In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.
If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.
The mod is being remade, and most of the current information will be outdated on the new release.
There is currently no estimated release date for the new version, but the previous ones are still playable.
Greetings, everyone, and welcome to our sixth blog! This will be a very short update to announce the opening of our Discord server! On it you will find some new RWII content, get announcements, and get to talk with the devs, it will also host Age of Sword & Sorcery content, and a few mystery side projects I myself have been working on, so definitely join if you’re interested in RWII and AoS&S.
We’ve been noticeably quiet as of late, unfortunately Reus and myself have been a little busy; We have been developing RWII in small increments, but things are going very slowly at the moment so here’s what I have been thinking: Since we’re busy, we will need some fresh blood to help develop the mod. We need sceners, especially. We’ll also take on coders, and writers, so if you’re interested send me a DM on ModDB, or join our Discord server and tell us you’re interested in helping us out.
A sneak peak at something I’ve been working on
Uniforms of the Czesnik forces; From left to right: Volksgarde, Officer, Infantry
This has been Archie Duke, and I hope to be talking to you fellows again in the foreseeable future, so stay tuned!
The Red Wars II Team
In this development blog we'll be talking about the Sargoth Republic from the upcoming Red Wars II.
In this development blog we'll be talking about the People’s Republic of the Khergits from the upcoming Red Wars II.
In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.
In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.
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Made by Sssssmoki! "Its The Red Wars 1.6 with a few changes to make it a bit more stable and playable until The Red Wars 2 is released. So far the changes...
Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!
More fixes, a few additions. See the article for more information.
fixed some things, added a few things
adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...
Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.
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know the mod is dead but abyone knows how to trigger revolutions?
I figured I should tell you all about what happened to this mod. For those who don't know, the mod was abandoned a long time ago. The update teased in those last few articles was released on some discord server, but was only about halfway finished. They asked anyone else to finish what they started, but nobody else took up the torch. Snow in the East is a mod set in a similar setting (IRL WW2 instead of WW2-era Calradia), and it's been released recently, so there's hope for that.
1.6 or 1.9?
I recommend version 1.9.
Does anyone know how to fix the error Invisible cursor?
you will have to copy the textures folder from vanila (native) to the red wars module replacing the red wars textures. I hope I have helped anything, ask in the faceboock group Mount and Blade Brasil that will help you there, but so far I was one of the few that I could help with this problem.
vai ter que copiar á pasta textures do vanila (native) para o modulo do red wars substituindo o textures do red wars. Espero ter ajudado qualquer coisa pergunta no grupo de faceboock Mount and Blade Brasil que lá irão te ajudar, mas até agora fui um dos poucos que pude ajudar com esse problema.
Some small villages I go are glitched. Trees buildings and bushes are floating on air in the map making some quests unachievable.
This mod is really cool. There are many things that need improvement.
1. International diplomacy option should be added. Let's make various agreements like in Litdum mod.
2. Banners should be more beautiful. Many banners have been added, but these are not that high quality and do not reflect the history.
3. Character names should be changed. They use their native names.
4. More WW2 weapons should be added. While there are even guns from 1915, there are no guns from 1939-45.
5. Cities and Castles should be more detailed. Many castles don't even have walls. This breaks our resistance and we lose the castle we took very easily. Cities, on the other hand, can be enlarged a little more.
Why dont you add maching gun?
I need a tank
yes, for tiananmen square 1989 purposes 8)
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