SWAT: Elite Force is a massive overhaul of SWAT 4: The Stetchkov Syndicate, making it into a more realistic tactical police simulator.

Add file Report SWAT: Elite Force v6
Filename
SEFv6.zip
Category
Full Version
Uploader
eezstreet
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Size
230.64mb (241,847,591 bytes)
Downloads
25,848 (14 today)
MD5 Hash
52e8194a12116ac6a1756c76311e4a17
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Description

The latest base version of SWAT: Elite Force. Use this if you are installing the mod for the first time.

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SWAT: Elite Force v6
Comments
TheRenegadist
TheRenegadist

Amazing work, guys! Can't wait to give it a whirl!

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FoxFort
FoxFort

Great job, thanks !!!

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GookHank
GookHank

Hey, I just wanted to congratulate (forgive my spelling if wrong) on this update. I think it is the best one yet. I have one question though, do you ever plan on implementing bullet wound and bleeding into the game? I think it would make it so much better. Again, great job on the mod and keep up the great work!

Edit: Is it ok if I make YouTube videos using the SEF mod?

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eezstreet Author
eezstreet

Go for it!

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UnicornioSalchicha
UnicornioSalchicha

History: ULinkerLoad<<FName [(LinkerLoad Transient.LinkerLoad129 689833))] <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject [(Core.Class SwatGame.SwatGameEngine NULL)] <- UObject::StaticLoadClass <- InitEngine" FIX THIS ERROR PLEASE

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Guest
Guest

gracias el juego funciona bien Dios los bendiga

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valentinorossi
valentinorossi

Hi great mod ever for swat 4 tss,just one thing. can you make the first person gun model is same like the third person ? because in the third person view the gun itself has different and more tactical look than the first person view

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Guest
Guest

SWAT Build Number: 34688

Access Violation caused General protection fault!

History: ASwatPawn::execInitNativeAnimationSystemForPawn <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitNativeAnimationSystemForPawn' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitAnimationForCurrentMesh' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.OnMeshChanged' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.OnMeshChanged' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.SwitchToMesh' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAICharacter.InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.Internal_InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.Archetype.InitializeSpawned' OBJ='Hospital_Terrorist_SEF'] <- UObject::CallFunction [SCRIPT='SwatGame.Spawner.SpawnArchetype' OBJ='EnemySpawner5'] <- UObject::CallFunction [SCRIPT='SwatGame.SpawningManager.DoSpawning' OBJ='SpawningManager0'] <- UObject::ProcessEvent [Function SwatGame.SwatGameInfo.PostBeginPlay() on SwatGameInfo SP-Hospital.SwatGameInfo0] <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

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Chester1994
Chester1994

Minor thing: The S10 Gas MaskĀ“s icon is the same as the respirator in the protection menu, when it has its own icon in the "unlocked equipment" window in the briefing menu.

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Guest
Guest

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Guest
Guest

I try doing everything the way I'm supposed to but I get this error msg:

It would seem as though you've made a grave error!
You copied the *contents* of the SEF folder from the ZIP archive and overwrote y
our original game's content with SEF, when you needed to copy the folder itself!

You'll most likely need to reinstall your game. Make sure that you copy the fold
er next time, not the contents of the folder. You should have at least three fol
ders: Content, ContentExpansion, and SEF, in your SWAT 4 directory.
Press any key to continue . . .

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Chuckus
Chuckus

Glad I checked this. They should include a readme with the archive that explains this.

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