Experience Aliens: Colonial Marines how it should have been when it first released. This heavily balanced and thoroughly play-tested mod is built for exciting, suspenseful and most importantly, fun gameplay.

Xenomorphs have seen the most improvements, with fixes to their behaviour and core mechanics to make them truly terrifying foes, dramatically shifting the tone of the entire campaign.

This state of the bad-ass art modification for Aliens: Colonial Marines reworks, reprograms and rebalances xenomorph AI, human AI, weapon mechanics, ballistics, animations, shaders, particles, decals, lighting, and engine features to get the best out of the game possible. This is truly the ultimate Aliens gaming experience!

If you would like to see the full list of changes included in the latest version of the mod, you can check out the changelog by clicking here.

This project is a work in progress and will be expanded and improved over time to try and refine the game even further to an enjoyable experience. We're open to suggestions and feedback to help shape the future iterations of the mod!

If you would like to thank TemplarGFX for the Aliens: Colonial Marines Overhaul and help support future updates, you can now donate to James through PayPal. Donations aren't expected, but they are greatly appreciated!

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Hello

V6 has taken quite a bit longer than I expected however the improvements that come with it are well worth the time they have taken to balance out. I plan to do one more run of bug testing and fixes before finalising the release. Head over to the steam forums if you would like to help out!


Version 6 is a from-the-ground-up update, redoing almost everything using the knowledge I gained from building versions one through five. Below is a short overview of the features in V6

  • Improved graphical quality and engine setting upgrades to max things out
  • Ingame graphic options now set custom graphics settings for easy setup on any system
  • Greatly improved lighting and shadow quality
  • Highest level of detail settings for particle effects re-enabled
  • Long lasting dead bodies, explosion/burn marks, acid/blood splashes and bullet holes
  • Increased fog/steam/smoke effects
  • Louder ambient sound effects
  • More frequent Marine/Merc chatter
  • Stronger sound occlusion by walls/doors
  • Mercenary AI rebalanced to be fight at a distance and be less aggressive
  • Marine AI rebalanced to better help the player and keep Xenos at a distance
  • Xeno Soldiers rebalanced to be strong, more evasive, aggressive and use the surroundings more
  • Xeno Spitters rebalanced to be tankier but slower, and prefer sticking with other Xenos
  • Xeno Lurkers rebalanced to be stronger, tougher and much more aggressive
  • Xeno Boilers rebalanced to be harder to sneak past
  • Xeno Facehuggers rebalanced to make them a challenge, but beatable
  • Xeno Crusher rebalanced to be more dynamic and less predictable
  • Xeno Raven rebalanced to add more challenge to the Powerloader fight
  • Xeno Queen rebalanced to be more dangerous, faster and less predictable
  • All Weapons rebalanced from V5 to balance with the new Xeno difficulty
  • Smart Gun may now spawn at large ammo dumps on any campaign mission
  • Ammo rebalanced so the player needs to conserve or diversify
  • Friendly fire damage from various sources greatly reduced


The stars of the show in V6 are the Xeno Soldiers who are quite challenging, unpredictable and at times a bit scary as they scurry about and try and outflank you. You can never be quite sure where most of them are going to come from, making the motion tracker critical to survival in many areas.

The other star is your Marine allies. While the story will always be the story, their increased usefulness in combat along with them preferring you to take lead will lead you to actually wanting them there at times, which is an achievement lol. They also have a tendency to use grenades in certain situations, which can be very helpful and entertaining


Journalist Lewis White interviewed me just before Christmas and released an Article with Eurogamer that gives you a bit of an insight into me and the mod, if your interested head here to have a read :
Eurogamer.net


ThisNthaT - Manual Installation

ThisNthaT - Manual Installation

News 3 comments

More great how-to's from ThisNthaT! This time, manual installation for those so inclined.

The biggest BUG in the game is just one letter long

The biggest BUG in the game is just one letter long

News 61 comments

A typo found in the INI file after all this time appears to be one of the major causes for terrible AI mechanics in the game. Thankfully typo's are easy...

