This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.
This is version 1.5 of the total conversion CLONE WAR ERA mod for EaW/FoC. I've compiled Clone Wars era models, icon and textures from various mods, packs and addons. It takes place after the events in STAR WARS - Episode II (Attack of the Clones), I have changed as little as possible regarding original gameplay to avoid bugs. The mod has three playable factions: the Galactic Republic, the Seperatist Alliance (CIS) and the Pirates. TESTED in Galactic Conquest mode. I am not trying to take credit for anyones work and I do not want to steal anything from anyone either. I simply want to make a Clone Wars era mod accessible to all fans of George Lucas Star Wars - Clone Wars universe!
Version 1.5 CHANGES:
1) New awsome Republic Space Stations made by Warb_null.
2) Darth Sidious heals at Bacta Tank, not at the Repair Station!
3) Fixed the Poogle bug and some other minor issues... I hope???
4) New Republic Hero: Captain Rex, a tough Field Commander.
5) Magnaguard Droids now accompany General Greivous. But he cannot remove corruption, he is a warrior and no good at politics or justice!
6) Poogle and Gunray are now TECHNOCRATS, meaning they both reduce production price at their current location, and as Dooku remove Corruption.
7) Sidious is "Mr. stealth" and spawns in space. His ability to steal tech and hide in the shadows, does not allow him to remove corruption!
8) Bail Organa is an honorable Senator and production prices are reduced at his current location. Only Jedis can remove corruption for the Republic, they are the guardians of justice and peace...
IMPORTANT NOTES:
- This mod requires Forces of Corruption Expansion pack version 1.1 to run!!!
- This mod would not have been possible without the help and aid of the whole modding community, Lucasarts and Petroglyph!!!
- The Zann Consortium Campaign does not make much sence, since it was designed for the REBELLION vs EMPIRE era and not the CLONE WARS era. But it should be playable!!!
- WARNING: Playing on various SKIRMISH MAPS, space or land - may cause the game to CRASH - Mod was primarily designed to be played in the GALACTIC CONQUEST CAMPAIGNS!!!
- The tech-trees are the original ones and do not portray the different versions of factories, units and such correctly!!!
- The Pirates are intended to be very weak and should only be a small inconvenience/distraction. However, if left unchecked they could still pose a threat in the long run!!!
- Battledroids and Super Battledroids heals at bacta tanks, although they are machines, altering this would upset gameplay too much, sorry!!!
- Not all Republic ship fires blue lasers, I cannot change this yet!!!
- I know that there are no CIS symbols and that there are few heroes, but with any luck the next versions will have more of both!!!
I used material from the following mods/model packs:
Base mod by Avenger - ISD VS Venator 2.1
Return of the Clones (4.3 + 5.0), by Darth_Windu.
FoC Addon 3.5, By z3r0x.
FoC Mini mod, MajorPayne.
Thrawn's Revenge Fall of the Republic - mini mod, by Arbiter.
Conflict in Space, by Avenger.
Attack of the Clones 1.0, by AJ1304.
A Galaxy Divided vers. 3.0, by Sgt. Hicks, Sonic0/QueenMachine.
Galactic Resurrection: Republic Troopers, by Capt. Hicks.
Various Clone Wars model packs by Warb_null.
OMG - Model Pack 1.0, by Omega Modding Group.
Jagged Squadrons minimod 2.0, by Daimonoth
Lucasarts/Petroglyphs fantastic models.
Mod content:
Republic Heroes:
Yoda
Anakin Skywalker
Obi Wan Kenobi
Aayla Secura
Captain Rex
Bail Organa
Republic Structures:
New Republic Space Stations, by Warb_null
Republic Ground Units:
Phase 1 Clone Troopers
Phase 1 501st Elite Legion only buildable on Kamino
Clone Commander
Scout Troopers
Jedi Knight & Padawan (not buildable) they spawn on Coruscant instead of Imperial Guards
AT-RT
ATPT
SPMA-T
UT-AT
AT-TE
LAAT/Republic Gunship
AT-AP/Podwalker
HAW/t Juggernaut
Republic Space Units:
Eta-2
Valiant-class Jedi Cruiser (not buildable) it's a Jedi flagship
V-19 Torrent
BTL-Bomber
V-Wing
Delta-7
Arc-170
Republic Light Cruiser
Republic Corvette
Republic Light Assault Cruiser
Republic Assault Ship (Acclamator)
Pelta-class Frigate
Venator-class Cruiser
CC-7700 Interdictor Corvette
Republic Transport:
Nu-class Attack Shuttle
Botajef AA-9 Transport
Seperatist Heroes:
Count Dooku
Darth Sidious
General Grievous
Nute Gunray
Poogle the Lesser
Seperatist Ground Units:
Battledroids
Super Battledroids
Droidekas
Droid Commander
Magnaguard droids, not buildable they accompany Grievous
AAT-Tank
Enforcer Droid/Snail Tank
HailFire
MTT
STAP
Seperatist Space Units:
Vulture Droid Fighter
Hyena Droid Bomber
Porax-38 Starfighter
Droid Tri-fighter
IPV1- System Patrol Ship
Banking Clan Frigate (Munificent)
Commerce Guild Destroyer (Recusant)
Federation Battleship
Trade Federation Cruiser (Providence)
*Tartan-class patrol cruiser
*Broadside-class missile cruiser
*[I know they are not canon, but I cannot use the Techno Union Frigate or Federation Lander - BALANCE]
Seperatist Transports:
Sheatipede Shuttle
Hardcell-class Transport
Dookus Punworcca shuttle/transport
Pirate Heroes
Tyber Zann
Urai Fenn
Silri
IG-88
Bossk
Pirate Ground Units:
Pirate Merc Squad
Defiler
Pirate Skiff
Pirate Sandcrawler
MAL
Cloaked Transport
MDU
Pirate Space Units:
Pirate Fighter Squadron
Corellian Gunboat
Interceptor IV Frigate
Other space and ground units can be unlocked using piracy or other corruption missions and they are almost all from the vanilla game - by Petroglyph.
