Ages Of the Federation is a new series of total conversions to Sins Of A Solar Empire: Rebellion starting with "The Four Years War". The first mod in the series takes place between the Enterprise and Original series eras, focusing on the conflict between the early Federation and Klingon Empire. A Resurgent Romulan Star Empire, angry and still licking its wounds after its defeat to the federations waits in the shadows, ready to take advantage of a misstep by either the warring powers.

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Greetings all,

Well, there's no point pussy-footing around with this one! You've been waiting so patiently - here it is!

Release Banner


Honestly, we were planning to release in a few more weeks, but given these uncertain and worrying times we decided to knuckle under and release it slightly early to lighten things up.

We really hope you're all well and safe. As I say these are difficult times. It's been a period of adjustment for many of us and likely will continue to be so for some time yet. We'll get through this if eveyone does their part by isolating and practising proper hygiene. Stay home wherever possible and wash your hands, people.

If you're living in a heavily affected area, such as China, Italy or certain parts of the United States, if you're stuck away from home or if you or someone you care about has been infected, know that we're thinking of you and wishing you all the best.

Now, on to the mod! Tally-ho!

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Cry 'Havaoc!,' and let slip the dogs of war!


"Really? On April 1? Is this a joke? HOW CAN WE TRUST YOU, ORION!?"
Honestly, I can see why you'd think that. But no, my sceptical friend - this is neither a joke nor a prank. 'Beneath the Rapor's Wings' is now fully playable for any and all, letting you rain firey vengeance on the weakling Federation and the barbaric Klingons as the Romulan Star Empire. Enjoy!

"Great! So what's new with the mod?"
Well, other than the most obvious addition of the full Romulan faction, we've also been working like Trojans overhauling other aspects of the mod. For example, there are now a number of new minor factions, including the mighty Xindi, complete with their own special abilities and levels of usefulness. Speaking of the Xindi, I'll give you a hint - get them on your side.

Also new to the mod are a number of random events, some of which will be of benefit, some of which will be a hindrance, and at least one of which you'll have to muster your full strength to fight, lest it destroy you utterly.

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You'll know it when this bad boy shows up - it's not subtle


We've also overhauled the Flagship Victory mode, known henceforth as Assassination Mode. In Assassination Mode, your goal is to destroy your enemy's specialised flagship, just as in stock. However, now flagships are both unique vessels, and have powerful buff effects that boost your planetary efficiency and fleet performance. You're not going to want to plant your flagship at your capital surrounded by turrets any more. Instead, you're going to want to move it from planet to planet, boosting your income, or following your fleet so it can provide those mighty buffs. Assassination Mode is perfect for those of you who enjoy high risk/high reward gameplay.

"And what about the Romulans themselves?"
The Romulan faction is complete and fully functional. We're actually very happy with how they've turned out, and we know a lot of you are just as excited as us to finally see them released. I've already covered their general play style in previous posts, but here are some handy gameplay tips you might find handy:

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Early expansion is vital


- Given the potent nature of their special abilities, researching new technologies is even more important for the Romulans than it is for the Federation. Secure territory as quickly as possible and get those research facilities up and running.
- The Romulans start out roughly equivalent to the Federation, stronger in some areas, weaker in others. Their disruptors are easily more powerful than the Federation's early phasers, but their nuclear missile weapons are inferior. They look pretty, though. Romulan ships are also less durable (at first), but faster.
- Like the other two factions, the Romulans will need to return to repair facilities to regather their strength after combat.
- True to the lore, the Romulans' Achilles' Heel is probably their poor energy stores. The Romulans enjoy some of the most effective special abilities in the game, yet their fleet lacks any kind of tender ship. The Romulan fleet will have to return to base in order to replenish their energy reserves. Keep that logistics infrastructure strong.

