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The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests.

Welcome to Deep Impact
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Deep Impact (formerly European Conflict) is a total conversion mod for zero hour started by the EC Team and now developed by No Life Studios.

The mod will add four new factions:

The AC - American Confederacy

Strengths: Advanced Drones, Strong Air Units, High Mobility
Weaknesses: Weak Ground Units

More Info

The WEA - West European Alliance

Strengths: Heavy Defenses, Strong Secondary Economy, Strong Infantry, Heavy Gunships
Weaknesses: Limited Artillery, High Costs, Limited Assault Units

More Info

The ADF - Asian Democratic Federation

Strengths: Heavy Ground Vehicles, Mass Production
Weaknesses: Limited Advanced Units, Limited Aircraft

More Info

The WLF - World Liberation Front

Strengths: Heavy Artillery, Stealth/Guerilla Tactics, High Versatility
Weaknesses: Weak Units (before tech upgrades)

More Info

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Copyright 2007-2016 No Life Studios

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RSS Articles

CnCSaga Interview

AnNo1935 of CnC recently interviewed us about our mod. Below is the English version of the interview, you can read the original German version here

Hello, thank you for taking some time for this interview. Please tell us something about you / your team.

Zeke_Dlyoung: Hello all, once again my name is Zach, also known as Zeke. You probably remember me from the GenX and Reborn interviews in the past, not much has changed since then, I'm a lot older now at 29, I've graduated college, and am currently a freelance Graphic Artist.

Anubis_theDark: Hey. Wow ... it's nice to see there is still an active C&C Generals community. Anyway, i'm the co-leader of DI, and the guy that came up with the idea of this mod.

Please tell us something about your mod, how did it all start?

Zeke_Dlyoung: Deep Impact started out as European Conflict, due to a number of reasons, mainly the lack of time and manpower, we decided to fuse EC with our other mods GenX and Forgotten Fury and rename it to Deep Impact.

Anubis_theDark: Many years ago, i was part of the European Conflict mod, and when that one died, i asked to take it over and continue work on it. At the same time i was part of NLS and working with Zeke on his Generation X and Reborn mods. Since for both of us, time became more of a luxury due to real life issues, i suggested we merged all 3 mods into one and make it a near-future sci-fi mod with a full remake of the old factions. So after a few days of brainstorming and discussions we had a new project - Deep Impact. I worked on the concept art and code, and Zeke was as always the mastermind of models and textures. But a 2 man team can only do so much, before other issues bring delays.


What makes this mod special?

Zeke_Dlyoung: Unlike most ZH mods, that stick with USA, China and GLA, our mod is a total conversion mod, with completely new factions. Same as with GenX, this mod has a bigger focus on singleplayer, rather than multiplayer, and fun casual gameplay as opposed to intense PvP battles.

Anubis_theDark: The thing that makes this mod special is the same thing that makes NLS special - we don't care about politically correct stuff and we don't want to have yet another - REALISM MASTER RACE - mod. If we like an idea and we think it fits our story/gameplay we add it. But other than that, i believe that the whole faction design, art style, and even some gameplay elements would make this mod special.

How long will it be or was it in development?

Zeke_Dlyoung: If you include the time when it was still known as EC, about 10 years, starting at 2007. Deep Impact itself started in 2012.

Anubis_theDark: The mod's been in development for about 4 years, but with huge hiatuses due to both Zeke and me having our own lives. Though now we have a new slave ... i mean a new modeler and textures - MP - and he is one talented and dedicated dude, so we hope production will speed up. I can't give an exact time on how long it's gonna take for the first demo. People have to understand that we don't get payed for this stuff, we've been modding since 2003-2004 when ZH came out so we kinda reached a point of boredom, and we also have our lives to live.

Are there any problems between the AI and the Mod or is it working perfect?

Zeke_Dlyoung: AI is currently non-existent, as not all the units for the new factions have been added yet. We do keep Tank General around to use as a punching bag during testing, but that's about it.

Anubis_theDark: This mod changes pretty much everything about the old factions, and adds new gameplay mechanics so the old AI's wont work with it. We will try to work on new AIs but that's a problem we will solve once the factions are complete so we won't have to change the AI every time we decide to change or add a new mechanic.


How will the mod be supported in the future, what are your general plans for the future?

Zeke_Dlyoung: Of course we will offer support to anyone who is having issues with the mod, and will listen to comments about gameplay and stuff like that. As for future plans, we are currently working on the WEA Beta which will be the second release overall and will have the WEA and ADF as playable factions. After that will come the AC, and then the WLF releases.

Which factions will be playable? Do you have plans for some new ones?

Zeke_Dlyoung: As mentioned earlier this mod is a total conversion so all the factions are new. Will we be adding new factions after those factions, who knows? I guess we'll see when we even get there

Anubis_theDark: Our first release is planned to have 2 factions - the WEA (basically a xenofobic western europe) and the ADF (basically an asian empire). Once we will release that we plan to add 2 additional factions - or at least we dream about it - the AC (basically police drone state Murica) and WLF (basically junk rats).

How important is the community to you?

Zeke_Dlyoung: Having someone to talk to about your hobbies is always a huge motivation boost, so the community is very important to us. As long as people come to see our updates, we will continue working on them.

