This thread is for the Retribution version of the Wrath of the Blood Ravens mod.
1.9 Full release is now out! Tartaros Terminators await to serve your Legion and Command squad now have Volkite gunners to help keep your Captain safe from enemy gunners and hordes!
Install the mod by unraring it to the main retribution folder, set textures to ultra high and running Astartes.bat file.
Gabriel Gorgutz and BloodRavage (Aradiel) have very kindly given me permission to use their modifications and models. I am very grateful, and here are the threads to their epic mods.
Here is my own mod for Chaos Rising.
Credits: Here are all the people who contributed to Retribution modding. I have copied the original credits for fullness, and I will do my best to update them if something changes.
The Codex Edition mod team:
Special thanks for the valuable feedback to the balancing team and community, and to Xenenator for organizing this page.
HEROES OF THE IMPERIUM: Take a moment to honor these brave souls, without whom the Light of the Astronomican would have gone out long ago...
Bloodravage, Master of the Forge (Models, textures, animations, the Standard Bearer, new weapon fx, pintle guns and too many awesome models to list here, check out his mod Destroyer40k)
Canis Lupus, Chapter Master (Models, textures, animations, new Eldar features, worked on pintle guns with Bloodravage)
Horus Heretic, Warmaster of Chaos and the WOA + FOK team
Full credits to the WOA team can be found here: Woa + FoK Modteam -http://fok.dow-mods.com/index.php
Smokin' Joe NL, 1st Company Captain (organizing games, getting new people into the mod, being a top player since the very first release, balance info, and overall support)
Swarmlord Sovereign, The Great Devourer (helping to organize games and get new people into the mod, balance info, becoming a top player and writing some of the up-coming player guides, being a source for lore and tt accuracy, especially for SM and Nids)
Shuma, Master of the Armoury (models, textures)
RagnarR40k, Master Artificer and Codicier (artwork, chapters and banners, game ideas)
Caid, Master of the Eldar Warhost (Dark Reaper models and weapons)
Jaylo138, Master of the Armoury (models, textures for terminator Chaplain)
Hangar-8, Keeper of the Chapter Heraldry (artwork, chapters and banners)
Darrius88, Master Reclusiarch (chaplain model and textures)
Shadowninja009, for helping me with some models and the scout heavy bolter issues.
Unusualfashion/OneProduct, Master of the Librarium (coding, many instances of help getting things to work)
Miguel, Master of the Librarium (coding, many instances of getting wargear and other issues cleared up)
The Destroyer 40k mod team :
Thank you to NastyNoodle for her understanding, and for the continued use of the Tau models used within the Tau race.
-Tau models crated by NastyNoodle:
-Tau Firewarriors, Tau Heavy Weapons team, Kroot, Drones, Crisis Suits, Devilfish, Skyray, Hammerhead variants, and all Tau troop and vehicle weapons.
Thank you to Shuma for the use of the listed models and textures, I hope that I have included them all:
-Dreadnought weapons and textures, chaplain, terminator chaplain, comander terminator helmet, chaos plague lord, khorne champion, veteran helmets, black templar models and multiple weapons textures.
Thank you as well to HorusHeretic for the use of new marine and chaos bolter textures, sternguand and vanguard armour pieces, khorne berzerkers, thousand sons, chaos terminator helms, whirlwind launcher, and predator side mounted lascannons.
Edit: And of course Bloodravage himself!
The Wrath of the Blood Ravens mod team :
Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Special Thanks to Shuma for his unit models.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Predi (Malcador) again for the help with the item descriptions!
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.
Darrius86 for his Chaplain.
Shuma for the wonderful Chaos Terminators, Rubric marines, Khorne berzerkers and Space Marine Helmets.
Nerevarine for his help with the corrupted Chaos Marines.
Kolaris for the Sternguard Ammunition mod.
Chaos Godstone for fixing the angel gate bug.
