Download C&C Shockwave here. It's really nice.

This mod includes a new .big file for Shockwave to run, as well as some updates to Challenge Mode (WIP). There's instructions for installing when you download. As of Update 6 (April 4), the Chaos Mod also requires the !Shw_Textures.gib file to run properly. Installation is as easy as copy and paste. Also, as of Update 7 (April 18), the Chaos Mod requires !ShwAudio.gib to be installed correctly as well. This is the last file that's going to be added, I promise.

For quick clarification, and to avoid confusion, SWR is aware of this mod and is cool with it. Obviously all the models, voices and stuff were made by them (or EA). Credit goes to them.

For those interested, here's a link to the beginnings of this mod with many screenshots of what to expect.

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RSS Articles

Welcome to the random September update. Let's get to it:


  • Decreased the health of that special power unit only available on Command Trucks
  • Added Wilhelm screams
  • Replaced the shell map music with something a bit more Red

USA Factions:

  • Tomahawks become Fuel Air Tomahawks after purchasing the MOAB upgrade
  • Trump Tower hp reduced from 20,000 to 10,000
  • Trump Tower shroud clearing range reduced from 1337 to 800
  • Trump Tower BuildTime increased from 90 seconds to 180 seconds
  • Trump Tower produces less cash because it was insane originally
  • M198 Artillery now benefits from Advanced Training upgrade
  • M198 Artillery now requires more exp to gain ranks
  • M198 Artillery reloads a touch slower and the damage radius is just a tad smaller
  • USA Vanilla Paladin cost reduced from $1400 to $1200
  • Heavy Infantry cost reduced to $1,000. BuildTime increased to 25 seconds

Armor General:

  • Added Tomahawks
  • Coastal Battery power requirement reduced from 7 to 5
  • Coastal Battery BuildTime reduced from 45 to 35 seconds
  • Armor Generals Vulcan defense gun now only fires upon infantry
  • Frenzy ability on Mammoth tanks give 50% more damage, range and rate of fire, instead of 35%
  • Mammoth tanks no longer have to reload, like the Guardian Defense Turret
  • Fixed a multiplayer mismatch that would happen when the Command Truck was built

China Tank:

  • Ramjet Tank Hunter cost increased from $375 to $400. Build time slightly increased
  • Ramjet Tank Hunter damage decreased by 5; to 60. Damage radius reduced from 3 to 1. Reload increased from 1000ms to 1500ms
  • Slightly increased the cost of nearly all tanks from Tank General
  • Kirov and Golem tank armor refined. Slightly weaker

China Infantry/Tank/Flamethrowers:

  • Conscript machine gun nerfed; Damage from 2.0 to 1.5. DamageType changed from SMALL_ARMS to GATTLING
  • Conscript cost increased from $250 to $500
  • Conscript BuildTime increased from 5.0 to 10.0
  • Decreased China GP Flamethrower unit weapon damage

China Scumbag Artillery General:

  • Flying Submarine weapon range reduced from 650 to 500

GLA Factions:

  • Reduced Leech Tank armor slightly. It takes more damage from armor piercing types now, and slightly more from infantry-based missiles
  • Halved the damage of Buggy rockets once upgraded to the mega ammo capacity
  • Maus health decreased from 3,000 to 2,000. Minimum range slightly increased
  • Maus moved from the Black Market/Scrapyard to the GLA Advanced War Factory. Build limit is 3
  • Karl Gerat is now the MEGA MAN CANNON. It fires terrorists anywhere on the map
  • Mega Man Cannon aka Karl Gerat now properly reveals itself like a superweaon
  • New GLA Advanced War Factory for higher tier garbage!
  • The tunnel doesn't work
  • Requires a Palace OR Command Bus to build
  • New GLA unit; Mortar Marauder from the Advanced War Factory
  • Fires thicc mortar shells over medium ranges
  • Model by eagle-dan or -=E.A.G.L.E.=- Give him love.
  • New GLA unit; King Cobra from the Advanced War Factory
  • Fires rockets at vehicles for extreme damage
  • With upgrades and scrap, it can kill a Golem Tank in 2 shots
  • Model by eagle-dan or -=E.A.G.L.E.=- Give him love
  • Added a Windmill power plant that's also a base defense
  • It uses renewable wind energy to blast units away
  • It's weird
Update 24: Let's Burn!

Update 24: Let's Burn!

News 2 comments

It's back with more stuff. The only way out is to use the crash button.

Update 23: Panzer Vor!

Update 23: Panzer Vor!

News 1 comment

I said it was done, but is it ever really truly done?

Update 22: The End is Nigh

Update 22: The End is Nigh

News 7 comments

What's that on the horizon? Is it a plane? A train? No! It's a forklift!

Update 21: Command Tonks

Update 21: Command Tonks

News 1 comment

Drive me closer, I want to hit them with my command tank!

RSS Files
Chaos Custom Mission 01

Chaos Custom Mission 01

Singleplayer Map 2 comments

Requires update 20 or any update after 20. The mod is focused around chaos and insanity. So naturally a stealth mission is what you'd expect.

SHW Chaos Mod Update 16 Challenge Fix | Outdated

SHW Chaos Mod Update 16 Challenge Fix | Outdated

Patch 12 comments

Guess who forgot that Challenge maps use different command sets? This guy.

SHW Chaos Mod: Update 11+ Map Pack

SHW Chaos Mod: Update 11+ Map Pack

Multiplayer Map 3 comments

This is for anyone running Update 11 or any update after. It includes a small number of maps with the new Tech Lab structure.

SHW Chaos Mod - Update 25

SHW Chaos Mod - Update 25

Full Version 44 comments

The C&C Shockwave Chaos mod is an 'enhancement' to Shockwave v1.201. Updated on September 18th, 2018. Excuse me, Waiter, there's balance in my chaos.

Comments  (0 - 10 of 372)

For those who can't play or didn't know how to access the campaign in this mod you can download a modified campaign.ini for this mod.

To install this simply put it on Your Shockwave Chaos Folder/Data/Ini

Reply Good karma Bad karma+1 vote

Mod is awesome as always. Only problem I have is not being able to mass-buy drone upgrades for different USA vehicles, and the missing microwave attack-guard-stop icons.

Reply Good karma Bad karma+1 vote

With the microwave, it is a little problem with the refer of the commandset, about the other vehicles, it should be in their files...

Reply Good karma Bad karma+1 vote

Dude plz make trainer...

I seach for it but can't find

Reply Good karma Bad karma0 votes

is campaign playable for this mod ?

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Splinterus Creator

Yep. There's a 3 mission mini-campaign after each mini-game. They take place after their respective campaigns in Zero Hour.

Reply Good karma+1 vote

Hello I'm new here, can anyone tell me can I install two mod at a time, example, i allready installed Rise Of The Reds Mod, can i install this mod without uninstall the ROTR mod? anyone please tell me...

Reply Good karma Bad karma+1 vote

You could try using Zero Hour Mod Manager (google it up), that should work.

Alternatively (and what I did), if HDD space is no concern for you, you can make multiple folders of C&C and just paste/install mods in there and make a shortcut on your desktop. Currently running this, Rise of the Reds, Contra, Tiberian Dawn Redux and Zero Hour Enhanced. Good luck!

Reply Good karma Bad karma+1 vote

Thank you...

Reply Good karma Bad karma0 votes

And remember: this mod is a-mod-of-a-mod that requires C&C Shockwave to be installed prior, to work at all. So Download C&C Shockwave first to play this mod :)

Reply Good karma Bad karma+1 vote
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