The mod is based on adopting the corruption mechanic of the Zann Consortium to be used as "rebellion" by the Alliance.
Galactic strategy will require two very different gameplays,
the Empire has to guard it's systems and hyperspace lines against pirates and rebels, while expanding and absorbing neutral systems on occasion, and hunting down the rebel leaders,
while the Rebellion will have to disrupt commerce and support lines, raid key systems, sabotage imperial superweapon researches, and constantly be mobile to avoid the Empires iron fist.
There will be plenty of neutral planets, behind which the Alliance can hide, but only for so long. The Galactic Empire on the other hand is based on fear and tyranny, which are very susceptible to the ideas of hope and freedom. If not managed right, the Empire will collapse under it's own economical and ideological weight.
Space battles are changed to mimic the LucasArts X-Wing series and the pacific theatre of the second world war, while land battles are smaller scale battles with mixed units, which represent whole invasions. Rebellion (former corruption) missions will be added too later.
Galactic economy now has maintenance costs for every single unit and installation, which creates a sensitive balance. You'll not be able to build and maintain a Death Star just like that. It will cost you... a lot.
Taxing star systems and hyperspace routes, mining operations on planets and asteroids, or raids, smuggling operations and benefactors of the Alliance on rebelled planets will provide now the credits to run a war in the galaxy far far away.
Alliance Intelligence Agent /Defiler/ (represented by SpecOps squad in ground battle missions)
spreads: Rebellion /Corruption/
Estabilish an underground intelligence and support network on a planet.
requirements: agent, specforce line battalion, credits
benefits: reveal, salvaging, income
Destroy a key facility to halt production of enemy war material.
requirements: agent, minor hero / starfighter hero squadron, credits, ground/space battle
benefits: disables planet speciality permanently
Capture and interrogate a high level imperial officer to aquire tactical information.
requirements: agent, SpecForce infiltrator battalion, credits, ground battle
Creates a diversion to occupy thus block all garrison units from entering battle.
requirements: Capture, agent, credits
benefits: reveal, no enemy garrison units
Ignites an open revolution to free the planet from imperial oppression.
requirements: Insurgency, agent, credits
benefits: use of indigneous rebel units in ground battle, if rebellion is removed, planet is evacuated of enemy units, and all enemy facilities are removed
Employs hit-and-run tactics, convoy harassment and captures enemy starships.
requirements: agent, hero starfighter wing, SpecForce marine regiment, credits, space battle
unlocks: Black market, Alliance
benefits: reveal, captured ships, income
Enlists the help of Allied Commands and recruits indigneous units from the Sector Forces.
requirements: Space denial, agent, credits
benefits: unlocks buildable cheap/unique Sector Force and Alliance Starfleet units
Buys space or ground units and advanced technology via underground operations.
requirements: Space denial, agent, credits
unlocks: unit upgrades
benefits: purchasable units, technology research
Imperial Intelligence Agents (minor imperial hero, represented by Storm Commandos squad in ground battle missions) has the remove Rebellion ability.
This video summarizes the strength and tactics of the Rebel Alliance.
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