SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator.

Add file Report SWAT: Elite Force v6x -> v6.4 Upgrade
Filename
SEFv6-to-6.4.zip
Category
Patch
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eezstreet
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17.17mb (18,007,639 bytes)
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46,419 (66 today)
MD5 Hash
b33e7f7435c769c781a93d8ead6d43dd
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Description

Use this to upgrade a v6 (or higher) installation to the latest patch, v6.4.

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SWAT: Elite Force v6x -> v6.4 Upgrade
Comments  (0 - 50 of 83)
bluewario
bluewario

Ric Flair wooooooooo!

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Guest
Guest

SWAT Build Number: 34688

Access Violation caused General protection fault!

History: ASwatPawn::execInitNativeAnimationSystemForPawn <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitNativeAnimationSystemForPawn' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitAnimationForCurrentMesh' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.OnMeshChanged' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.OnMeshChanged' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.SwitchToMesh' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAICharacter.InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.Internal_InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.Archetype.InitializeSpawned' OBJ='Hospital_Terrorist_SEF'] <- UObject::CallFunction [SCRIPT='SwatGame.Spawner.SpawnArchetype' OBJ='EnemySpawner5'] <- UObject::CallFunction [SCRIPT='SwatGame.SpawningManager.DoSpawning' OBJ='SpawningManager0'] <- UObject::ProcessEvent [Function SwatGame.SwatGameInfo.PostBeginPlay() on SwatGameInfo SP-Hospital.SwatGameInfo0] <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

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Guest
Guest

Does this fix the issues with 6.2 of trying to punch a non compliant individual near a door? It seems to be a glitch that cannot distinguish between a punch or trying to check the door for lock status.

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eezstreet Author
eezstreet

It is better than it was before but it can still happen. v7 will introduce a key to turn special melee interactions off.

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Guest
Guest

Is anyone else feeling like the C4 deployment is slow as well as using the toolkit on door locks or bomb cases? Also, is the AI supposed to be able to shoot through doors and kill you before you get it open? Thanks for any help.

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eezstreet Author
eezstreet

C2 deployment depends on your bulk. At 50% bulk, it is the same speed as vanilla SWAT 4. Anything below that is faster, anything above that is slower. For more information, check out the charts on this page: Swat-4.wikia.com

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Guest
Guest

eezstreet i have question

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eezstreet Author
eezstreet

Ok, what is your question?

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aaguy
aaguy

Will the tactical reload in the next update have one bullet in the chamber? As in, will the ammo counter for the M4 be 31/30 and the Glock 19 16/15 if a tactical reload is used? Shotguns are exempt from this mechanic because there is no external magazine.

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eezstreet Author
eezstreet

I haven't implemented such a feature yet. But I am definitely considering it.

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aaguy
aaguy

I would also like it if I can do a tactical reload even if I start out with a full magazine.

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legowaw
legowaw

Do I need to reinstall the mod because I edited some of the files or do i have to reedit the files again if I want certain things, Also will I need to restart my career because of this patch ?

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Guest
Guest

Hi!

I have a strange bug, my toolit disappeared. No matter how I equip myself, no matter which loadout I choose, neither me nor the ai teamates can pick locks or disable bombs. It suddenly stopped working at the mision where you have to disable 4 bombs in a decrepit building (forgot the name, sorry).

I uptated the mod, with no result.

Do you know how to fix this?

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TheCannibalPony
TheCannibalPony

Hi!

I have a strange bug, my toolit disappeared. No matter how I equip myself, no matter which loadout I choose, neither me nor the ai teamates can pick locks or disable bombs. It suddenly stopped working at the mision where you have to disable 4 bombs in a decrepit building (forgot the name, sorry).

I uptated the mod, with no result.

Do you know how to fix this?

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eezstreet Author
eezstreet

Delete your DynamicLoadout.ini in SEF/System and replace it with this one: Raw.githubusercontent.com

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TheCannibalPony
TheCannibalPony

It worked! Thanks!

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Guest
Guest

My first person hands and arm texture and the textures of the SWAT Officers when heavy armor is equipped isn't rendering. How can I fix this?

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eezstreet Author
eezstreet

Reinstall the game and the mod. Something got screwed up in the installation.

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TwilighT1
TwilighT1

Nice mod!

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Guest
Guest

For those having trouble installing it (i.e. "system cannot find file specified"), do this:

uninstall the entire game (most notably GOG buyers).

Reinstall it in the programX86 folder.

Then extract the RAR file directly into the SWAT 4 folder.

It should work after that.

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Guest
Guest

Eezstreet you made this game worth 100 times its price! Keep up the awesome work!!

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Guest
Guest

I dont know if this is the base game or the mod, but im hoping someone here will know how to fix this. Most of the squad commands in the game just dont register, they will go incompleted or my squad will ignore them. Say if i say fall in, this might happen: lead says"Gold......element....element....gold.......gold......gold fall in, ill take point......gold....element.....gold, fall in on me." Squad finally responds"on your six"

this happens with EVERY command in the game, i have to issue it like 10 times before they respond, which makes breaching more than one door at the same time such a chore

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Guest
Guest

Check settings for commands. Depending on what you use, you might have to click which command you want, release rightclick for what command you want, etc.

