In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.

The mod is being remade, and most of the current information will be outdated on the new release.

There is currently no estimated release date for the new version, but the previous ones are still playable.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

The Red Wars Logo 2 Metallic


Greetings, everyone, and welcome to our third development blog for the new Red Wars 2. In this blog we will be showcasing the People’s Republic of the Khergits. We will be going over the faction's lore, playstyle, troops, and more.

The Red Khergit horde sweeps across the steppes, much as their ancestors did in the early days. Spurred forth by promises of a better future they fight the last remnants of the Vaegir Empire in a highly mobile war of supremacy. The Khergits will serve the Communist cause, even if it means soaking the entirety of Calradia with blood, even sacrificing entire generations at the altar of ideology; their zeal and fervour knows no limits, even the Vaegirs seek to reign in their eastern comrades, but for now they are happy to let them rampage across Swadia and the Sarrinian desert, but fear that their Anarchic form of communism may spread throughout the Vaegir populace.

2 0 khergit outfits

Khergit uniforms.



Army, Power & Politics

The Khergits field a army of poorly equipped and poorly armed soldiers, their strength is in numbers and their melee infantry, colloquially known as the "Greatswords", and being steppe nomads they also field a high amount of mediocre cavalry to act as a shock and awe vanguard, but the Khergits are best not caught in a defensive position, as their forces cannot withstand a sustained assault from ranged units.

2 0 khergit troop tree


The Khergit form of communism is one where a hierarchy dominates, but anarchy reigns; A leadership class of warlords dominates the army, and the army dominates the peasants, and all are beholden to the Chairman and his elite political class. The political elite constantly fan the flames of anarchy, lawlessness and revolution to ensure that political opposition from moderates is suppressed through mob rule, and those from the old Imperial intelligencia can be eliminated by the Khergit elite’s personal paramilitary organizations with approval from the peasantry.

Their military is controlled by a kabal of revolutionary warlords, each with their own vast private army at their beck and call, and these warlords are always willing to serve the Chairman and his circle of elites. These warlords each have their own motivation, some serve out of ideological purity, others have more nefarious reasons, but avarice overrides all motivations at the end of the day, and in this political climate there's always opportunity to acquire material wealth through a wide variety of means.

2 0 khergits weapons

Unique Khergit melee weapons.



In the next blog we will be showcasing the cornered Nords in the north. Stay tuned.

Regards,

the Red Wars team.

Development Blog #3 - United Federation of the Vaegirs

Development Blog #3 - United Federation of the Vaegirs

News 70 comments

In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News 29 comments

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

Development Blog #1 - Red Wars 2

Development Blog #1 - Red Wars 2

News 21 comments

In this development blog we'll be talking about the current state of the mod, our progress on the 2.0 version, and more.

The Future of Red Wars

The Future of Red Wars

News 26 comments

Hey, boys. Just a quick update on the current state on the mod and what I have planned for the future. I have some things that I felt needed to be addressed...

RSS Files
The Red Wars 1.9

The Red Wars 1.9

Full Version 181 comments

More fixes, a few additions. See the article for more information.

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 30 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 30 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

The Red Wars 1.7 (Blood & Steel)

The Red Wars 1.7 (Blood & Steel)

Demo 28 comments

This is the module system and source code that includes changes making the mod fit into the Blood and Steel universe. Blood and steel not required!

The Red Wars 1.7

The Red Wars 1.7

Demo 48 comments

This is the unfinished version of the 1.7 module system, install like any other war band mod. Ideally for modders. Does not include changes made for Blood...

Comments  (0 - 10 of 2,591)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

WendigoTheDrunk
WendigoTheDrunk

Made an account to say the mod is amazing but I REALLY want to know what is going on with it.

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

nema03
nema03

What is happening with the mod?

Reply Good karma Bad karma+3 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Smiggley
Smiggley

Hi,again, I'm fairly new to this mod. I encountered a problem where I had to turn HDR on. If not, everything would go blue. Anyone have a fix?

Reply Good karma Bad karma+1 vote
LorDric Creator
LorDric

Lol you still using my old version, I truely expected better of you you have the talent so I'm guessing its a finding the time issue

Reply Good karma+2 votes
Mr.Nuke Creator
Mr.Nuke

Don't be like that man, I'm sure Reus is working on it. If you're still interested in working on Red Wars, I'm sure Reus. wouldn't mind having you on the team.

Reply Good karma+1 vote
SHASUI
SHASUI

So, is the new version of the mod in progress, or is there some internal problem with it?

Reply Good karma Bad karma+1 vote
FriendlySeaRaider
FriendlySeaRaider

still waiting....

Reply Good karma Bad karma+4 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Mount & Blade: Warband
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.6

395 votes submitted.

You Say

-

Ratings closed.

Highest Rated (43 agree) 10/10

has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014 by Mr.Nuke

Style
Genre
Role Playing
Theme
War
Players
Single Player
Embed Buttons
Link to The Red Wars by selecting a button and using the embed code provided more...
The Red Wars
Statistics
Last Update
Watchers
1,351 members
Addons
1
Files
18
Articles
24
Reviews
214