This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

RSS Reviews  (0 - 10 of 224)

Very good game play, But the sounds for General Grievous sound like someone recorded his lines from the movie with a tape recorder, and I really don't think that Sidious EVER did anything for the CIS other than give orders to Doku and Grievous. but other than that, this is a good mod.

Pretty nice mod, i noticed a few glitches here and there but a great mod to hold you in for the ultimate clone wars mod "Republic At War"

Nice 10\10

9

i believe that this is a good conversion compared to other mods and is really nice, however i dislike that fact that some of the allies of the republic are with the cis and the cis units aren't that affective but on all cases it is way more good than bad and would offer it to friends

My review of this mod would be too judgemental, becuase I'm one of the teammembers. No review.

Very nice clone wars mod, it has its faults but there is no mod without a single fault. great to pass the waiting time for raw.

superb

10

Veskej says

Agree Disagree

Great mod!

10

10

10

Clone Wars Mod Review and comparison to Republic at War:

It’s a really nice mod and well playable. I have to thank you for all your work a lot. Since the „Clone Wars Theme“ is my favourite, I have also been playing Republic at War for quite some time. Republic at War has the known AI-difficulty-problem. This means, that you have to play in a special way to defeat the AI (commando-raids a lot, leave planets without fleet, …). The Problem is, that this is not the style I would like to play EAW. The Clone Wars Mod is much more closer to vanilla-gameplay concerning the strategic and global part and I love that. That also means, that AI has to follow the paths on the strategic card and AI can’t attack you everywhere out of nowhere like in Republic at War. I have more fun with the Clone Wars Mod but there are some things either, that could be fixed for better experience, so here are my suggestions:

-ground units get stuck often, especially single units like jedi
-some planets are sometimes blinking and no action is possible with that planet any more (Rusan, no attack, nothing to do with that planet any more)
-if I have many units in ground combat but the box to choose them is not big enough/ not scrollable to select them as reinforcement

-space battle:
1)Nearly all capital ships produce fighter/bomber. In the late game, the game gets stuck and you have no way of control of the battle any more. It feels like stuttering with 1 fps or so. So with big fleets unfortunately you could only auto-resolve the battle. Also building fighters, bombers or fregates from the strategic part is useless because you already have enough of them.
Solution: No Fighters/bombers from capital ships any more.

2) If I auto-resolve space battle (which I must do in late game, see above), I get the win with much higher fleet, that’s ok and balanced. But the AI only has losses of 1 or 3 ships and can flee to another planet. So this takes forever and is annoying. In my last game, the AI-fleet got to the planet Rusan (no action any more) and that was it, Icould not attack them any more.

-remove neutral planets, nobody has anything from their existance

I highly recommand The Clone Wars Mod because of the fantastic units, the nearly perfect ground battle and the great strategic part.

Perhaps you would take some points from above into consideration for your next update.
Could you please tell me, how I could stop fighter/bomber spamming in XML? Would also like to donate you for your favor, please tell me how. Keep on buddy , awesome work!

Community Rating

Average

9

224 votes submitted.

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Ratings closed.

Highest Rated (7 agree) 8/10

Very good game play, But the sounds for General Grievous sound like someone recorded his lines from the movie with a tape recorder, and I really don't think that Sidious EVER did anything for the CIS other than give orders to Doku and Grievous. but other than that, this is a good mod.

Nov 5 2010 by FISHMAN_PRIME