Acknowledgements:
Thanks to z3r0x for all his code modifcations, re-skins, icons, lua coding, his Republic Gunship coding plus his work on the MTT, as well as MTT and STAP icons; and general help and aid to make this mod happen
Thanks to Darth_Windu for all his code modifcations, re-skins, icons, Republic symbols and his kind aid and generous support in making this mod happen
Thanks to Nomada_Firefox for letting me use some of his material and his general aid and support in making this mod happen
Thanks to AJ1304 for letting me use his material from AOTC and his aid and support in making this mod happen
Thanks to Major A Payne for the Droid Tri-fighter, original by Howard Day, tweaked by EvilleJedi and Major A Payne
Thanks to EvilleJedi and Warb_null for their many Clone Wars era models incl. the PUNWORCCA and the new Republic Space Station, which is awsome...
Thanks to EvilleJedi for the Munificent/Banking Clan Frigate, Federation Battleship, Peacebringer, Hardcell, Jedi Starfighter and ARC-170 models
Thanks to Avenger for his AT-TE hardpoint coding, Venator model/textures and some coding; Hailfire Droid model and textures
Thanks to Codeuser for his superb Clone Trooper models; V-19, AT-PT, and Jedi Starfighter models, texturess and icons; Vulture Droid skin; his work on the MTT and STAP models and skins; and general help to make this mod happen
Thanks to LightNinja, Avenger, and NeoMarz for their work on the AT-PT
Thanks to Frankie (warlord.thb) and RazielKanos (Steiner Modding Team) for their Skins and model modifcations on the Corellian Destroyer, Commerce Guild Destroyer and CC7700 Interdictor.
Thanks to E9 for his work on the MTT and STAP models and skins
Thanks to 1upD for his Clone skins
Thanks to smartone29 for help and support in finding bugs and more
Thanks to Bryant and z3r0x for the Naboo N-1 model and skins
Thanks to Doofi for his UT-AT model, and Darth_Windu for tweaking it for EaW/FoC
Thanks to Kyle_k_Ski for original Valiant-class Jedi Cruiser design and General Trageton for creating the model and textures
Thanks to Keeper of Faith for his Battle Droid, Super Battle Droid, AAT, Jedi Interceptor (Eta-2); plus converting EvilleJedis models, and for adding textures and icons
Thanks to Ober0311 for his superb Clone Trooper skins
Thanks to the Conflict in Space team for the AT-TE model (Psyk0Sith), plus Neomarz1 for AT-TE skin and Qui-Rom for additional work on it. Plus the AT-TE icon.
Thanks to Bailknight for the Republic Gunship model, texture, and icon
Thanks to LightNinja, Avenger, and NeoMarz for their AT-PT work
Thanks to Onemanshow for his AI fixes
Thanks to Schrodinger for his work on the Hailfire Droid
Thanks to Lucasarts and Petroglyph for the sounds and their fantastic models.
Thanks to Sgt. Hicks and Sonic0 for their models (Dooku, Obi Wan, some icons and more from AGDV3.0) that I've used without their permission, as they could not be contacted.
IMPORTANT INFO:
Please contact me ASAP, if you have any concerns against my use of your material, if you feel that I haven't credited you properly,
or if you simply want to report any BUGS in the mod to me!
- I can be reached on e-mail: nett40[AT]live[DOT]dk or at MoDDBs or Filefronts websites: nett40 / Star Wars - Clone Wars.
Please contact the original creators/modders listed above, if you wish to use their material in another public released mod. You can use my coding without asking as long as you credit me properly.
Please enjoy the mod nett40...
loving the mod kellus,you may not think your much of a modder but I say you are
I will download soon but not today i hope it works not downloading now
is the republic's color red in GC?
It's the default red colour, which the Rebels used to have...
