The goal of this mod is to give the player the possibility to build up a trade empire, with buildable manufactures in the city's, buyable land in the villages, your own caravans and so on. Cause you need consumers, a population system has been implemented, with 3 classes of people (Worker, Merchant and Rich), with different demands. Every city and village produces it's own goods, based on location and culture. The political system has been changed, npcs now have a character that influences theyr behavior. They try to kill each other not only on battlefields. There are also changes to the campaign and battlefield AI, completly new troops, hundreds of new items, scenes and much more.
Thread | Author | Posts | Last Post | |
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Things i would like to see in the mod. | New Thread | |||
Persuasion Overhaul now with Sex! | keinPlan86m | 2 |
grandmasterbeks - read
May 30 2016 |
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Companions | DarkScythe15 | 9 |
DarkScythe15 - read
Aug 30 2015 |
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Pretty good. | kiernan | 2 |
keinPlan86m - read
Aug 5 2015 |
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Death and Taxes | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |
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Civil Stances within the Kingdom | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |
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Court Quests: | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |
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THE COURT!!! | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |
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Ruling a Kingdom! | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |
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Elephants | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |
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New Engineering Overhaul | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |
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The Bandit/Criminal/Warlord style of Gameplay | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |
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The Merchant Style of Gameplay! | keinPlan86m | 1 |
keinPlan86m - read
Aug 5 2015 |