Introduction

SWAT 4: The Stetchkov Syndicate is a fantastic, albeit flawed game. I have played this game for many years in co-op and have always been irritated at all of the bugs and glitches present. Originally, my project was going to be focused on making the game into a simple mod to make the game more realistic and maybe become used by police officers for training. Instead, this became one of the largest, if not the largest, and most expansive mod for SWAT 4.

Features

The following is a non-exhaustive list of features. There are plenty more, but you can take a look at the README file for a full list.

  • Over 40 new pieces of equipment, including equipment cut from the original game, suppressed versions of the original weapons, grenade and wedge 3-packs, and new equipment entirely. There's more than twice as many types of ammo from the original game. Weapons are categorized by family (Assault Rifles, Submachine Guns, etc) in the interface, so as to be easy to select.
  • ...and it's more realistic equipment, too. Less lethal equipment is truly less lethal, not non-lethal. Tasers can kill the elderly and drug users, or those in poor health. Beanbags can break bones and fatally injure at close range. Bullets can realistically ricochet off of surfaces. Ceramic-plate armor breaks and degrades as more bullet holes punch into it. Lightsticks can be tossed across the room, or simply dropped at your feet, much like SWAT 3. Everything you pack contributes to Weight and Bulk. Weight, how heavy your equipment is, reduces your movement speed. Bulk, how large your equipment is, reduces your interaction, weapon changing, and reload speeds. Too much stuff, and you won't be able to play.
  • The original SWAT 4 and Stetchkov Syndicate campaigns, combined into one. There is a refined unlocks system, designed to make the campaign more enjoyable to play.
  • A second campaign. The new Extra Missions campaign will be adding cut missions, newly created missions, and curated custom levels with scripted encounters, new blueprints, and custom voice acting.
  • All Missions Campaign. In an All Missions campaign, you can load all of the missions from your hard drive (including custom missions) and play them through in singleplayer, with the AI.
  • Permadeath Modes. When creating a campaign, you can turn on Permadeath for either yourself or your squad members. With AI Permadeath, when your squad members become incapacitated, they are out of the fight for good. With Player Permadeath, if you die, your campaign is over.
  • Campaign CO-OP. Help your friends complete their campaign. As you complete missions together, more equipment becomes unlocked, just like in singleplayer.
  • Ironsights. Hitting the Zoom key will switch to fully 3D ironsights for improved accuracy. This feature can be disabled however, for the original game's zoom function. (Weapons with a scope will use that instead of ironsights)
  • Overhauled AI. The officer AI is much more deadly and efficient now. There are a number of new commands that can be issued to them, including Leader Throw and Clear, which allows you to be the one to throw the grenade of your choice. Or Search and Secure, which orders the officers to restrain civilians and collect evidence in an area around the player. Civilians restrained by officers are reported to TOC. Suspects have been altered too and given distinct personalities. Insane suspects for example will shoot at hostages without hesitation. Suspects may shoot at the player while fleeing from them. Lastly, hostages have been altered too, and may choose to give up easier when witnessing someone else become tased or pepper-sprayed.
  • Order your squad through your voice. A cut feature from the game, you can order your AI squad members using an attached microphone and the Microsoft Speech Recognition API. Instead of navigating an interface to find the breaching command you want, just say "Breach, Bang, and Clear."
  • Altered door mechanics. Doors can be breached with any shotgun, however the effectiveness depends upon which shotgun is taken (the M870 Breaching will always breach 100% of the time) and what ammo is taken. Broken doors can be closed, and wedged. Doors can be locked by the player by using the toolkit on the doorknob. Doors can be checked if they're locked using the melee key. Some doors may have traps on them, which may force you to take alternate routes.
  • Side Objectives. Some levels may have drug evidence on them, which may be collected for additional points. On some levels, incapacitated civilians may bleed out and die, which may penalize your score slightly.
  • Multiplayer Improvements. There is a totally overhauled and deep admin system, with more than just a simple administrator password. Chatting now displays the name of the room that the message was given in. Snipers work in multiplayer and can be controlled to shoot by the leader of a team. There is now a "Not Ready" button which makes you unready. There are new types of votes that can be held, and at the end of a round, the menu will display the next map name.
  • Quality of Life changes. You can now change your FOV with an FOV slider. Mission dispatches can be disabled. Most modern resolutions are supported without bugs. The crosshairs can be disabled. Whenever anything important occurs, like a penalty or an objective completion, the player is notified of it. Your stats in singleplayer are tracked and visible from the Campaign screen. Maps on the Host Game menu can be filtered. There are simply too many minor things to list here.
  • Bugs fixed. Over 100 lines of dialogue which never played in the original game due to bugs or missing content have been restored. And that's just the tip of the iceberg. Most of the bugs that were fixed were from the expansion, which was quickly rushed out the door.