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By the late game, the Romulans are absolutely deadly


- Nuclear barrages are pretty, but plasma torpedoes are balls of death.
- The Romulan titan - the Vas Hatham Bird of Prey - functions differently to those of the Federation and the Klingon Empire. If we were to use a real world analogy, if the Constitution and D7 were likened to surface naval warships, then the Bird of Prey is more akin to a submarine. It's certainly deadly in direct combat, but it has a number of advantages, such as additional buffs, when attacking from stealth. Use it wisely.
- In general, the Romulans can certainly hold their own in a straight-up fight, but clever tactics are their thing. Cunning is by far your greatest weapon and by cleverly utilising speed, misdirection and their special abilities, you'll reduce even superior enemy forces to burning rubble.

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Misdirect, surround and annihilate


Please keep in mind while playing that we forewent a fair bit of testing in order to release this early. If there are any bugs or mistakes (wrong icons, String Not Found, etc.) or something doesn't feel right, please let us know about it either in the comments section or on our Discord.

Now go and conquer in the name of Romulus!

'Til next time, stay classy. Or don't.
- OrionSlaver

Beneath the Raptor's Wings

Beneath the Raptor's Wings

News 9 comments

With their release inching ever closer, let's take a look at the state of the Romulan Star Empire.

Christmas 2019 with Stellar Parallax

Christmas 2019 with Stellar Parallax

News 4 comments

In the spirit of the festive season the team return from the void to bring you up to date on the mod's progress.

Ages of the Federation Beta Release!

Ages of the Federation Beta Release!

News 24 comments

Yea, a beta was released unto the eager public. And there was much rejoicing...

We Have a Release Date!

We Have a Release Date!

News 11 comments

We finally announce a release date for the Ages of the Federation open beta, and it's a lot closer than you might think.

RSS Files
Ages Of The Federation V1.00 - Beneath the Raptor's Wings

Ages Of The Federation V1.00 - Beneath the Raptor's Wings

Full Version 13 comments

We're happy to bring you Ages of the Federation: The Four Years War - Beneath the Raptor's Wings. Due to the COVID-19 situation globally we are forgoing...

Ages of the Federation v0.76 (Obsolete)

Ages of the Federation v0.76 (Obsolete)

Full Version 18 comments

We're happy to bring you Ages of the Federation 0.76. This version fixes a load of errors in 0.75 and fixes some issues that you were having with zooming...

Ages of The Federation V0.75 (Obsolete)

Ages of The Federation V0.75 (Obsolete)

Full Version 46 comments

This version contains playable Federation and Klingon factions. More to come soon..ish. As always, unpack the contents into Documents - My Games - Ironclad...

Comments  (0 - 10 of 952)
Schuchart
Schuchart

This release is all things combined that Stellar Parallax Studios have been representing since your first inception with STA3: Strivig for high-fidelity across the board, showing an astonishing love for detail and boldly pushing Sins' engine and gameplay to new heights.

It gives me the same feeling that I had when I first tried STA3 0.95 back in the day - an actual feeling of awe towards the professionalism and passion you put into this project! Congratulations, you have once more outdone yourselves!

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Maxloef1990 Creator
Maxloef1990

<3

Reply Good karma+2 votes
julliuscaesar
julliuscaesar

OH MY GOD. You guys have managed to make beams give travel effect. AMAZING! It brings so much more trek feel.

Reply Good karma Bad karma+3 votes
Maxloef1990 Creator
Maxloef1990

That was a personal project of mine to get it working. :)

Reply Good karma+3 votes
julliuscaesar
julliuscaesar

I made it in stellaris but thats a much newer game. Cant imagine the pain you went trough for this :)

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vexzus
vexzus

I been looking forward to this hoping the Romulans rock.

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MrCanadianGuy
MrCanadianGuy

Super glad to see the Romulans released. Great work guys!

Reply Good karma Bad karma+2 votes
Richard198383
Richard198383

This mod already is amazing and the fact you guys somehow make it better and better thankyou just is not enough you peps are mod gods no joke.

Reply Good karma Bad karma+4 votes
rs319r
rs319r

Really looking forward to the update, amazing work guys!

Reply Good karma Bad karma+2 votes
OrionSlaver Creator
OrionSlaver

It's coming! :)

Reply Good karma+5 votes
Schuchart
Schuchart

A good omen! Rejoice!

Reply Good karma Bad karma+3 votes
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