Download C&C Shockwave here. It's really nice.

This mod includes a new .big file for Shockwave to run, as well as some updates to Challenge Mode (WIP). There's instructions for installing when you download. As of Update 6 (April 4), the Chaos Mod also requires the !Shw_Textures.gib file to run properly. Installation is as easy as copy and paste. Also, as of Update 7 (April 18), the Chaos Mod requires !ShwAudio.gib to be installed correctly as well. This is the last file that's going to be added, I promise.

For quick clarification, and to avoid confusion, SWR is aware of this mod and is cool with it. Obviously all the models, voices and stuff were made by them (or EA). Credit goes to them.

For those interested, here's a link to the beginnings of this mod with many screenshots of what to expect.

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RSS Articles

Remember last time when the entire ranking system was changed? Let's change it again.

Changes:

General:

  • Redid the entire ranking structure, again
  • There are 10 total ranks
  • Completely reworked all experience gains and requirements for structures and units
  • Reduced the amount of experience gained when destroying vehicles and infantry
  • Increased the amount of experience gained when destroying structures and base defenses
  • Infantry and vehicles require less experience to gain veterancy

The rework changes the priorities for targeting and unit spam. Feel free to spam lots of units. It will take a long time to rank up by only killing infantry and vehicles. Destroying structures gives far more exp, and allows you to rank up much faster.

Chinese Factions:

  • Reworked Hackers and Hacker Vans to work with the new experience system
  • Hacker Vans are now independent money generators that must deploy to bring in cash
  • Hacker Vans do not come with hackers, instead, you must deploy them via button
  • Changed the collection rates for Hackers
  • Hackers outside the Internet Center produce money slower than a Hacker Van
  • Hackers inside the Internet Center produce money far faster than a Hacker Van, and are more cost effective as a result
  • Hacker Vans can gain veterancy to increase the cash generated per tick
  • Added Dial-up sounds

Covert Officers:

  • Decreased the number of blinking light particles on Officer minefields, as they have 5 landmines per chunk, not 8
  • Officer minefields now self destruct after 2 minutes
  • This is to help performance, as each blinking light counts towards the particle cap

Salvage General:

  • War Truck damage decreased, from 90 to 70
  • War Truck range reduced, from 310 to 290
  • War Truck secondary damage radius decreased, from 25 to 15
  • War Truck anti-air weapon range decreased, from 500 to 400
  • War Truck speed reduced, from 50 to 45
  • Look, the War Truck was insanely good, okay. This is necessary.

Misc:

  • Added extra stuff that might be used later
  • Removed some old and unused code

Important:

This may be the last Chaos Mod update for some time. I am beginning some college/uni soon. I will be very busy focusing on my education. I polished off the things I wanted to with this update, and refined some major things that I meant to do long ago.

Thank you kindly for playing Chaos Mod. I do not plan on ending or discontinuing the mod. Things need to be put on hold, though. I can't give an accurate estimation for when the next update will be released. I may have more (or less) time to work on it once I get settled into classes.

Feel free to join the NLS Public Discord for a Chaos Mod related discussion channel. I'll probably still be active there. You can also find an Excel Spreadsheet with the exact details on all the rank and experience changes. Hope you like numbers.

Thanks for playing <3

Big Changes

Big Changes

News 6 comments

An article covering an important topic about monumental changes.

Update 30: Dynamic Gameplay

Update 30: Dynamic Gameplay

News 2 comments

Artillery is a dynamic gameplay unit that prevents you from camping. Advanced technology.

Update 29: Deconstruction

Update 29: Deconstruction

News

Greatest E-Sports mod gets updated again. High quality content for high quality players.

Update 28: Bulldozer Time

Update 28: Bulldozer Time

News 4 comments

Hope everyone had a good new year. It's time to enhance things once again.

RSS Files
Chaos Custom Mission 02

Chaos Custom Mission 02

Singleplayer Map

Requires update 29 or any update afterwards. Chaos returns in its true form.

Chaos Custom Mission 01

Chaos Custom Mission 01

Singleplayer Map 2 comments

Requires update 20 or any update after 20. The mod is focused around chaos and insanity. So naturally a stealth mission is what you'd expect.

SHW Chaos Mod Update 16 Challenge Fix | Outdated

SHW Chaos Mod Update 16 Challenge Fix | Outdated

Patch 12 comments

Guess who forgot that Challenge maps use different command sets? This guy.

SHW Chaos Mod: Update 11+ Map Pack

SHW Chaos Mod: Update 11+ Map Pack

Multiplayer Map 3 comments

This is for anyone running Update 11 or any update after. It includes a small number of maps with the new Tech Lab structure.

SHW Chaos Mod - Update 31

SHW Chaos Mod - Update 31

Full Version 59 comments

The C&C Shockwave Chaos mod is an 'enhancement' to Shockwave v1.201. Updated on April 23th, 2019. The end of the beginning, and the end of terrible ranking...

Comments  (0 - 10 of 495)
OhaahO
OhaahO

Splinterus, I found something interesting(maybe a bug or forgot to change it?) in the commandset of the GLA Salvage worker:
The GLA Demotrap is (unlike all other generals), in the normal and base defense commandset. Just look at this text

CommandSet Salv_GLAWorkerCommandSet
...
11 = Salv_Command_ConstructGLADemoTrap
...
End

CommandSet Salv_GLAWorkerBaseDefenseCommandSet
...
5 = Salv_Command_ConstructGLADemoTrap
...
End

Thank you for looking at it and maybe fixing it :)

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Dark_Tantibus
Dark_Tantibus

Heya if you can could you add the base USA, China and GLA in challengte mode, they have some cool toys

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Splinterus Creator
Splinterus

There's no more room to add generals to challenge mode.

Reply Good karma+2 votes
Zsombi
Zsombi

For some reason the game crashes with a general exceptional error on the Air challenge map using the Infantry General. does the game create a crash log somewhere?

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Guest
Guest

Is there any chance this mod could have the option to not have that obnoxious new menu music and the other weird menu interventions.
I was forced to uninstall it after I heard the menu music change into that weird trance music thing. I like the original ZH menu music here!

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Zsombi
Zsombi

Is there a way to skip a challenge in the sequence? I don't have mad micro skills so other than the Stealth gen. I can't beat the Demo with any other gen. ON "too easy", not to mention the rest. I like the challenges, but not the Demo map, I would like to skip that.

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Splinterus Creator
Splinterus

I'll try and look at changing some scripts per difficulty in the next week or two.

Reply Good karma+2 votes
lelenny
lelenny

Don’t you think the build times for the things produced at the gla’s special arms dealer should be reduced? The scimitar tanks take like a full minute to build and those artillery marauder things take even longer so I find myself barely using them. The virus tank build time is acceptable and the maus is too because it’s more of a mobile superweapon than anything.

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Splinterus Creator
Splinterus

Yeah, I'll add those to the list of things to do. Might have time on the weekends to plug away at a smaller update for that and challenges.

Reply Good karma+1 vote
lelenny
lelenny

thx

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Highest Rated (3 agree) 10/10

One of the best mods that I played. I love the variety of the generals that make every general feels unique

Jun 26 2018 by OhaahO

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