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Greetings operators!

If you're reading this message, know that I am alive and well. Work on the mod has been slow, on account of some new developments that have come to light.

First, let's talk about something which I've been wanting to get off my chest for a while. Have you heard of this game?

Ready or Not is the spiritual successor of the SWAT franchise, and aims to bring the old-school tactical elements that made SWAT 3 and SWAT 4 great, to modern hardware and gaming. The highly anticipated game focuses primarily on CO-OP and singleplayer, much like SWAT4, and has some pretty incredible attention to detail.

I'm proud to announce that I will be working with Void Interactive on bringing this game to life, with the same sort of sensibilities and approach that made Elite Force great. Together with the game's art director, we will be hosting a Reddit AMA about that game on June 13th. You can find out more information about that here: Reddit.com

If you're looking for more information on Ready or Not, check out the official website here: Voidinteractive.net

You can also check out the official Discord server here: Discord.gg

So what does this mean for the mod?

I think Elite Force in general is starting to get to a place where I'm running out of space for features. While I would like to continue to add high-quality improvements to the game, there's only so much that the engine allows me to do. v7 may likely be the last full version of the mod, patches nonwithstanding. However, I do intend to release a bunch of tutorials about modding the game, so that other people can take up the mantle and develop their own mods. In addition, the Elite Force source code is open, free and available for anyone to use.

We ran into some technical issues in v7 and we couldn't implement Brettzie's M4A1 without animation issues. So, we will have to remove it and use the old M4A1 model instead. However, to compensate, we will be adding a FAL to the game:

This lightweight, yet bulky weapon will prove to be a favorite in Elite Force for its incredible stopping power...provided you can manage its recoil and unwieldiness in close quarters.

Stay frosty, folks. There will be a beta of v7 soon, and a release possibly in the next month or two.

Alpha Testing v7

Alpha Testing v7

News 9 comments

We have begun testing the next major iteration, v7.

Official Servers!

Official Servers!

News 19 comments

We've reached our Patreon goal and SWAT: Elite Force official servers are here!

Elite Force 2018

Elite Force 2018

News 14 comments

A look into the past and the future of the mod, for the new year.

Top 100!

Top 100!

News 6 comments

Elite Force has made it to Moddb's Top 100 mods of 2017! Help bring us to that top spot!

Add file RSS Files
SWAT: Elite Force v6x -> v6.4 Upgrade

SWAT: Elite Force v6x -> v6.4 Upgrade

Patch 62 comments

Use this to upgrade a v6 (or higher) installation to the latest patch, v6.4.

SWAT: Elite Force v5x -> v6 Upgrade.

SWAT: Elite Force v5x -> v6 Upgrade.

Patch 9 comments

Use this to convert an older version of the mod (v5, v5.1, v5.2, or v5.3) to the latest base version, v6.

SWAT: Elite Force v6

SWAT: Elite Force v6

Full Version 11 comments

The latest base version of SWAT: Elite Force. Use this if you are installing the mod for the first time.

SWAT: Elite Force v6x -> v6.3 Upgrade

SWAT: Elite Force v6x -> v6.3 Upgrade

Patch 7 comments

This is an outdated patch. Please use the latest patch.

SWAT: Elite Force v6x -> v6.2 Upgrade

SWAT: Elite Force v6x -> v6.2 Upgrade

Patch 4 comments

This is an outdated patch. Please use the latest patch.

SWAT: Elite Force v6 -> v6.1 Upgrade

SWAT: Elite Force v6 -> v6.1 Upgrade

Patch 10 comments

This is an outdated patch. Please use the latest patch.

Comments  (0 - 10 of 1,359)
bluewario
bluewario

7.0 coming out sooooon

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Guest
Guest

I love the mod, just one thing though: can't seem to find the normal grenade launcher nor the new one added in the mod. Did they get removed or am I missing something?

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Guest
Guest

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TrungHo
TrungHo

So the ballistic shield is a no-go? :(

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Argeomer
Argeomer

it's awesome to see a Swat 4 community still standing :) Continue the good work, modders! :D

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Guest
Guest

Are there plans to add any more maps? If not, no worries, I understand making maps would be difficult.

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baddude1337
baddude1337

There are a wealth of maps available through the mega map pack. You can even play them all in one long career:

Moddb.com

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Guest
Guest

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brokentr22
brokentr22

It is a great mod but It doesnt have briefings.How can I enable briefings to show up like in the original one ?

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brokentr22
brokentr22

OK I managed it :D It was simple tho.Briefing is available just for the ''SWAT 4 + Expansion Packs'' career mode.It is not available for the ''all maps''etc...

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SWAT 4: The Stetchkov Syndicate
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Highest Rated (7 agree) 10/10

Nice features. traps and stuff. it makes swat 4 harder.

Sep 3 2016 by lato190

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