sotf moty 2013GameLogoZombiesRus5 rebellion

Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol


Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted various hard coded limitations. The stacking structure used with this mod allows me to optionally include different content without exceeded these restrictions.

Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
While Fall of Kobol is a companion mod to Sins of the Fallen, it is also a stand-alone mod in terms of the universe and effort that went into creating the mod. It is hosted in it's own moddb page to highlight that mod and it's accomplishments as well as protecting this moddb profile should any action be required similar to what occurred in the past.

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RSS Articles

Sins Mod Manager

Installers Tutorial 9 comments

Some tools should be simple. The Sins Mod Manager aims to be just that.

What does it do?

The Sins Mod Manager maintains multiple EnabledMods text configurations (think templates) and allows you to activate the one you want prior to starting Sins of a Solar Empire: Rebellion.

What does it NOT do?

It won't download, install or modify any of the mods shown. It's up to you to ensure the mods are downloaded and installed properly in order to play them.

How does it work?

Simply click on the mods picture and it will copy the EnabledMods.[Mod Name].txt to EnabledMods.txt. If the EnabledMods.[Mod Name].txt doesn't exist yet, then the tool will create it for you.

What's up with the little icon next to the mod's picture?

Clicking the mod configuration icon will create or regenerate the EnabledMods.[Mod Name].txt for the corresponding mod. If the mod has optional configurations another dialog will be displayed to select those options (see below).

Why does Windows not trust the executable?

It costs money to sign an executable. As this is a free mod tool I won't be spending money to sign it. You can trust it or not trust it at your discretion. My suggestion is only use versions downloaded from moddb and verify the checksum matches what moddb displays.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

When can I get it?

Now.

I'll be uploading the first version when I upload the next Sins of the Fallen release which should be soon. They will however be separate downloads as I won't expect people that want to use this tool to also download my mod.

Sins Mod Manager

The Sins Mod Manager system menu allows you to optionally select "Use Developer" to have this session manager the EnabledMods.txt for the Developer Exe. Note: this option will not be persisted across executions.

Sins Mod Manager: Developer Option


The Sins Mod Manager also supports optional configurations for:

Sins of a Galactic Empire
E4X/Interregnum
Sins of the Fallen/Fall of Kobol

SoGE and E4X/Interregnum Addon Support


FallenModManager


SoGE and E4X/Interregnum Addon Support


How to Install Sins of the Fallen

How to Install Sins of the Fallen

Installers Tutorial 13 comments

Installation Tutorial... Failure to follow these installation instructions will most likely result in a mini-dump.

Sins of the Fallen: October Update

Sins of the Fallen: October Update

News 16 comments

An October update for Sins of the Fallen: Hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the...

Sins of the Fallen: Videos I never knew existed

Sins of the Fallen: Videos I never knew existed

News 4 comments

I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...

Sins of the Fallen: November Update

Sins of the Fallen: November Update

News 3 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

RSS Files
SotF Baked Reb 1 95 62

SotF Baked Reb 1 95 62

Full Version 2 comments

Brain Dead Development and ZombiesRus5 proudly presents the Rebellion 1.95 compatible build 62 "Baked" version (Compatible with Minor Factions). Baked...

SotF Full Reb 1 95 62

SotF Full Reb 1 95 62

Full Version 15 comments

Brain Dead Development proudly presents a new version for Rebellion (compatible with 1.95). This is a full version download including all Sins of the...

SinsModManager v3

SinsModManager v3

Installer Tool 3 comments

Some tools should be simple. The Sins Mod Manager aims to be just that. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND...

SoaSE: Eclipse Plugin (1.95)

SoaSE: Eclipse Plugin (1.95)

IDEs

Copy the downloaded Jar into your Eclipse installations dropins directory (delete any previous versions). Eclipse Plugin project for Sins of a Solar Empire...

Sins of The Fallen: Reb 1.94.61

Sins of The Fallen: Reb 1.94.61

Full Version 35 comments

Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.94.61 (compatible with 1.94). This is a full version download...

Sins of the Fallen: Reb 1.94.51 (Baked)

Sins of the Fallen: Reb 1.94.51 (Baked)

Full Version

Brain Dead Development and ZombiesRus5 proudly presents the Rebellion 1.94 compatible build 51 "Baked" version (Compatible with Minor Factions). Baked...

Comments  (0 - 10 of 1,479)
notshure85
notshure85

This mod is mostly unstable. Some of the factions (Nephem & Plague) when plaied by a player crash the game, even in case when most of the extras are off, including vanila races. Something ain't right with this one or it is just me. But I doubt that...

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notshure85
notshure85

This mod seems and feels dead. I better delete it.

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moiriv623
moiriv623

Modded backgrounds still broken

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walkerphd11
walkerphd11

Sorry to ask again, may we get a galaxyseneriodef file that allows map making??

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walkerphd11
walkerphd11

Is there a GalaxyScenerioDef file that allows me to make my own maps? If not then please let me know so I can move on. he he

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Vlad2212
Vlad2212

okay i give up, I backtracked the comments until page 21,

the theme playing when loading a new sp game, the ones with the violins,

what is it? please i can´t vget it out of my head... is it also from resident evil?

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Vlad2212
Vlad2212

okay found it it was "prelude to war" from the battlestar galactica sounstrack

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BKJS2025
BKJS2025

ZombiesRus5 is the Norlamins /Replicator mini mod still in the works? I see it in the mod manger but doesn't work. Will the Trader Alliance be also added. Hmm..thinking of the Dreadnoughts as well what will you do? This mod is sick!, adding more races is a dream come true!! Even the Dark reavers race seems cool for great addon. Please make this happen and keep up the great work!!

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ZombiesRus5 Creator
ZombiesRus5

I could only add 2 more factions due to limitations with Sins hard coded limits and even that took some work to trim down. Unfortunately dreadnoughts wouldn't fit with the mod. I may release it at some point as you can see I've been a bit disconnected from modding.

Reply Good karma+2 votes
BKJS2025
BKJS2025

Hey thanks for the reply,Great work as well, being able pick who we want in the game is cool as well. Just thinking could this be another way to make other races happen without meeting the limitations of the game by having a limit of races you want. just a idea,I am sure you thought of this already, but think just by turn Tech faction off give the a choice to pick another race in it's place like Dark Reavers or Trader Alliance. :( to bad for the Dreadnoughts anyways loving the mod thank you again.

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Community Rating

Average

9.2

106 votes submitted.

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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010 by Monkeyshinex

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Latest tweets from @stardock

RT @aspringart: Remi and Trixie are fast friends at @Stardock, love to see it! ♥️🥰 #dogmeetdog #stardock #stardogT.co

10hours ago

RT @sd_Sins: Today's #TitanTuesday is brought to you with the hard work of the Sins Remastered team. T.co

Jun 15 2021

RT @GalCiv: Dev Journal #5: During the development of a game, many ideas will look good on paper only to be found to not work o… T.co

Jun 14 2021

RT @GalCiv: We hope everyone who picked it up is enjoying the early access for Galactic Civilizations IV. This is only the begi… T.co

Jun 13 2021

Freaked out by gaming online because people sometimes get a little...let's say, feisty? You're not alone - and we c… T.co

Jun 11 2021

GalCiv IV Now in Alpha and available for Early Access! T.co

Jun 10 2021

RT @GalCiv: Been talking about sapient raccoons in our discord server today: Discord.gg

Jun 10 2021

RT @GalCiv: The team is working hard today squashing bugs getting ready for the alpha release. T.co

Jun 8 2021

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