Following a period of peace after the defeat of the Primagen, Joshua must once again defend the people of the Lost Land as he fights against a sudden, surprise attack from the survivors of the Primagen's armies. Fight through 5 hand-crafted maps that capture the feeling of the original game while streamlining gameplay in an open ended arrangement of mostly-linear maps, while also presenting new and exciting combinations of enemies and locational themes.
For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.
A long time ago, Black mesa developers said they would do Xen compatible to the old version of Black Mesa (2012), but I am not sure it’s gonna happen. That’s why I decided not to use the content of official Black Mesa Xen in my mod for now. It gives me a possibility to port “Improved Xen” on Black Mesa 2012 without author rights contravention.
Following a period of peace after the defeat of the Primagen and his forces, Joshua must once again defend the people of the Lost Land as he fights back against a sudden and surprising attack from the survivors of the Primagen's armies. Venture through 5 maps seeking to capture the feeling of the original game while streamlining the gameplay and respecting the player's time, while also presenting new and exciting combinations of enemies in settings familiar yet new. (This mod is still in production; I'll be updating the levels as I finish making them, but I thought it'd be good to post something now that it's been playable for a while. Currently 4 of the 5 main worlds are accessible; the last one is intended to be more experimental)
Experience Calradia like never before in an unprecedented 'open-world' style RPG with persistent troop names, unique factions, stunning visuals - and no overworld map. In the newest version of Explorer! Join a faction, lay siege to enemy castles, raid villages, talk to the townsfolk!
A Quake 2 singleplayer unit by Quakeulf, for Quake 2's 20th anniversary. This unit was made only with myself in mind because at the time I made it I was the only one I knew who played Quake 2-custom content for singleplayer that I knew of. Since I have played the game on and off since its release, it is based around how familiar I am with the enemies and game mechanics. Therefore it is not suited for someone new to this game.
In a press release on the official Paradox News feed, the Swedish developer has announced a new partnership with Microsoft to introduce Paradox Mods, a new independent modding platform for Paradox games that works across both PC and Xbox One.
Turok 2: Besieged (Anniversary) is a long-in-the-works update to my single-player campaign mod. Five interconnected maps have been further expanded, balanced...
'Turok 2: Besieged' is a map pack featuring 5 playable entirely original maps crafted from the vanilla assets. Fight back against the Primagen's remaining...
'Turok 2: Besieged' is a map pack featuring 5 playable entirely original maps crafted from the vanilla assets. Fight back against the Primagen's remaining...
The finished mod pack is finally here! Playable from New Game to Credits; collect the 5 nuke pieces and destroy the Primagen's Lightship for good.
Take an early look at 4 (not counting the opening map) classically styled Single Player Turok 2 levels. Fight through a new Lost Land city environment...
I like to play Turok 2
This is great i really enjoyed it :) hopefully we get more from you or this will be extended further.
a very fun mod, but at many points it is just to dark. Makes it hard to actually see ur enemys
Gonna keep an eye on this, it looks rad!