This is a nice mod
sweeet mod (:
can you please fix the crashing bug in space skirmish???
What crashing bug is that? When does it occur? Which heroes or units are involved?
Please specify!!!
I'm not sure if you have looked into this yet but i figured i'd reply since i just downloaded it. I'm experiencing a crash in space scirmish while playing as the CIS. I get to tech upgrade 2 (about 50% to researching level 3) and the crash occurs. I only had vulture droids out at the time so im not sure what is causing it.
Hey, i'm having trouble playing the mod, i have installed it exactly how it says to in the text file, but when i click on the shortcut provided in the download it just loads up FoC as normal, and not the modded version, any ideas?
Have you installed Foc to the default location? There is no special loading screen so far, so it might seem that it's the original game loading. There will be a loading screen in an upcoming patch release.
Don't have TWO layers called Star_Wars_Clone_Wars in your mods-folder!
Yeah default location, i don't have two layers in my mods folder, did exactly what it said to do in the readme, the shortcut (unaltered) works fine, it just doesnt go to the mod...
Hey nett40, could you post the complete shortcut target path that you use to get your copy to work?
Mines in the exact installation folder specified in your readme, still cant get it to work, even after playing around with the target path a bit...
The complete target path is in the readme.txt file, but if you have installed it to a different drive or path you'll have to change the shortcut as explained in the README.TXT...
I don't know the exact path you might have installed the original game to, if you didn't choose the default settings!
Im having trouble playing the mod i have installed it exactly how it says to in the text file but when i click on the shortcut provided in the download it just loads up FoC as normal and not the modded version any ideas?
Your sure that there is no Providence-class cruisers and Lucrehulks battling pirates at the start-up menu movie???
Yep, i even played through some of the GC as the different factions to see if there was a mix of units, and there isn't, it is still completely unmodded FoC
same here
what shoe we do
What's the exact path you installed your vanilla game to? Please specify!
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption
Is where my vanilla game is
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods
Is where the folder of the clone wars mod is
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Star_Wars_Clone_Wars
Is the shortcut target path
Yes, that all looks OK. But you have to be sure of the following...
This is what your shortcut should say:
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Star_Wars_Clone_Wars
And this should be your Star Wars - Clone Wars path:
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Star_Wars_Clone_Wars\Data...
im getting the same issue
i did:
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Star_Wars_Clone_Wars\Data...
but i havent done:
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Star_Wars_Clone_Wars
nvm i fixed it
turns out there are multiple file spots for forces of corruption on my machine, i just had to find the right one
I have the same issue
Is where my vanilla game is
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Star_Wars_Clone_Wars
Is where the folder of the clone wars mod is
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Star_Wars_Clone_Wars
but what doe you mean whith data?
are you danish nett40
Yes, I'm Danish...
nice
ok hvad mener du med data til sidst jeg har gjort hvad jeg skal men den gider ikke hvorfor?
Hvis du kigger på den path som spillet ligger på så skulle den gerne se sådan her ud:
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Star_Wars_Clone_Wars\Data... I data folderen ligger XML-koder, texturer, billeder, ikoner og alt det andet der får moderationen til at virke.
Jeg angiver data-folderen for at sikre mig du ikke har to Star_Wars_Clone_Wars foldere efter hinanden, hvis der er to af dem, virker genvejen ikke.
well i found another way to install the mod. Inside the Clonewars/Data folder are 4 folders: Art Text Audio and Xml and a text file. copy those and paste them into your Forces of Corruption/Data folder. But remember to make backup copies of ur original FOC Art Text and Audio folders before replacing them with the new folders. then just run the game normally.
gælder det også hvis man har en genvej i clone wars mappen?
i try
is there a installer on this
this is one of the best mods i have seen i need to know how to install it is there a installer on it
selvar134 the ad will dis apear and if not on top there is a thing to click on top of ad
is there an VENATO class crusier ?? because i havent see it yet
Yes, the Venator-class Cruiser is in the mod, it has replaced the Imperial Star Destroyer...
I din Clone Wars mod 2.0 er mine CIS ting er røde og mine Republikanske ting er blå hvad sker der? Jeg har din CW mod 1.5 men hvad sker der?
Du skal copy-paste version 2.0 over version 1.5 i mod-folderen! Version 2.0 er jo kun en patch, men den næste version (3.0) bliver en full version igen
det har jeg gjort men alligvel hvad sker der?
hvornår kommer version 3.0
i dont understand how to install this game. i want to play it
nett40, tell me how i have to instal this.
hvordan laver man en mod
I installed the mod but it does not have sound.
help
love the mod one of the best ive seen very easy to install and fun to play is there any way we could get a big battles mod or patch for this version like the big battles mod for the original sweaw
love the detail of the new ships as well congrats to the modders
Good mod, will you be fixing the bugs causing crashes in skirmish anytime soon? That's what I play for the most part.
why is there no lucrehulk in galactic conquest?
I can´t build them as separatist why?