Graphical Quality with and without Reshade

Graphical Quality with and without Reshade

News 7 comments

Some examples of the difference in image and lighting quality using an updated version of Reshade.

TemplarGFX ACM Overhaul V5 - Complete Changelog

TemplarGFX ACM Overhaul V5 - Complete Changelog

Feature 15 comments

Here is a full list of all the changes added in TemplarGFX's ACM Overhaul V5.

RSS Files
TemplarGFX's ACM Overhaul V5 - Game Over Man!

TemplarGFX's ACM Overhaul V5 - Game Over Man!

Full Version 191 comments

Version 5 is finally here, adding new graphical overhauls to all levels plus reworks and fixes to a number of other features.

TemplarGFX's ACM Overhaul V4.5 -  Mini Update

TemplarGFX's ACM Overhaul V4.5 - Mini Update

Patch 73 comments

This "Mini" update brings game-play changes and bug fixes to balance the game out a little (hopefully). Ally AI is the Highlight of the show here!

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

TemplarGFX's ACM Overhaul V4 - Hadley's Hope

Full Version 102 comments

Version 4 Improved installation, better Xeno balance, better weapon balance, more MP support and Hadley's Hope! Big thanks to Jonny Thunder for the installer...

TemplarGFX's ACM Overhaul V3

TemplarGFX's ACM Overhaul V3

Full Version 80 comments

"The Risk Always Lives" A big update to the everything! 7 difficulty options for all types of players! Completely custom built easy-to-use installer by...

Addon - Slower, Tougher Soldier Xeno's (V2)

Addon - Slower, Tougher Soldier Xeno's (V2)

Patch

Xenomorph Soldiers maximum speed and acceleration has been reduced, however their Health has been increased to compensate. No other Xenomorph types are...

TemplarGFX's ACM Overhaul V2

TemplarGFX's ACM Overhaul V2

Full Version 47 comments

Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importanly...

Comments  (0 - 10 of 871)
Guest
Guest

I'm not sure if it's the same for everyone or if it's just a problem with the base game (haven't played the game before without the mod), but my game keeps crashing on mission 2 after you make it out of the hive and begin fighting more Weyland Yutani guns-for-hire (the hive being the first time you find facehuggers).

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TheSpoons313
TheSpoons313

Are you running the base game or the mod?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

tyrantkyng
tyrantkyng

Everyone go here and help test out v6:

Steamcommunity.com

I would recommend reporting bugs here to TheSpoons313 or on the steam forum linked.

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TheSpoons313
TheSpoons313

Cheers bud :D

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tyrantkyng
tyrantkyng

I like it so far, but can you ask the mod-maker what files I need to edit to make it so Xeno's are slower, weaker & do less damage? I know that makes me sound like a puss, but I have terrible eye sight and it makes it difficult to spot and track the xeno's, especially in dark areas. They just do WAY too much damage on Easy and should probably take less damage as well. I am not bad at the game and keep getting easily swarmed by Xeno's on Easy and can't get past the first level without way too many restarts. Thx

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TheSpoons313
TheSpoons313

I can request Templar to make a patch to make them weaker and slower to help you out bud. He makes patches to increase them, so this is possible.

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tyrantkyng
tyrantkyng

I would appreciate it so much, man! My dad had glaucoma and it's hereditary, so makes it super difficult to play some games, but I love this mod so.... Tell him I will have his babies if he can make this patch this for me (even though I am a dude) lol.

Taking the xenos (and Weyland soldiers if they are modified as well) down to 1/3 their current health and 1/3 damage would be perfect I think. So it would give me/anybody else that has problems and/or plays Bug Hunt solo a better chance to survive.

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TheSpoons313
TheSpoons313

Hi, Templar has just confirmed that he can make you a patch no problem!

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TheSpoons313
TheSpoons313

No probs, my late grandfather had the same, so it's in my bloodline too. i'll let you know when Templar replies to me.

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Highest Rated (7 agree) 10/10

For the first time the game got my heart pumping. While the story still sucks, you did the unthinkable. The game is FUN... Thank you. Thank you so much.

Apr 8 2016 by Gypsyraccoon

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