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Guest
Guest

Hi... I need all previous versions first or just need the v6 ?

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eezstreet Author
eezstreet

You only need v6.

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Guest
Guest

eezstreet: awesome work on this mod. My friends and I are getting much mileage out of this game and are anxiously awaiting the next update. 1) We were discussing, recently, the possibility of having a melee "kick", such as kicking in doors (sort of an explosive entrance, I guess, like, a battering-ram?). It may not be possible in the game,such as it is, but we were thinking along the lines of Postal-2 with its door-kick (kick melee). 2) I also experienced a stuck AI teammate in A-Bomb Nightclub; I sent him into a stall to retrieve drugs/evidence (on commode) and he got stuck. Not a huge deal since I was at the end of the mission, but, just letting you know. Thanks again for all the hard work!!!!

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eezstreet Author
eezstreet

1. I need animations to do this.

2. Thanks for the information, I will look into it.

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autoGUMI
autoGUMI

It would be cool if we have ballistic mask for v7.0 update ;)

Anyway I having a problem when I and my AI teammates deployed a lightstick. I forgot what map is but the lightstick sometime get drowned on floor.

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Jeffery_55
Jeffery_55

There's a lag/bug when you order AI officers to check for tracks.
When you ordering, game will lag a bit, and when AI responding, game also lag a bit.

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Jeffery_55
Jeffery_55

Hey,

Just an kind advice. You could add more helmet options for the next update, such like gas masks, instead of only one helmet.

Especially when you trow a cs gas, your character will also be affected for a period of time. There should be a helmet/mask option to protect you from getting the gas effect.

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Jeffery_55
Jeffery_55

Also, I just have another new idea.

You might add the night vision, just like the one that original TSS has.
And, you might add an option to carry extra ammo packs. Which will be more realistic.
Last thing, the animation of check for tracks, you could change it to something else more realistic, instead of the same animation as check for lock.

Also, when you order AI arrest suspect, you will say"move and clear" which doesn't match your order.

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eezstreet Author
eezstreet

You should probably play through the campaign all the way through, because everything you've suggested (night vision, gas masks, etc) are all in the game already, you just have to unlock them.

I used Move and Clear audio for the Search and Secure and Restrain All since it made the most sense.

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TwilighT1
TwilighT1

Is there an approximate release date of v7?

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eezstreet Author
eezstreet

Not yet.

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Pingas12
Pingas12

I am very confused on how to install the mod, where is SwatEd.bat? I don't have it.

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Guest
Guest

I've installed the 6.4 upgrade, but when i equip the suppressed m4 or g36 it doesnt show a weapon, just the hands, the not suppressed m4 or g36 works normally.

Do i need a reinstall or is there a fix?

Nick

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eezstreet Author
eezstreet

Hi! You may need to reinstall the mod, it sounds like some data may be corrupted.

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Pingas12
Pingas12

I have a SwatEd.exe in the System file in the main game, so I'm not sure if the .bat version of it is supposed to come with the mod or I'm just missing files.

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eezstreet Author
eezstreet

1. You don't need the SwatEd.bat, per se. It's for development purposes.

2. Make sure you install the v6 version first, and then the v6.4 patch on top of that.

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Pingas12
Pingas12

Thank you so much.

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Pingas12
Pingas12

I can't run the batch file, what should I do now?

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eezstreet Author
eezstreet

It should tell you why it can't run. What does it say?

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Pingas12
Pingas12

Nevermind, I got it to work.

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Guest
Guest

i have been enjoying this mod for the past three weeks and im now about to start the diamond heist mission and i try to open SEF and i get and error reading

SWAT Build Number: 6.4

Can't find 'ini:Engine.Engine.GameEngine' in configuration file

what happened? going to try to reinstall the mod, the vanilla game opens fine :/

BUT I DONT LIKE VANILLA!! HELP!

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eezstreet Author
eezstreet

Hi, something might have become corrupted. If you back up the following files (if they exist):

SEF/System/Campaign.ini,
SEF/System/Swat4x.ini,
SEF/System/SwatGuiState.ini,
SEF/System/User.ini

and then reinstall the mod, it should run fine. If that works, you can put your backed up files back in, and it will restore your campaign progression and saved settings. If that DOESN'T work, try reinstalling the game and installing the mod again. I'm not sure why it would fail on you after playing it for a bit, though.

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Guest
Guest

Hi just wanted to ask. Is there a way to install this mod and keep the briefing/dispatch menu? I quite enjoyed them and found them immersive.

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Guest
Guest

Sry my bad. Dont mind this question. It just doesnt show when i play all missions. All good.

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Guest
Guest

Whenever I place the SEF folder in the swat 4 directory, it says "Could not find SWAT 4 data." It's definitely the right directory, please help!

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eezstreet Author
eezstreet

Make sure that you place the whole SEF folder inside of the SWAT 4 folder. That is, you should have a Content, ContentExpansion, and an SEF folder, all side by side. Check the Tutorials section on how to install the mod.

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