While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

Sins of The Fallen: Reb 1.94.61
Filename
SotF.Full.Reb.1.94.61.7z
Category
Full Version
Uploader
ZombiesRus5
Added
Updated
Size
1.21gb (1,294,912,909 bytes)
Downloads
9,269 (1 today)
MD5 Hash
74730bea78340a810972f6141cde4682
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Description

Brain Dead Development and ZombiesRus5 proudly presents a new beta version for Rebellion 1.94.61 (compatible with 1.94). This is a full version download including all Sins of the Fallen and Fall of Kobol content. Please read more below for a detailed list of changes...

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Sins of The Fallen: Reb 1.94.61
Comments
Schuchart
Schuchart

Fracking nice!

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Imperator_RAD-X
Imperator_RAD-X

YAAAAAAAAAAAAAAAS, rock solid on the release. You guys are the absolute best!

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omega40k
omega40k

ZombieRus5! Your my new favorite person!

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Nephlim20
Nephlim20

Excellent!!!!

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Fenrir808s
Fenrir808s

Thanks for the continued support, this is one of my favorite mods.

Can confirm the update is functional so far with 1.94, no minidumps for me after three full games with mixed factions.

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ZombiesRus5 Author
ZombiesRus5

Thanks!

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Fenrir808s
Fenrir808s

After seeing a couple minidumps from others, I also can confirm the fastest income works for me as that's all I ever play on, including some more stable games since my first comment. I only have the Forbidden Worlds dlc however, so perhaps their dumps are related to the other dlcs (or some combination of them) in conjunction with the update.

Are minor factions affected by income rate settings I wonder.

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Mord_Sith84
Mord_Sith84

Nice work Z!

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omega40k
omega40k

I found if you set income rate to max and start a game. It'll crash giving a mini-dump error.

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ZombiesRus5 Author
ZombiesRus5

I’ve not seen that but will take a look.

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Cympal
Cympal

gets to about 90 and a friggin error twice.. really wanted to play this mod

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ZombiesRus5 Author
ZombiesRus5

Moddb downloads sometimes get corrupted. You might try downloading again.

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mistercomedian
mistercomedian

So, whenever I start a game with the flagship submod enabled it spawns two of them. I also get twice the number of factories I usually get (4 frigate, 2 capital). Any idea what that might be from?

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ZombiesRus5 Author
ZombiesRus5

Aye, it’s a bug in the optional planets addon. Disable that for now until I get a fix pushed.

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mistercomedian
mistercomedian

Ah. Alright, sounds good. Thanks very much.

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sgtmac68w20
sgtmac68w20

hmm that sounds like a bonus actually.

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CanadianBakin
CanadianBakin

so as someone who normally uses the baked version plz bear with me i tried to use the sinsmodmanager thing but the game crashes on loading to map should i move the order from what has been auto-set in the manager or add more?
is there a link for a readthrough on the specific or most commonly used active mods selected and their order?

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CanadianBakin
CanadianBakin

actually even the baked version that was just released seems to be crashing as well

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thepromethean227
thepromethean227

im getting a minidump when loading any fixes?

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spitfire74fr
spitfire74fr

I've tried to download it from your mirrors, but from Europe it would be very long. I've uploaded it to uptobox : Uptobox.com

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Guest
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Guest
Guest

for some reason im only getting the neph and plague races as pickable. all the files are there for the other races and enabled, not sure whats going wrong... here's a copy of my load order:

enabledModNameCount 32
enabledModName "SotF(0) Scenario(0..1) Rebellion Reb"
enabledModName "SotF(0) Scenario(0..1) Unification Reb"
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(1) Planets(0..1) Maelstrom Reb"
enabledModName "SotF(1) Planets(0..1) SinsPlus Reb"
enabledModName "SotF(1) Planets(0..1) Sol Reb"
enabledModName "SotF(2) Addon(0..m) Artifacts Reb"
enabledModName "SotF(2) Addon(0..m) Moons Reb"
enabledModName "SotF(3) Militia(0..1) Advent Reb"
enabledModName "SotF(3) Militia(0..1) Colonial Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Militia(0..1) Hypercorp Reb"
enabledModName "SotF(3) Militia(0..1) Nephilim Reb"
enabledModName "SotF(3) Militia(0..1) Plague Reb"
enabledModName "SotF(3) Militia(0..1) Rogue Reb"
enabledModName "SotF(3) Militia(0..1) Vasari Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Cylon Light Reb"
enabledModName "SotF(3) Pirate(0..1) Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Rogue Heavy Reb"
enabledModName "SotF(3) Pirate(0..1) Rogue Light Reb"
enabledModName "SotF(4) Race(1..m) Advent Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(4) Race(1..m) Nephilim Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Rogue Reb"
enabledModName "SotF(4) Race(1..m) Tec Reb"
enabledModName "SotF(4) Race(1..m) Vasari Reb"
enabledModName "SotF(5) Core(0..1) Flagship Reb"
enabledModName "SotF(5) Core(1..1) Reb"

Please help :(

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Pegasus90
Pegasus90

you can only have maximum of 1 enabled for scenario, planets, militia, pirate and core. (note the brackets after each helps guide, min and max amounts)

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Pegasus90
Pegasus90

example would be:

TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 14
enabledModName "SotF(0) Scenario(0..1) Rebellion Reb"
enabledModName "SotF(1) Planets(0..1) Kobol Reb"
enabledModName "SotF(3) Militia(0..1) Cylon Reb"
enabledModName "SotF(3) Pirate(0..1) Heavy Reb"
enabledModName "SotF(4) Race(1..m) Advent Reb"
enabledModName "SotF(4) Race(1..m) Colonial Reb"
enabledModName "SotF(4) Race(1..m) Cylon Reb"
enabledModName "SotF(4) Race(1..m) Hypercorp Reb"
enabledModName "SotF(4) Race(1..m) Nephilim Reb"
enabledModName "SotF(4) Race(1..m) Plague Reb"
enabledModName "SotF(4) Race(1..m) Rogue Reb"
enabledModName "SotF(4) Race(1..m) Tec Reb"
enabledModName "SotF(4) Race(1..m) Vasari Reb"
enabledModName "SotF(5) Core(1..1) Reb"

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Scorch219
Scorch219

Awesome! I'm really glad to see this mod is alive and kicking

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Joefune
Joefune

Really glad for the update, however I still have some errors. When I use the Unification scenario I have only the Plague and the Nephilim race to choose, even I have others active. The Embassy addon is not working at all, the Envoy shipps can do nothing, no buff is working. I tryed that with a friend and it said something like: Cant use this buff on this planet. And when I play the Rogues the title music is only repeating.

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ZombiesRus5 Author
ZombiesRus5

Thanks, I didn't mean to include the scenarios as it was cumbersome to support/explain. I also want to only support the Moon, Flagship and Artifacts addon. Sorry for the confusion and lack of explanation. It's been kind of hard getting back into supporting the mod. I also seem to get a random dump starting a map which I'm trying to figure out...

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ZombiesRus5 Author
ZombiesRus5

Hmm, I think they broke something I was doing with Minor factions.

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mrsdnjhn
mrsdnjhn

i cant play my own maps I create plz help

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mikegokrazyy
mikegokrazyy

When I go to extract the file (I use 7zip) it tells me it can't "Open the file as [7z] archive" and when I try to use WinRAR, the file for the mod simply won't appear on the archive.

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moiriv623
moiriv623

the environments have bad lighting and no reflecions except for skyboxes from stock sins.

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