath of Fury or an Oath of Faith, the latter working the same way as the shield did. The former gives him a large AOE circle damage skill and a very high cone damage skill. The weapon itself does not change, he just gets new abilities.
-Sniper rifle reload changed from 0.5 to 1 sec, it was way too good at wiping out infantry, outperfmorning specialist regular marines at close range.
-Like Zoanthropes, Hive Guard, Tyrant Guard and Biovores come in packs of 3.
-40K SM Vanguard Eliminators. Putting in the ammo was a pain.
-Rhino having an invisible flamer bug fixed. I searched for hours, but with Noot's help, I figured out it was actually a corrupted wargear file.

Planned but not completed due to errors or other trouble:

-30K SM Predator flamer turret. Does not animate.
-Possibly Sicaran and Contemptor, but not sure Noot can fix it or not. Unlikely at least for now.

Some beginner tips:

Don't play against SM on high resources, they are OP(Or SM legion, or SM GK, or CSM)B: You got a secondary unit production building, for SM this is teleport beacon, for Chaos Shrine, for IG bunker, for Ork WAAAGH banner, for eldar the webway gate, for nids the spawning poolThis is usually also where you can recruit new heroes like Chaplains, Slaanesh Champions (Unless you are Khorne), Lord Commissar, etc
SM and IG are split into 3 racesSM : 40k SM chapter, 30k SM legion, Grey Knights
IG: Cadian style ig, Krieg IG (Slower, can't be supressed, lasgun rate of fire halved, damage doubled) and Tau
If you play a horde army, bring transports for auto reinforceork vs ig will have massive casaulitiesYou can also summon most heroes from the secondary building.
Lowest I think is Eldar with 4 heroes, highest SM with... 6 I thinkCaptain+ Librarian, Chaplain, Emperor's Champion, Techmarine, Apothecary
Also with SM, prioritise taking out anti-vehicle guns. Las/lance/zapp, Plasma and melta is your true foe, rapid fire anti infantry weapons not so much.

1.85 patch out!

1.85 patch out!

News

1.85 patch is out! It requires the 1.8 download first to be installed. Unpack the Astartesattrib.sga and place it in your steam folder at his location...

1.8 is out

1.8 is out

News 5 comments

This is just so that the mod profile updates. Here is my crash free graphics settings.

1.8 patch notes

1.8 patch notes

News 3 comments

This is an upcoming changelog that will most likely be implemented in 2 or 3 months.

1.7 Release notes

1.7 Release notes

News 18 comments

Here are the release notes for 1.7 full release that adds the Deathwatch and Primaris squads.

Add file RSS Files
Vengeance of the Blood Ravens 1.9

Vengeance of the Blood Ravens 1.9

Full Version 9 comments

1.9 full release Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat...

space marine dual- Unfinished modder resource!!!!

space marine dual- Unfinished modder resource!!!!

Other 2 comments

This is a temporary upload in case the Elite mod team can help me figure out how to make this animation work.

Dawn of War 2 mod tools

Dawn of War 2 mod tools

Archive Tool

All that you need to edit the mod or continue on my work in case I join the Emperor's side, or if you just want to make your own mod!

Vengeance of the Blood Ravens 1.85 Patch OUTDATED

Vengeance of the Blood Ravens 1.85 Patch OUTDATED

Patch 6 comments

This patch fixes issues regarding IG sergeant weapons, Deathwatch GK bug, Razorback bug, Scorpius bug, Terminator Legionarry captain armour bug, and gives...

Vengeance of the Blood Ravens 1.8 OUTDATED

Vengeance of the Blood Ravens 1.8 OUTDATED

Full Version 10 comments

1.8 full release Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat...

Vengeance of the Blood Ravens 1.7 OUTDATED

Vengeance of the Blood Ravens 1.7 OUTDATED

Full Version 33 comments

1.7 full release Install the mod into your main Dow II retribution folder. Readme file included with Credits and instructions. Run either with Astartes.bat...

Comments  (0 - 10 of 1,337)
Krekker
Krekker

Have the krieg models been replaced with DLC default skins? The one present in this mod are a little ugly.

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Rockclimb3r
Rockclimb3r

I am unable to run the mod. I installed into the Dawn of War 2 folder. When I run the game just crashes instantly. I have set all the graphics to ultra. What is wrong? Running windows 10

Seems like this might be the issue:
14:40:17.23 FILESYSTEM -- filepath failure, missing alias 'data:config\onlineconfig\badwords.lua'

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DeusImperator Creator
DeusImperator

Not sure, do you now have an Astartes folder with a subfolder called Archives in your DoW2 Retribution main folder?

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Rockclimb3r
Rockclimb3r

So in the main DOW2R folder I have a folder called Astartes. In that I have a folder called Astartes with a subfolder called archives, a folder called game assets, and the batch file and module.

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DeusImperator Creator
DeusImperator

Ah, you should have the Astartes folder in DoW2R main folder, and the archives directly in that. Sounds like you got an extra layer of Astarets folder.

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Rockclimb3r
Rockclimb3r

Got it. Working now.

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DeusImperator Creator
DeusImperator

Glad to hear it.

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Rockclimb3r
Rockclimb3r

What do I do with the game assets folder?

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DeusImperator Creator
DeusImperator

You overwrite the regular one with it.

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Guest
Guest

is the nosteam version working ? the economic situation is not good

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DeusImperator Creator
DeusImperator

Apparently it crashes. Most likely its not up to date.

I would advise waiting for a cheap sale.

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