In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.

The mod is being remade, and most of the current information will be outdated on the new release.

There is currently no estimated release date for the new version, but the previous ones are still playable.


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Greetings, everyone, and welcome to our sixth blog! This will be a very short update to announce the opening of our Discord server! On it you will find some new RWII content, get announcements, and get to talk with the devs, it will also host Age of Sword & Sorcery content, and a few mystery side projects I myself have been working on, so definitely join if you’re interested in RWII and AoS&S.


We’ve been noticeably quiet as of late, unfortunately Reus and myself have been a little busy; We have been developing RWII in small increments, but things are going very slowly at the moment so here’s what I have been thinking: Since we’re busy, we will need some fresh blood to help develop the mod. We need sceners, especially. We’ll also take on coders, and writers, so if you’re interested send me a DM on ModDB, or join our Discord server and tell us you’re interested in helping us out.


A sneak peak at something I’ve been working on

Czenik

Uniforms of the Czesnik forces; From left to right: Volksgarde, Officer, Infantry



This has been Archie Duke, and I hope to be talking to you fellows again in the foreseeable future, so stay tuned!

Regards,

The Red Wars II Team

Development Blog #5 - Sargoth Republic

Development Blog #5 - Sargoth Republic

News 13 comments

In this development blog we'll be talking about the Sargoth Republic from the upcoming Red Wars II.

Development Blog #4 - People’s Republic of the Khergits

Development Blog #4 - People’s Republic of the Khergits

News 20 comments

In this development blog we'll be talking about the People’s Republic of the Khergits from the upcoming Red Wars II.

Development Blog #3 - United Federation of the Vaegirs

Development Blog #3 - United Federation of the Vaegirs

News 28 comments

In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News 28 comments

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

RSS Files
Smoki's The Red Wars 1.6

Smoki's The Red Wars 1.6

Full Version 92 comments

Made by Sssssmoki! "Its The Red Wars 1.6 with a few changes to make it a bit more stable and playable until The Red Wars 2 is released. So far the changes...

The Red Wars 1.6

The Red Wars 1.6

Full Version 133 comments

Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!

The Red Wars 1.9

The Red Wars 1.9

Full Version 226 comments

More fixes, a few additions. See the article for more information.

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 30 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 30 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

Post comment Comments  (0 - 10 of 2,778)
Guest
Guest

Can somebody tell me why my mouse cursor is invincible?

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Blood-iron-Europe
Blood-iron-Europe

It's a glitch with the game's custom cursor. You have to go into the mod files and replace it with a copy of the vanilla cursor, if memory serves.

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Yojim
Yojim

how do i download it

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Guest
Guest

Select a file in "Files" section and you should have red button saying download.

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DIggeZeno
DIggeZeno

know the mod is dead but abyone knows how to trigger revolutions?

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Blood-iron-Europe
Blood-iron-Europe

I think you have to find a claimant for that nation in another country. Check in the castles of major cities, you should be able to find somebody there.

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Blood-iron-Europe
Blood-iron-Europe

I figured I should tell you all about what happened to this mod. For those who don't know, the mod was abandoned a long time ago. The update teased in those last few articles was released on some discord server, but was only about halfway finished. They asked anyone else to finish what they started, but nobody else took up the torch. Snow in the East is a mod set in a similar setting (IRL WW2 instead of WW2-era Calradia), and it's been released recently, so there's hope for that.

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Mustfly
Mustfly

1.6 or 1.9?

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Guest
Guest

I recommend version 1.9.

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Atlas201
Atlas201

Does anyone know how to fix the error Invisible cursor?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

you will have to copy the textures folder from vanila (native) to the red wars module replacing the red wars textures. I hope I have helped anything, ask in the faceboock group Mount and Blade Brasil that will help you there, but so far I was one of the few that I could help with this problem.











vai ter que copiar á pasta textures do vanila (native) para o modulo do red wars substituindo o textures do red wars. Espero ter ajudado qualquer coisa pergunta no grupo de faceboock Mount and Blade Brasil que lá irão te ajudar, mas até agora fui um dos poucos que pude ajudar com esse problema.

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