In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.
If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.
The mod is being remade, and most of the current information will be outdated on the new release.
There is currently no estimated release date for the new version, but the previous ones are still playable.

Greetings, everyone, and welcome to our sixth blog! This will be a very short update to announce the opening of our Discord server! On it you will find some new RWII content, get announcements, and get to talk with the devs, it will also host Age of Sword & Sorcery content, and a few mystery side projects I myself have been working on, so definitely join if you’re interested in RWII and AoS&S.
We’ve been noticeably quiet as of late, unfortunately Reus and myself have been a little busy; We have been developing RWII in small increments, but things are going very slowly at the moment so here’s what I have been thinking: Since we’re busy, we will need some fresh blood to help develop the mod. We need sceners, especially. We’ll also take on coders, and writers, so if you’re interested send me a DM on ModDB, or join our Discord server and tell us you’re interested in helping us out.
A sneak peak at something I’ve been working on

Uniforms of the Czesnik forces; From left to right: Volksgarde, Officer, Infantry
This has been Archie Duke, and I hope to be talking to you fellows again in the foreseeable future, so stay tuned!
Regards,
The Red Wars II Team
In this development blog we'll be talking about the Sargoth Republic from the upcoming Red Wars II.
In this development blog we'll be talking about the People’s Republic of the Khergits from the upcoming Red Wars II.
In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.
In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.
Made by Sssssmoki! "Its The Red Wars 1.6 with a few changes to make it a bit more stable and playable until The Red Wars 2 is released. So far the changes...
Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!
More fixes, a few additions. See the article for more information.
adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...
Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.
So I checked the Discord, and I have bad news and good news. The bad news is that the devs have "pulled the plug" in their words, there are no more updates. Good news is, the demo and source code (March 2020 was when it was posted) is on the Discord under downloads. So head over there, and if you're a good enough modder, you can download it and pick up where they left off.
One day it will be brought back. just got to wait for the right person to do so
is it just me or does the same music track repeat endlessly over and over again
bonjour le problème des grenades ne sera jamais résolu ?
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So I take it that this mod is dead yet again?
Unfortunately, yes, one of the dev, LorDric has passed away.
Oh no.. No wonder then
Any updates?
Hi! i'm trying to play this mod, but i have a little problem. When i'm on the menu screen my cursor disappears. Does anyone know why? or at least how to fix it?
Hello!
If that happens try going into your "Warband\Modules\The Red Wars" directory then go into the Textures folder and delete the cursor.dds file.
This should revert cursor to default!
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