Experience Aliens: Colonial Marines how it should have been when it first released. This heavily balanced and thoroughly play-tested mod is built for exciting, suspenseful and most importantly, fun gameplay.
Xenomorphs have seen the most improvements, with fixes to their behaviour and core mechanics to make them truly terrifying foes, dramatically shifting the tone of the entire campaign.
This state of the bad-ass art modification for Aliens: Colonial Marines reworks, reprograms and rebalances xenomorph AI, human AI, weapon mechanics, ballistics, animations, shaders, particles, decals, lighting, and engine features to get the best out of the game possible. This is truly the ultimate Aliens gaming experience!
If you would like to see the full list of changes included in the latest version of the mod, you can check out the changelog by clicking here.
This project is a work in progress and will be expanded and improved over time to try and refine the game even further to an enjoyable experience. We're open to suggestions and feedback to help shape the future iterations of the mod!
If you would like to thank TemplarGFX for the Aliens: Colonial Marines Overhaul and help support future updates, you can now donate to James through PayPal. Donations aren't expected, but they are greatly appreciated!
V6 has taken quite a bit longer than I expected however the improvements that come with it are well worth the time they have taken to balance out. I plan to do one more run of bug testing and fixes before finalising the release. Head over to the steam forums if you would like to help out!
Version 6 is a from-the-ground-up update, redoing almost everything using the knowledge I gained from building versions one through five. Below is a short overview of the features in V6
The stars of the show in V6 are the Xeno Soldiers who are quite challenging, unpredictable and at times a bit scary as they scurry about and try and outflank you. You can never be quite sure where most of them are going to come from, making the motion tracker critical to survival in many areas.
The other star is your Marine allies. While the story will always be the story, their increased usefulness in combat along with them preferring you to take lead will lead you to actually wanting them there at times, which is an achievement lol. They also have a tendency to use grenades in certain situations, which can be very helpful and entertaining
Journalist Lewis White interviewed me just before Christmas and released an Article with Eurogamer that gives you a bit of an insight into me and the mod, if your interested head here to have a read :
A typo found in the INI file after all this time appears to be one of the major causes for terrible AI mechanics in the game. Thankfully typo's are easy...
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Xenomorph Soldiers maximum speed and acceleration has been reduced, however their Health has been increased to compensate. No other Xenomorph types are...
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Highest Rated (7 agree) 10/10
For the first time the game got my heart pumping. While the story still sucks, you did the unthinkable. The game is FUN... Thank you. Thank you so much.
Apr 8 2016 by Gypsyraccoon