The goal of this mod is to give the player the possibility to build up a trade empire, with buildable manufactures in the city's, buyable land in the villages, your own caravans and so on. Cause you need consumers, a population system has been implemented, with 3 classes of people (Worker, Merchant and Rich), with different demands. Every city and village produces it's own goods, based on location and culture. The political system has been changed, npcs now have a character that influences theyr behavior. They try to kill each other not only on battlefields. There are also changes to the campaign and battlefield AI, completly new troops, hundreds of new items, scenes and much more.

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Civil Stances within the Kingdom (Games : Mount & Blade: Warband : Mods : Mercantilism Mod : Forum : Things i would like to see in the mod. : Civil Stances within the Kingdom) Locked
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Aug 5 2015 Anchor

Posted by WilltheGamer on the official Taleworlds forum.

One idea that "corrupted" posted was civil stances that effect your kingdom in many different ways. This got me thinking of my own ideas, as well as adding his ideas to my list. These "Civil Stances" can be changed at any time at your capital, like taxes, and will change the way the kingdom works in general.

Weapon Ownership
This civil stance changes the rights of peasants in your kingdom to own weapons.
Options: Banned for Commoners/Restricted/Unrestricted
Banned for Commoners
Pros:
+Populace almost zero chance to Rebel
+Less crime from within the kingdom
Cons:
-Looting and Pillaging takes less time
-Looters will never have to fight even if they have less soldiers than the populace
-Bandits will prey on towns far more often

Restricted
Pros:
+Looting a village takes slightly longer for enemies
+Slightly more likely to recruit higher trained villagers
+Less likely to be preyed upon by bandits
Cons:
-Possible to see small rebellions if populace is angered

Unrestricted
Pros:
+Looting villages takes longer
+More likely to see Manhunters
+Larger abundance of Mercenaries available for recruitment
+Unlikely to see Bandits infesting villages
Cons:
-Highly likely that rebellions will start when populace is angered
-Weapon Prices rise
-More likely to see large roaming groups of bandits trying to pick on traders/farmers to far from villages

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