Raven Shield is a tactical shooter with realistic properties. Raven Shield moved forwards, adapting various features absent in previous versions. These included the ability to see one's weapon while in first-person view, many new weapons and upgrades (including larger magazines and sights), and a redesigned multiplayer.
It is about an elite team called Rainbow Six specializing in anti-terrorist activities. They were deployed to counter a Neo-Facist groups bent on doing major attacks on South American oil interests and European financial institutions. The game features over 60 different weapons and gadgets, as well as different camos and uniforms. There are two official expansion packs, Athena Sword and Iron Wrath, as well as multiple user made expansions and multiplayer mods.

Athena Sword

Athena Sword is the first expansion for the PC version of Raven Shield. Athena Sword expands on the original by adding eight new missions, five new multiplayer missions, three new multiplayer gamemodes, and seven new weapons. Athena Sword was developed by Ubisoft-Milan and released on March 9, 2004. A Mac port was released on November 23, 2004. Athena Sword was packaged with the original game as Tom Clancy's Rainbow Six 3 Gold Edition in 2004.

The story of Athena Sword begins in 2007, two years after last wave of terrorist attacks. Team Rainbow neutralized the terrorist threat and captured Gutierrez, but the threat is not over yet as there are still remnants of his terrorist group. The remaining cell still has some chemical weapons, making them a very dangerous threat.
When the terrorist cell strikes in the Castle in Milan and takes hostages Team Rainbow is immediately brought onto the scene to deal with the threat. The terrorist hunt is then continued along the Mediterranean coast. The last terrorist action is to be set in Athens, Greece, where the remaining terrorists plan to launch a chemical attack. Team Rainbow launches the operation Athena Sword and manages to prevent the attack.

Iron Wrath

Iron Wrath is the second expansion for the PC version of Raven Shield. It was in production for almost 2 years before Ubisoft decided to release it as a free download on June 9, 2005 to FilePlanet subscribers. Since the sites archival, its now available here: both in US version and UK versions. Developed by Ubisoft-Casablanca, this latest expansion features a 7-mission campaign, 3 classic missions, 8 new multiplayer maps, 6 new weapons, as well as 5 new multiplayer game modes. In October 2008, the CD-key activation server was taken offline, suspending the multiplayer features of Iron Wrath.

EXTERNAL LINKS:
This section is made so as to compliment other Ravenshield sites such as RVSGaming.
* Ravenshield Wikipedia
* Rainbow Six Wikia

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Rainbow Six 3 has a catalogue of great maps of every type, and many of my favorites are industrial maps. Throughout Ravenshield and its expansions there are a variety of stunningly detailed factories and work zones that are the perfect location for a hostage standoff. In the real-world, locations like these are generators of precious resources and it is plausible that they would be seized by hostile groups.

Storage Facility (Spectator)

Warehouse (Spectator, this is the Ravenshield MP Map not the Athena Sword story mission)

Oil Refinery (Spectator)

Operation Tower Shark (Spectator, this is the Docks story mission)

Lumber Yard (First-Person Mode)

Construction Site (First-Person Mode)

My first 2 videos used the traditional FPS viewpoint locked to a single operative, but after that I started to record in a totally new format. Spectator Mode is one of the great components of Rainbow Six 3 that is often overlooked. It is invaluable for testing the AI in development for ECT, and also makes for some killer recordings. It allows you to control the mission plan and listen in on the team's communication, without getting to control a character from the First-person view. ECT is about AI more so than shooting so going forward I'll probably record mostly from Spectator, or possibly try to cut with a combination of viewpoints.

Development of ECT has seen steady patches and improvements, focused mainly on room-clearing and AI-led teams. I designed a new system for room-clearing similar to what I tested in V1, but far more refined and optimized. It is based on real US Military doctrine and the positioning is taken straight out of the Infantry field manual. It also is meant to keep operatives out of the fatal funnel (aka the doorway) and not interrupt their flow between waypoints. Human-led teams will also see all the new improvements when you order teammates to "Open and Clear" a room. Every room is unique, so improvements will be continuous as I go through different maps. For my next series, I plan on focusing on Civilian infrastructure and government maps, such as Bank and Embassy, and improving the AI's maneuvering in tight rooms will be essential.

For developers, be sure to check out my Github Page where I maintain a collection of modding guides and resources. Tune up your Powershell scripting, RegEx searching, and documentation skills all while making Ravenshield mods! You can also find the ECT online Readme and Change-log there.

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Post comment Comments  (0 - 10 of 105)
ALLR6dotcom
ALLR6dotcom

LONG LIVE RAINBOW SIX 3 RAVEN SHIELD, ATHENA SWORD, IRON WRATH IN 2023!
JOIN US FOR COOP OR PVP AT Discord.gg

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Guest
Guest

Hey. Is Twi still working on RvS mods?
It's been about a year since anything came out.

Any progress on a new version of the Supply Drop mod?
One small change I'd love to see is the default weapon viewmodel
positions to be slightly centered and angled to the left like
you see is many tactical shooters nowadays.

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ALLR6dotcom
ALLR6dotcom

Hes retired I believe from modding R6 3. But ALLR6.com - Tactical Gaming Network we are still making maps and the COOP servers are still going strong. Discord.gg You can still speak to .Twi on the Discord.

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Kohbara
Kohbara

Will there be a fix on the map "Grey Mesa"? It doesn't want to work for me.

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Roywmj
Roywmj

Hi,I'd appreciate it if anyone can help to explain (or maybe explore) a little bit about modding the "armor system." I've gone through the sourcecode 1.56, and didn't find any defined value related to light/medium/heavy armor. Some functions mentioned "bullettoarmormodifier", but there's no initial value to the modifier. I think it would be interesting if we can mod the armor system, like "light armor moves faster, heavy armor moves much slower but can sustain lots of AK bullets".

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Mongolranger
Mongolranger

Ask at allr6 discord

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.Twi
.Twi

Lots of the armor stuff is handled in native code when the bullet hits a player. But you are perfectly able to make different things such as player speed, etc, dependant on the variable m_eArmorType in R6Pawn. You can also overwrite the function R6TakeDamage() in R6Pawn to make the different armor classes absorb more or less damage.

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Roywmj
Roywmj

thanks so much :)

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[id]Angel
[id]Angel

Next update when? Can you guys add Iron Wrath and Athena Sword weapons with ironsights? The G36C seems to be bugged as well as it uses an invisible charging handle after reloading from an empty mag.

The RvS 2.0 mod with ECT has them but uses default crosshairs and zooming. Would be nice to customize a Type 89.

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Ozulf2
Ozulf2

Hi, I think there's a problem with the iron sigth from the mk18: when in use at the fisrt person, we can see a sight from another weapon.
(if i have a good memory, i think it's from MOHPA, the sight of the type 100).

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.Twi
.Twi

Do you mean the model of the gun changes? Or you don't think the sights are accurate to the weapon? The sights I used for the MK18 were Magpul irons that you can buy and mount on any weapon with a rail.

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Ozulf2
Ozulf2

I think i might konw why there's a problem: I'm currently using your excellent SP with RVS 2.0. Now iron sights were added to the guns. SO in fact when using your iron sight, the one from RVS 2.0 is added: it's not the one from MOHPA but from the M125S!
So what could be the fix?
Best regards
PS: do you have any SP in stock, just in case...

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