sotf moty 2013GameLogoZombiesRus5 rebellion

Overview
Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements


Cosmos Ad Infinitum Logo

Alien Artifacts




Fall of Heaven: Plague and Nephilim

Fall of Transhumanity

Fall of Kobol


Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Rebellion.

How do you install and activate Sins of the Fallen?
Please read How to install and activate Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted various hard coded limitations. The stacking structure used with this mod allows me to optionally include different content without exceeded these restrictions.

Will you support Diplomacy, Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment and Diplomacy (See Release History), but have decided the it was too much effort for one person to try and maintain both.

I hear you have a BSG mod too, why isn't it posted here?
While Fall of Kobol is a companion mod to Sins of the Fallen, it is also a stand-alone mod in terms of the universe and effort that went into creating the mod. It is hosted in it's own moddb page to highlight that mod and it's accomplishments as well as protecting this moddb profile should any action be required similar to what occurred in the past.

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RSS Articles

Sins Mod Manager

Installers Tutorial 9 comments

Some tools should be simple. The Sins Mod Manager aims to be just that.

What does it do?

The Sins Mod Manager maintains multiple EnabledMods text configurations (think templates) and allows you to activate the one you want prior to starting Sins of a Solar Empire: Rebellion.

What does it NOT do?

It won't download, install or modify any of the mods shown. It's up to you to ensure the mods are downloaded and installed properly in order to play them.

How does it work?

Simply click on the mods picture and it will copy the EnabledMods.[Mod Name].txt to EnabledMods.txt. If the EnabledMods.[Mod Name].txt doesn't exist yet, then the tool will create it for you.

What's up with the little icon next to the mod's picture?

Clicking the mod configuration icon will create or regenerate the EnabledMods.[Mod Name].txt for the corresponding mod. If the mod has optional configurations another dialog will be displayed to select those options (see below).

Why does Windows not trust the executable?

It costs money to sign an executable. As this is a free mod tool I won't be spending money to sign it. You can trust it or not trust it at your discretion. My suggestion is only use versions downloaded from moddb and verify the checksum matches what moddb displays.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

When can I get it?

Now.

I'll be uploading the first version when I upload the next Sins of the Fallen release which should be soon. They will however be separate downloads as I won't expect people that want to use this tool to also download my mod.

Sins Mod Manager

The Sins Mod Manager system menu allows you to optionally select "Use Developer" to have this session manager the EnabledMods.txt for the Developer Exe. Note: this option will not be persisted across executions.

Sins Mod Manager: Developer Option


The Sins Mod Manager also supports optional configurations for:

Sins of a Galactic Empire
E4X/Interregnum
Sins of the Fallen/Fall of Kobol

SoGE and E4X/Interregnum Addon Support


FallenModManager


SoGE and E4X/Interregnum Addon Support


How to Install Sins of the Fallen

How to Install Sins of the Fallen

Installers Tutorial 10 comments

Installation Tutorial... Failure to follow these installation instructions will most likely result in a mini-dump.

Sins of the Fallen: October Update

Sins of the Fallen: October Update

News 16 comments

An October update for Sins of the Fallen: Hard to believe it's been 5 years since I first posted the mod on moddb. Hope everyone has enjoyed or at the...

Sins of the Fallen: Videos I never knew existed

Sins of the Fallen: Videos I never knew existed

News 4 comments

I was doing some searching on the Web and came across these videos. Some good stuff, some funny stuff. Glad to see people liking the mod(s)...

Sins of the Fallen: November Update

Sins of the Fallen: November Update

News 3 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

RSS Files
Sins of The Fallen: Reb 1.91.50

Sins of The Fallen: Reb 1.91.50

Full Version 53 comments

Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.91.50 (compatible with 1.9). This is a full version download...

Sins of the Fallen: Reb 1.91.50 (Baked)

Sins of the Fallen: Reb 1.91.50 (Baked)

Full Version 2 comments

Brain Dead Development and ZombiesRus5 proudly presents the Rebellion 1.91 compatible build 50 "Baked" version (Compatible with Outlaw Sectors). Baked...

SinsModManager v3

SinsModManager v3

Installer Tool 3 comments

Some tools should be simple. The Sins Mod Manager aims to be just that. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND...

SoaSE: Eclipse SDK (Includes Plugin)

SoaSE: Eclipse SDK (Includes Plugin)

IDEs 3 comments

Extract the downloaded Eclipse zip and execute the included soase_eclipse-SDK-3.6.2-win32-x86_64\eclipse\eclipse.exe (Requires Java 1.8 64bit). Eclipse...

Sins Definition Viewer

Sins Definition Viewer

Guides 13 comments

My Sins Entity Wiki has now died twice. I'm posting up a small application based on my much larger Eclipse application which will show in a tree view...

SinsModManager v1

SinsModManager v1

Installer Tool 23 comments

Some tools should be simple. The Sins Mod Manager aims to be just that. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND...

Comments  (0 - 10 of 1,452)
lordlandraid
lordlandraid

A heads up for those suffering from the menu being broken, pressing enter on the keyboard seems to bring you right to single player setup for games.

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walkerphd11
walkerphd11

May I add my vote to fixing the menu. I understand its in the galaxy def file.

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Guest
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07_Republic_commando
07_Republic_commando

The game is broken I cannot get past main menu no matter what I do. Side question: Why do modders persist with custom main menus? The stock one is fine and it would not stop working in this situation.

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sgtmac68w20
sgtmac68w20

Just loaded it again yesterday, and same issue as a few others, no menu. Any word on a fast fix? Was a great mod before. Keep it up.

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AlexN26
AlexN26

Hopefully it won't be long until they fix the main menu problem.

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Vasari101
Vasari101

As of the latest update for Sins of A Solar Empire Rebellion, this mod, unfortunately, no longer works. Basically this happened with many other mods after the update, it broke the main menu and I believe multiplayer menus (possibly other menus) for many mods (though most have been fixed now).

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xdxsadd
xdxsadd

hey i need some help. before i was able to build multiple titans(the weaker versions) but now i cant. they dont show up anymore did you remove that?

Reply Good karma Bad karma+1 vote
Vasari101
Vasari101

I am not sure if you got an answer to this, but I think you may be confusing this mod for the Maelstrom mod, you see, in the Maelstrom mod, you get dreadnoughts, which are basically mini-titans (you can have multiple). No such thing, as far as I am aware, exists in Sins of the Fallen.

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xdxsadd
xdxsadd

hey thanks for the reply but no ik what i said. i remember playing a version of this mod where you could build the titans but less powerful. i remember because i built many titansplaying this mod along time ago. i then stopped playing uninstalled and now its not there anymore.

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Vasari101
Vasari101

Okay, I see, I only just started using this mod last year, so this feature must have been removed before I started playing.

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Community Rating

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9.2

105 votes submitted.

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Highest Rated (4 agree) 10/10

An extremely fun mod that will have you playing 24/7!

Dec 16 2010 by Monkeyshinex

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