In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.

The mod is being remade, and most of the current information will be outdated on the new release.

There is currently no estimated release date for the new version, but the previous ones are still playable.


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The Red Wars Logo 2 Metallic


Greetings, everyone, and welcome to our fifth development blog for Red Wars 2. In this blog we will be showcasing the Sargoth Republic. We will be going over the faction's lore, playstyle, troops, and more.

The far north would not escape Calradia's troubles. Plagued by a cold puppet government, a rebellious citizenry, and foreign invasion, the Sargoth Republic struggles to maintain its existence as the continent's only democracy. Abandoned oil rigs and empty seas dot the once bustling northern coast. Across the western ocean, the Balion Commonwealth and its allies work to support the Nords' independence from the ever-expanding forces of communism and fascism. However, in their quest to maintain an ideological foothold in Calradia, Commonwealth leaders remain blind to the plight of the Nordic people.

Nord Uniforms

Sargoth uniforms.



Nordland is harsh and devoid of many key natural resources, historically relying on trade for much-needed food and raw materials. These troubled times have cut nearly every land trade route the Nords have. The Commonwealth, while loaded with military hardware, will not spare much else. Unwilling or unable to supply the Nords with the resources necessary for survival, Commonwealth ships arrive at the port city of Kulumberg to a chorus of mass protest from starving Nords. These ships rarely contain anything beyond finished military hardware. The sight of Nordic soldiers equipped with cutting edge technology as the world around them descends into squalor fills the urban people with rage. These angry citizens are often recruited into radical parties promising change and revolution. Often these groups will field partisan militias, roaming the Nordic lands; destroying infrastructure in the name of revolution and preying on all those they deem ideologically impure.

The massive industrial farms that once dominated the rural landscape have since been abandoned or burned, either by partisans or foreign invaders. Rocky soil, blistering cold, and outdated equipment make agriculture different. Most is done by village communities, who produce little surplus for urban centers.

NordPromo

Sargoth soldiers.



Army, Power & Politics

The Nords field a small, professional army, equipped with advanced weaponry supplied by Commonwealth trade ships. The Nordic Defense Force is known for countering superior numbers with raw offensive firepower. Its infantry makes good use of foreign rocket launchers and machine guns to annihilate those who would overwhelm their position. The average Nord soldier is hardened by constant warfare with his countrymen and foreign invaders; those lost are generally replaced by village dwellers eager to escape poverty.

Nord Troop Tree


Puppeted by foreign powers, the Republic is run by a well-meaning but weak parliament. Most parliamentarians are Balion sympathizers, puppets, or weak radicals. The Republic has signed a series of rather one-sided treaties with its Western allies; while these treaties compromise Nordic independence and free trade, they provide the Republic with much-needed military support, without which the Nords certainly would have been victims of their expanding neighbors. The military, primarily led by Balionese generals, is able to act more or less independently of the Republican parliament. The frontiers are dominated by ambitious military leaders, cautiously regarded by village elders and prominent townsfolk, and openly despised by the urban working class.


In our next blog, we will talk about the Rhodoks.

Regards,

the Red Wars team.

Development Blog #4 - People’s Republic of the Khergits

Development Blog #4 - People’s Republic of the Khergits

News 20 comments

In this development blog we'll be talking about the People’s Republic of the Khergits from the upcoming Red Wars II.

Development Blog #3 - United Federation of the Vaegirs

Development Blog #3 - United Federation of the Vaegirs

News 71 comments

In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News 29 comments

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

Development Blog #1 - Red Wars 2

Development Blog #1 - Red Wars 2

News 21 comments

In this development blog we'll be talking about the current state of the mod, our progress on the 2.0 version, and more.

RSS Files
Smoki's The Red Wars 1.6

Smoki's The Red Wars 1.6

Full Version 24 comments

Made by Sssssmoki! "Its The Red Wars 1.6 with a few changes to make it a bit more stable and playable until The Red Wars 2 is released. So far the changes...

The Red Wars 1.6

The Red Wars 1.6

Full Version 134 comments

Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!

The Red Wars 1.9

The Red Wars 1.9

Full Version 214 comments

More fixes, a few additions. See the article for more information.

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 30 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 30 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

Comments  (0 - 10 of 2,738)
Sistro
Sistro

I wonder, are dreadnaughts or at least steam boats gonna be present in the mod? Maybe even just as props replacing the normal sailboats shown in the pictures of the harbor

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Sigiswulf
Sigiswulf

Should I play 1.6 or 1.9?

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Archie_Duke Creator
Archie_Duke

1.9 is the newest, but 1.6 seems to be the most stable and liked.

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aleksasrb
aleksasrb

Sieg Hail!

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KaptainCnucklz
KaptainCnucklz

*Heil
If you're gonna be an edgelord, do it right.

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loulou76100
loulou76100

You can't even spell it correctly you sick ****

Reply Good karma Bad karma+7 votes
Jordan964
Jordan964

This has probably been asked time and time again, but is there any word of a potential release window???

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notoriousnostalgia
notoriousnostalgia

You guys got a discord?

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commissar197
commissar197

Which version had the most White Vaegir content in it? I remember specifically being able to at least rescue and recruit some from prisons and bounty hunters or bandits, and even being able to upgrade them abit, in 1.9 and the new 1.6 update I can only find White Vaegirs in peasant outfits and they can't be upgraded at all.

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commissar197
commissar197

Nvm, I hadn't been selecting the 1.9 version, which is the one I wanted.
But gosh there really is alot less bandits in 1.9 then 1.6, kinda makes it boring.

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has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014 by Mr.Nuke

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