In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.

The mod is being remade, and most of the current information will be outdated on the new release.

There is currently no estimated release date for the new version, but the previous ones are still playable.


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Greetings, everyone, and welcome to our sixth blog! This will be a very short update to announce the opening of our Discord server! On it you will find some new RWII content, get announcements, and get to talk with the devs, it will also host Age of Sword & Sorcery content, and a few mystery side projects I myself have been working on, so definitely join if you’re interested in RWII and AoS&S.


We’ve been noticeably quiet as of late, unfortunately Reus and myself have been a little busy; We have been developing RWII in small increments, but things are going very slowly at the moment so here’s what I have been thinking: Since we’re busy, we will need some fresh blood to help develop the mod. We need sceners, especially. We’ll also take on coders, and writers, so if you’re interested send me a DM on ModDB, or join our Discord server and tell us you’re interested in helping us out.


A sneak peak at something I’ve been working on

Czenik

Uniforms of the Czesnik forces; From left to right: Volksgarde, Officer, Infantry



This has been Archie Duke, and I hope to be talking to you fellows again in the foreseeable future, so stay tuned!

Regards,

The Red Wars II Team

Development Blog #5 - Sargoth Republic

Development Blog #5 - Sargoth Republic

News 13 comments

In this development blog we'll be talking about the Sargoth Republic from the upcoming Red Wars II.

Development Blog #4 - People’s Republic of the Khergits

Development Blog #4 - People’s Republic of the Khergits

News 20 comments

In this development blog we'll be talking about the People’s Republic of the Khergits from the upcoming Red Wars II.

Development Blog #3 - United Federation of the Vaegirs

Development Blog #3 - United Federation of the Vaegirs

News 28 comments

In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News 28 comments

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

RSS Files
Smoki's The Red Wars 1.6

Smoki's The Red Wars 1.6

Full Version 92 comments

Made by Sssssmoki! "Its The Red Wars 1.6 with a few changes to make it a bit more stable and playable until The Red Wars 2 is released. So far the changes...

The Red Wars 1.6

The Red Wars 1.6

Full Version 133 comments

Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!

The Red Wars 1.9

The Red Wars 1.9

Full Version 226 comments

More fixes, a few additions. See the article for more information.

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 30 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 30 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

Post comment Comments  (30 - 40 of 2,779)
Andrea_Vallaheim
Andrea_Vallaheim - - 1 comments

Hi! i'm trying to play this mod, but i have a little problem. When i'm on the menu screen my cursor disappears. Does anyone know why? or at least how to fix it?

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Lord.Ulfsark
Lord.Ulfsark - - 45 comments

Hello!
If that happens try going into your "Warband\Modules\The Red Wars" directory then go into the Textures folder and delete the cursor.dds file.
This should revert cursor to default!

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Guest
Guest - - 693,826 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 693,826 comments

In smoki version Rhodok Snipers dont have Rifle stats, literally 0, they are useless

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sk4ever
sk4ever - - 102 comments

Demo came out guys

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sambob
sambob - - 382 comments

What are you referring to?

Reply Good karma Bad karma+3 votes
Archie_Duke Creator
Archie_Duke - - 857 comments

I threw a DL link to RWII on my Warband modding Discord.

Reply Good karma+7 votes
Mr.Nuke Creator
Mr.Nuke - - 996 comments

glad this is still being worked on :)

Reply Good karma+5 votes
lProfessorCat
lProfessorCat - - 4 comments

I'm sure you have heard this plenty of times, but the features we need are: minimap, battle continuation. Maybe even soldier sliding :^)

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Guest
Guest - - 693,826 comments

Sieging Halmar (with Smoki's The Red Wars 1.6) results in a CTD due to a missing "khergit_office" mesh.

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Lord.Ulfsark
Lord.Ulfsark - - 45 comments

The Red Wars 1.88
Smoki's 1.6 its a lot of trouble.

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