Anubis_theDark: As veterans of ZH modding, we had our love and hate relationships with the community. In general we love our community and we need their support and feedback. There is the occasional self-entitled brat that thinks we somehow owe him our time and resources in exchange for his interest, or the occasional fanboy of other mods that just feels the need to tell us how bad we are compared to his beloved mod, but other than that, we encourage our fans to speak their mind, give us constructive feedback and even suggestions. We have a plan for everything in our mod, but you never know how one idea could be just what we needed. One of the reasons EA managed to kill the C&C franchise is because they didn't listen to anyone but their retarded money hungry investors. So in a way we are for better or worse, for the time being, the future of C&C. Not we - the team behind DI, but we - the C&C modding community. In the absence of new games, we provide new options for the old ones.

As for our DI community - leave us feedback comments and suggestions. You have our Moddb page for that, you have our Facebook and SWR.forums pages as well. The more active and engaging you are, the more you encourage us to keep working on this project. Thank you for all the support, and just have fun gaming :)


What do you think, what is "Command & Conquer" supposed to be in the future?

Zeke_Dlyoung: To be honest I feel there is no hope for CnC at this point. EA has refined screwing over their fans into an art, and there are no signs of them stopping any time soon. That is not to say that the cnc fans are not completely blameless, EA merely follows the money, and the money says that gamers today enjoy their shitty games, so why would they change? #RealShit

Is there anything, that you want to tell the community?

Zeke_Dlyoung: Stop asking for release dates, it will be done when it's done, and continue to support our projects!

Anbis_theDark: Thanks for the interview and salute to all the readers of

DI Ogre Update Part 2

DI Ogre Update Part 2

News 7 comments

Hello everyone and welcome to part 2 of our Ogre Update series.

DI Ogre Update Part 1

DI Ogre Update Part 1

News 10 comments

Salutations everyone. We are still alive, all thanks to our new member: MP. He's been working hard, quickly learning the arts of modeling and texturing...

WEA Power Infantry Update

WEA Power Infantry Update

News 4 comments

Thank you for getting us to the top 100! Continue to support us :)

Ragnarok - Deep Impact Update 17

Ragnarok - Deep Impact Update 17

News 22 comments

It's that time of the year again. Don't forget to vote!

RSS Files
UAN Beta Patched No Launcher Version

UAN Beta Patched No Launcher Version

Demo 26 comments

UAN Beta + Patch with No Launcher. This version is for those who can't get the launcher to work, or those who simply want more control in running the...

UAN Beta Patch

UAN Beta Patch

Patch 24 comments

Patch for the UAN Beta. Requires the original UAN Beta to be played.

UAN Beta

UAN Beta

Demo 90 comments

This beta contains only one of the new playable factions the UAN.

Comments  (0 - 10 of 1,413)

By the way this is kind of off topic but how many kind of common doctrines existed in the RTS game?

So far I can see Turtle with heavy defense and long range unit (Rotr ECA, CoH Brit, Mental Omega Euro Alliance, Brood War Terran), Powerhouse with heavy tank and horde (RA2 Soviet, Generals China), Low Tech Guerrilla (GLA), High Tech Air Force and High Mobility ground force faction (RA2 Allies, Generals USA). I don't know if there is another one that I haven't found out. So far I have seen these 4 doctrines all over again.

The only unique one that I would considered as the fifth faction is YR Yuri as they rely on gimmick ability and weird tactic like mind control, magnetism, chaos gas, mutation, etc...

Reply Good karma Bad karma+1 vote

where have you been all my life?

Reply Good karma Bad karma+1 vote

This mod's dead huh..

Reply Good karma Bad karma-3 votes
Zeke_Dlyoung Creator

No half-assed leg pulling this time huh...

Reply Good karma+2 votes

Just as dead as the question about its release date... (giggles)

Reply Good karma Bad karma+4 votes

Commenting this from my own grave but..


Lol just pulling your leg admin please dont bury this half-assed comment xD

Reply Good karma Bad karma-3 votes

when this mode will release please? I mean Deep impact, don't tell me its canceled, I am still sad about generator x, don't kill this too before releasing it, not like generals 2 "the ea game" or generator x

Reply Good karma Bad karma+1 vote

The release date is delayed by a month every time someone asks.

Reply Good karma Bad karma+5 votes
Zeke_Dlyoung Creator

"when this mode will release please?"

When people finally realize that asking for release dates is rude and pointless and finally stop doing it. So, never.

Reply Good karma+5 votes

savage xd, u could just say "when we finish it" or a friendly aswer, but meh,
anyway, we ask because we are hyped, also it took long time, ""i know its hard to make a mod"" but we care about it, so we ask, u can just update it and say ((THIS MOD IS DEAD TOO))
u just act like u created a game, u r just a cocky, conceited
even big companies replay friendly,
anyway i dont need your mod, there are much better mods out there, see ya, enjoy replaying

Reply Good karma Bad karma0 votes
Zeke_Dlyoung Creator

wow a very fast replay xd
see ya bud after releasing a mod ;) gl ;p

Reply Good karma Bad karma+1 vote
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202 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 10/10

Just one Word:
Nice XD

Jan 6 2011 by Laevenx

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