Thanks to Enlargingcloud, Groovegoth, Garrick and Noot for new models as well as help implementing them!
Vengeance of the Blood Ravens team and helpful people:
Canis Lupus/LupusXIII and Sterling/SweetBeatrice for their help and contributions with models like the Predator Executioner and Leman Russ Demolisher.
Minimod mod team:
Thanks to Sweet Beatrice, Shuma, Horus Heretic and the WOA team, Shadowninja, Orkfaeller, Uncle Anaesthesia, Hadrun and Konfi, I'll update some specific Chapters and Legions.
Elite mod team:
David CZ for his new Dark Reapers!
Orkfaeller for his Cadian medics and Krieg Quartermasters!
Sterling for All the models he made, Here is the link to the Elite balance mod.
Horusheretic and Mirage Knight and the Warpstorm over Aurelia team: Forums.relicnews.com
Cucc from Relicnews forums : Getting me a new, working edition of Dekrhanic's packing tools!
Gorb from Relicnews forums for helping me get the rest of the mod tools to work!
Thanks to Garrick for the new SM tank armours!
Thank all of the above people for their hard work.
My mod will try to give these fantastic units a new feel and style. After all, I wish to create a new experience, and not just rename the original mods. I will also be trying to help out with the Codex Edition mod with some of the coding.
This is not a codex mod, but a movie marines lore mod. This means the marines here are powered according to the lore, but I will try to balance this by making the other factions units more numerous and faster and cheaper to make.
After all, a proper ork horde or Tyranid swarm is hundreds of xenos strong!
Space Marines : Commanders will be Chapter captain, Legion captain and Grey Knight Brother Captain. Chaplains, Techmarines and Apothecaries, Librarians and Emperor's Champions will be available to all as secondary heroes. GKs can summon the IG Inquisitor lady.
Chaos : Khorne Lord and Nurgle Lord and Sorcerer, plus summonable Plague Champion.
Guard : Commanders Cadian general, Shuma style Krieg General , Tau commander. Commissar and Inquisitor are Summonable.
Eldar : Autarch replaces WSE, Exarch is now summonable.
Orks : Warboss, Mekboy, Weirdboy. Kommando nob will be secondary hero.
Tyranids : Same as before, though I may turn the Swarmlord into a hero. Give him "staregic options" as the wargear, which enhances all tyranids on the map in a certain way. Like Resilience gives more health, Aggression more damage, Fleet more speed.
Heavy weapons: All of these can turn around to fire.
SM and CSM and nids : No teardown or setup time. You just need to be stationary and the superhuman reflexes and strenght will do the rest.
Orks and Eldar: No teardown, very short setup. (1-2sec) Super strenght or speed gets the job done fast.
IG and Tau : Little teardown, longer setup (3-4sec) . These guys take time to set up.
Short: meltas and flamers, around 20.
Medium : Rifles and such, around 40.
Long: Heavy weapons and snipers, around 60.
Also, all meltas will be changed from Mars pattern to Esteban VII pattern, so they will act like in the Space marine game. Baneblade and Demolisher guns fire automatically, not as an ability.
Population limit, from greatest to smallest : Tyranids-800, Orks-600, Guard-500, Eldar-300, Marines-100. All personnal take up 1 pop.
Speed, from fastest to slowest: Eldar and some nids, Marines and some nids, orks and some nids, guard.
There is a frag-krak missile switch for all imperial/Chaos missiles.
Plasma cannons use the Executioner plasma shot model too. Its cooler. Works with the eldar plasma grenade detonation visuals. Very striking.
Permissions and such : Please ask me first, either here or on Relic Forums.
Here is a few book examples of Astartes:
Safe for work link.
For those with 32 Windows:
You need to edit the Bat file. Its like a text file.
Find ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Valve\Steam" /v "InstallPath"')
Replace with ('reg query "HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam" /v "InstallPath"')
Hello! With the help of Noot and Garrick and the Elite Mod Team community, the mod has been hit by a Belisarian Furnace. Report any bugs you find to me here please.
