In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.

The mod is being remade, and most of the current information will be outdated on the new release.

There is currently no estimated release date for the new version, but the previous ones are still playable.


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Greetings, everyone, and welcome to our sixth blog! This will be a very short update to announce the opening of our Discord server! On it you will find some new RWII content, get announcements, and get to talk with the devs, it will also host Age of Sword & Sorcery content, and a few mystery side projects I myself have been working on, so definitely join if you’re interested in RWII and AoS&S.


We’ve been noticeably quiet as of late, unfortunately Reus and myself have been a little busy; We have been developing RWII in small increments, but things are going very slowly at the moment so here’s what I have been thinking: Since we’re busy, we will need some fresh blood to help develop the mod. We need sceners, especially. We’ll also take on coders, and writers, so if you’re interested send me a DM on ModDB, or join our Discord server and tell us you’re interested in helping us out.


A sneak peak at something I’ve been working on

Czenik

Uniforms of the Czesnik forces; From left to right: Volksgarde, Officer, Infantry



This has been Archie Duke, and I hope to be talking to you fellows again in the foreseeable future, so stay tuned!

Regards,

The Red Wars II Team

Development Blog #5 - Sargoth Republic

Development Blog #5 - Sargoth Republic

News 13 comments

In this development blog we'll be talking about the Sargoth Republic from the upcoming Red Wars II.

Development Blog #4 - People’s Republic of the Khergits

Development Blog #4 - People’s Republic of the Khergits

News 20 comments

In this development blog we'll be talking about the People’s Republic of the Khergits from the upcoming Red Wars II.

Development Blog #3 - United Federation of the Vaegirs

Development Blog #3 - United Federation of the Vaegirs

News 28 comments

In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News 28 comments

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

RSS Files
Smoki's The Red Wars 1.6

Smoki's The Red Wars 1.6

Full Version 92 comments

Made by Sssssmoki! "Its The Red Wars 1.6 with a few changes to make it a bit more stable and playable until The Red Wars 2 is released. So far the changes...

The Red Wars 1.6

The Red Wars 1.6

Full Version 133 comments

Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!

The Red Wars 1.9

The Red Wars 1.9

Full Version 226 comments

More fixes, a few additions. See the article for more information.

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 30 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 30 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

Post comment Comments  (40 - 50 of 2,779)
parkmallbaby
parkmallbaby - - 181 comments

Which is the most stable mod? I tried smoki's 1.6 and I crashed to desktop. I had to switch my warband to 1.158 and still the same. There's also towns I could not access because rocks and trees are floating.

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sambob
sambob - - 382 comments

Think you need a more up-to-date version of Warband.

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parkmallbaby
parkmallbaby - - 181 comments

Thanks. I'll try 1.174.(Edit) Still getting mixing textures/mesh texts when I start the game.

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Wenawenalosmab
Wenawenalosmab - - 5 comments

hey,buen mod me gusta mucho pero ahi un error...cuando asalto una ciudad mis tropas no pasan...como si hubiera una pared que los impide pasar...pero me encanta el mod :D

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Sub47
Sub47 - - 17 comments

No updates on Red Wars 2 release date?

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kaboompaws
kaboompaws - - 1 comments

so for some reason everytime i play this mod the cursor is gone from the screen.
so i just blindly search my way to click anything. can anybody help me on that?
it happens with all version (smoki's 1.6 and 1.9 version)

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SGWinter
SGWinter - - 40 comments

Do what colchris23 said and you can replace the cursor file with the one from native

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colchris23
colchris23 - - 22 comments

Go to the textures folder and delete the cursor.dds file

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Tiffbean2000
Tiffbean2000 - - 3 comments

is just me or is the same music track playing endlessly?

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sambob
sambob - - 382 comments

Go to 'Options' and shut off the music. I always do.

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