In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.

The mod is being remade, and most of the current information will be outdated on the new release.

There is currently no estimated release date for the new version, but the previous ones are still playable.


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Greetings, everyone, and welcome to our sixth blog! This will be a very short update to announce the opening of our Discord server! On it you will find some new RWII content, get announcements, and get to talk with the devs, it will also host Age of Sword & Sorcery content, and a few mystery side projects I myself have been working on, so definitely join if you’re interested in RWII and AoS&S.


We’ve been noticeably quiet as of late, unfortunately Reus and myself have been a little busy; We have been developing RWII in small increments, but things are going very slowly at the moment so here’s what I have been thinking: Since we’re busy, we will need some fresh blood to help develop the mod. We need sceners, especially. We’ll also take on coders, and writers, so if you’re interested send me a DM on ModDB, or join our Discord server and tell us you’re interested in helping us out.


A sneak peak at something I’ve been working on

Czenik

Uniforms of the Czesnik forces; From left to right: Volksgarde, Officer, Infantry



This has been Archie Duke, and I hope to be talking to you fellows again in the foreseeable future, so stay tuned!

Regards,

The Red Wars II Team

Development Blog #5 - Sargoth Republic

Development Blog #5 - Sargoth Republic

News 12 comments

In this development blog we'll be talking about the Sargoth Republic from the upcoming Red Wars II.

Development Blog #4 - People’s Republic of the Khergits

Development Blog #4 - People’s Republic of the Khergits

News 26 comments

In this development blog we'll be talking about the People’s Republic of the Khergits from the upcoming Red Wars II.

Development Blog #3 - United Federation of the Vaegirs

Development Blog #3 - United Federation of the Vaegirs

News 75 comments

In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News 30 comments

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

RSS Files
Smoki's The Red Wars 1.6

Smoki's The Red Wars 1.6

Full Version 59 comments

Made by Sssssmoki! "Its The Red Wars 1.6 with a few changes to make it a bit more stable and playable until The Red Wars 2 is released. So far the changes...

The Red Wars 1.6

The Red Wars 1.6

Full Version 134 comments

Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!

The Red Wars 1.9

The Red Wars 1.9

Full Version 219 comments

More fixes, a few additions. See the article for more information.

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 30 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 30 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

Comments  (0 - 10 of 2,768)
UnonOkamiBlood
UnonOkamiBlood

Does anyone else see there mouse when they play, this is a good mod and I really wanna play it without any drawbacks

Reply Good karma Bad karma+2 votes
Guest
Guest

That usually happens if you alt tab out and back into the game. At least that's what happens with me. If that doesn't help try playing in Fullscreen or if you are, play in Windowed and see what works.

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Operculenazy28
Operculenazy28

I do have the same problem, and nothing works

Reply Good karma Bad karma+1 vote
Corporal_Goat_Kid
Corporal_Goat_Kid

I found a glitch where aiming with a pistol while crouching makes you look like your shooting straight upwards. It only effects the animation though.

Reply Good karma Bad karma+1 vote
TheTowateke
TheTowateke

When I fire a rifle it zooms into my face and there's just my characters glasses floating there

Reply Good karma Bad karma+1 vote
Arab_Knight
Arab_Knight

could you add the Libyan revolutionaries like the lion of desert move
i think it will be awesome :)

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notoriousnostalgia
notoriousnostalgia

You guys have a discord server?

Reply Good karma Bad karma+6 votes
Guest
Guest

Uhm, hello. I enjoyed your mod a lot, but there is one problem, the latest file doesn't have khergit interiors, which makes khergits impossible to invade without any cheat. How do I fix that ?

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Corbul
Corbul

I second this: when I tried entering the "castles" in Khergit towns, the game crashed.

Reply Good karma Bad karma+2 votes
Guest
Guest

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Highest Rated (44 agree) 10/10

has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014 by Mr.Nuke

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