-Seer Council got a big health boost.
-Purgation squad number from 4+Sergeant to 9+Sergeant.
-New FXs and some fixed animations, like Hard truck, and IG superheavy main gun tracking and tyranid double devourers and deathspitters.
-Health bonus for tanks, lesser one for walkers.
-Garrick's Superheavies: Shadowsword, Stormblade, Stormsword and Banehammer.
-More Dreadnought weapon options, 2 separate dreadnoughts as Hellfire and regular so that all upgrade options are available.
-Apothecary and Dok healing energy cost increased.
-Assault Cannons gained a small AOE to make them better.
-Chaos Terminators gained a shield like loyalists, so will GK variants.
-GK Terminators limited to 2.
-GK Paladins can now heal since they got an Apothecary there.
-Broadside should be firing out of the right barrels.
-Dual Powerswords for Chapter Captain.
-New Dual handed Black Sword animation for Champion.
-Volkites for Devastators, 40k and 30k.
-Fixed Tooltips for Warlock, Autarch and Warlock Council, Dark Reaper and Fire Dragon Exarchs and Wraithlord Missile Launcher upgrade.
-Replace Volkite marines with Honour Guard with Halberds.
-Volkite Culverin damage reduced from 600 to 400, a full Devastator squad with them was just too OP.
-Assault cannon damage buffed, they were still doing very badly against infantry. 400 to 600 for terminators and Land Raider (shoots twice as much) and 500 to 1000 for Dreadnought, 600 to 800 for Terminator Captain.
-Wargear Weapon options for the Emperor's Champion since he can't use shield or pistol while dual wielding that big sword. He can now either take an Oath of Fury or an Oath of Faith, the latter working the same way as the shield did. The former gives him a large AOE circle damage skill and a very high cone damage skill. The weapon itself does not change, he just gets new abilities.
-Sniper rifle reload changed from 0.5 to 1 sec, it was way too good at wiping out infantry, outperfmorning specialist regular marines at close range.
-Like Zoanthropes, Hive Guard, Tyrant Guard and Biovores come in packs of 3.
-40K SM Vanguard Eliminators. Putting in the ammo was a pain.
-Rhino having an invisible flamer bug fixed. I searched for hours, but with Noot's help, I figured out it was actually a corrupted wargear file.
Planned but not completed due to errors or other trouble:
-30K SM Predator flamer turret. Does not animate.
-Possibly Sicaran and Contemptor, but not sure Noot can fix it or not. Unlikely at least for now.
Some beginner tips:
Don't play against SM on high resources, they are OP(Or SM legion, or SM GK, or CSM)B: You got a secondary unit production building, for SM this is teleport beacon, for Chaos Shrine, for IG bunker, for Ork WAAAGH banner, for eldar the webway gate, for nids the spawning poolThis is usually also where you can recruit new heroes like Chaplains, Slaanesh Champions (Unless you are Khorne), Lord Commissar, etc
SM and IG are split into 3 racesSM : 40k SM chapter, 30k SM legion, Grey Knights
IG: Cadian style ig, Krieg IG (Slower, can't be supressed, lasgun rate of fire halved, damage doubled) and Tau
If you play a horde army, bring transports for auto reinforceork vs ig will have massive casaulitiesYou can also summon most heroes from the secondary building.
Lowest I think is Eldar with 4 heroes, highest SM with... 6 I thinkCaptain+ Librarian, Chaplain, Emperor's Champion, Techmarine, Apothecary
Also with SM, prioritise taking out anti-vehicle guns. Las/lance/zapp, Plasma and melta is your true foe, rapid fire anti infantry weapons not so much.
1.85 patch is out! It requires the 1.8 download first to be installed. Unpack the Astartesattrib.sga and place it in your steam folder at his location...
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