This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

Report RSS 4.0 Patch

Wanted to get you guys some content after such a long pause in development.

Posted by on

Well guys. I am trying to get back in to this a bit. Toward the end of the 4.0 development I was getting very burnt on this whole modding thing. Once I got it released I pretty well crashed from it. I tried a few times to get back in the swing but just couldn't. Inspired by7 watching starkiller598's you tube series "Lets play Star Wars the Clone wars mod" I even made a bunch of fixes and adjustments last year but lost interest again real quick. Now I still have all of them so I will no matter what get them out to you guys but I am gonna see if I can get the AI issue worked out and perhaps a little more new content for you guys also.

Thus far here is my list of fixes and adjustments

Adjustments
Infantry rate of fire adjusted to engage enemies faster.
Decrease Plex clone missile damage
Increase Concussion missile damage against ships
Increased fighter laser damage vs other fighters
Increased corvette damage vs other corvettes
Lowered cost of corvettes
Lowered cost of Rep. Light Cruiser
Lowered Health of MTT
Adjusted Severance Tann redirect blaster
Adjusted Severance Tann structure attack
Enlarged PH2 Commander Cody and Gree hero icons
Increased Hutt space garrison deployed by base
Increased Neutral Capital ship shield points
Added Fighters to Neutral systems space units
Added more unit spotted audio
Fixes
Severance Tann and Sora Bulq force worldwind fixed
Sidious Force Heal fixed
MTT become available at Tech 4 and now fires correctly
Chameleon Droid Cloak Fixed
Death Watch Explosive Fix
Fixed Sergeant and Lietenauts text to include their FOW reveal bonus
MTT texture fixed
Republic freight facility and CIS refinery death clone scaled properly
Slow Malevolence down



Stay tuned for some more developments

Comments  (0 - 50 of 54)
solarflare32
solarflare32

Can you fix the broken umbaran fighter on land

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solarflare32
solarflare32

Also there is no dark reaper or harvester model

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Ozzy667 Author
Ozzy667

I was never totally satisfied with the model when we were developing it. It just seem very unexciting when flying this giant saucer around and draining life from jedi. Ill consider it though.

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Daniel-G
Daniel-G

so good to here your back! i love your mod! its by far the best out there! look forward to seeing it come back :)

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AdmiralSnackbar554
AdmiralSnackbar554

Glad you're back

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Rastek108
Rastek108

can you fix the Republic Battleship's pathfinder?

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starwarslover2
starwarslover2

very nice glad to see you back

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yoyor
yoyor

Nerf the damned umbarans pls its impossible to conquer without losing atleast half the landing force

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Ozzy667 Author
Ozzy667

Afraid of a challenge huh!? LOL

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spartan11011
spartan11011

Please DON'T nerf them! The battles I have on Umbara are spectacular!!!

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yoyor
yoyor

i didnt mean make them **** xd

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Thumbslayer
Thumbslayer

I never loose half it depends on how strategic you play it don't just throw your men in hunker down and fight for every inch take it slow I only might loose about a squad of clones out of four platoons

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robertwilson782
robertwilson782

Um, no, just, no. I have literally used only the torrent company, the arc troopers, anakin and ahsoka, and sometimes some help from either artillery or obi-wan. If anything, the only real prayer the umbarans have is thier hover tank, but that's easily beaten if you know it's weakness. Anything with decent range can kill it, along with good speed. Barc speeders are the hardest to use, but it's so satisfying when the tank dies. Currently, that's the only battle the AI is super challenging in, and I love it. Geonosis is good, now if only I could get the AI to attack me back after I take that from them.

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solarflare32
solarflare32

Also defending geonosis is impossible as nothing can kill the flame trooper spawn point

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Ozzy667 Author
Ozzy667

Ill look in to it

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solarflare32
solarflare32

Quick question which xml is the gozanti in?

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solarflare32
solarflare32

cause I have never seen that unit buildable for CIS like in starkillers video's

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soviet510
soviet510

Two big problems are the broken ai for the CIS I'm not sure about the Republic because I rarely play as the CIS against the Republic. The ai never researches tech and seems dead at times rarely attacking. The other problem is the droids spamming the munificent frigates. You got like 5 Venators up against 30+ CIS Munifi frigates.

Could you by chance lower the tech requirement for the Venator or the cost? Maybe even add more shield/damage to it so it can 1 vs 4 or 3 CIS Munnificent frigates?

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Ozzy667 Author
Ozzy667

It seems the AI folders may need to be placed in the regular SW FOC folders for the game to recognize them. Just go in the mod folder and copy the script folder and xml folder and place them both in the FOC data folder

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dakotakyle
dakotakyle

This is the fix for the AI not leveling up in all the galactic war maps? both the light and the dark side and the clone wars?

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dakotakyle
dakotakyle

Also, I just moved those files in the FOC folder. When should I expect the CIS to upgrade tech in Galactic Conquest to see if it worked or not?

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dakotakyle
dakotakyle

hey ozzy667, i have changed the folders. i copied the base folders to a seperate place, then i went into the mod folder and copied the script and xml folders and pasted them in the data folder over the xml and script folders for FOC. I restarted a galactic war and i am on day 30ish and still no sign of a tech upgrade for the cis. i have upgraded tech twice this time, plus i have changed the difficulty up to see if that helps. No chance in tech for the cis AI, just spamming more munificent ships.

Do they take longer to upgrade tech, or could have i done something wrong when i moved the files?

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soviet510
soviet510

Another problem is sometimes Anakin can't swing with his lightsaber for some reason. R2D2 also can't seem to use his repair abilities on ATTE's or other vehicles.

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Harabec
Harabec

I've noticed this problem as well. It can actually happen to several jedi characters. Anakin seems particularly bad about it though. Sometime he (or any of the other jedi I've encountered the glitch on) will end up totally locked up, unable to move or attack in pretty much any way. It seems in Anakin's case the glitch is tied to the use of the ability force push. The animation will begin, then he'll just be stuck. From what I've found if you disable auto use of abilities and avoid using force push he shouldn't end up frozen.

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Richardblue1963
Richardblue1963

Did you fix the build list on planets? (Like if build too many structures like CLoning vats, Light vehicle factory and the rest or 'em. You wouldn't be able to build half of those units because it goes off the list and you can scroll or anything) I worded that as best as I could.

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StarFireReaper
StarFireReaper

Looking forward to the new update, my favourite mod as I love the clone wars. I'm having issues with saving and exception errors being thrown when playing on galactic conquest. Also I found the clone commander has a odd running animation. Would you be adding phase one arc troopers anytime soon? I loved the phase one arc troopers in the original animated series and would like to see them as a update or a separate unit

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codynum1000
codynum1000

I have an odd issue when playing the Clone Wars GC. It seems that whenever the CIS AI takes the space over the Bothuwui system it cause the game to crash to desktop. Additionally, I was fighting over the Hypori system and in space i had several venators and acclamators in addition to a handful of heros. I lost the battle and my heros. when they respawned there were two copies of Anakin. Torrent company never respawned and neither did Padme. Also would it be possible to create two copies of the Clone Wars GC? I love the idea of the neutral systems but in effect they become annoying. I would love a copy of the GC where the neutral systems could be conquered by the republic. It becomes a pain to try and get the CIS to conquer a neutral system only to go conquer it back for the bonus.

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codynum1000
codynum1000

Also would it be possible to add the Jedi hero Ima-Gun-Dai? you have his Admiral in the game, Admiral Dao, but the jedi himself is nowhere to be found.

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nomad995
nomad995

My favourite game and my favourite mod! You guys did an amazing thing with this mod! One of the best ones out there for sure!

I was wondering would it be possible to implement some tactical options such as squad and army formations or behaviour options such as stand ground (without attacking any nearby enemy. I'm sure that I'm not the only one that's annoyed with units breaking rank) and such?

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jawafreak
jawafreak

Love this Mod! Beats Republic at War IMO. Only issues I'm having are the Separatist AA Guns, and mainly the Enemy AI in GC; They sometimes attack, but usually blockade me and don't exploit advantages they have over some of my forces on the Galactic map. If they do a land invasion against me and I beat them off the first time, they rarely ever come back, never mind with new tactics. If the AI was like the Awakening of the Rebellion AI, I would be satisfied for the most part. Anyways, great Mod overall!

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68696c6c
68696c6c

Hey, thanks for creating this awesome mod! I'm not sure where the best place to post this is since I'm kind of new to this site, but I'm a software developer thinking about getting into modding and would love to contribute to this mod... How can I help?

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ARC_Trooper_4036
ARC_Trooper_4036

i know its been a little while since your last update but please tell me your still working on this mod this is by far the best mod ever and support you 100% if i knew how to mod i would help just wanted to tell you to keep up the good work you have alot of fans behind you.

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Enceladius
Enceladius

Great Mod!,
I've seen many videos and I would really love to play it, but I got a weird issue that I haven't found a solution yet:
I bought the Gold Pack on GoG and installed/played it in english. But whenever I start a mod, both with Clone Wars and with Thrawns Revenge, the game starts in german. Now because of that, all the texts, which would be in english, are displayed as [Missing]. With Thrawns Revenge I could work around it with a german patch for the mod (although I would prefer to play in english), but I haven't found a translation for this mod. I can play it of course, but it's a bit annoying anyway. If anyone could help me with this issue, that would be much appreciated, thx in advance!

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joaodgomes
joaodgomes

Is this mod still alive?
And getting improved?

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B1_BATTLE_DROID
B1_BATTLE_DROID

Is this dead? because if not you REALLY Need to improve almost ALL the CIS Models, the providence looks very inaccurate also, and the Droid control ship looks awful, the battle droids and super battle droids could look a lot better
just improve all the models by at least 25%

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B1_BATTLE_DROID
B1_BATTLE_DROID

also i cant download the patch!

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Ronnocius
Ronnocius

Bro, they look fine. Stop being an entitled douchebag.

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Elboogieman
Elboogieman

Such a great mod but is it still alive or dead?

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ErrantSingularity
ErrantSingularity

Can't seem to get this mod to run, despite being able to get Thrawns Revenge to run. Playing on the GOG Gold Pack, changed the .exe's path to the proper one, made everything look like it should in the right places, but bam clicking the .exe just brings me to the folder that my EAWX is in and not running it. Is there some change I have to do extra because I'm playing the GOG Gold version?

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