The goal of this mod is to give the player the possibility to build up a trade empire, with buildable manufactures in the city's, buyable land in the villages, your own caravans and so on. Cause you need consumers, a population system has been implemented, with 3 classes of people (Worker, Merchant and Rich), with different demands. Every city and village produces it's own goods, based on location and culture. The political system has been changed, npcs now have a character that influences theyr behavior. They try to kill each other not only on battlefields. There are also changes to the campaign and battlefield AI, completly new troops, hundreds of new items, scenes and much more.

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Persuasion Overhaul now with Sex! (Games : Mount & Blade: Warband : Mods : Mercantilism Mod : Forum : Things i would like to see in the mod. : Persuasion Overhaul now with Sex!) Locked
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Aug 5 2015 Anchor

Posted by WilltheGamer on the official Taleworlds forum.

So one thing that I will mention over and over in this is how I think persuasion is highly overlooked, and I had a few new suggestions on how persuasion options can become available to the player as time goes on.

Level 1 - All attempts at persuasion are 10% easier, new "get to know" options available for lords.
Level 2 - All attempts at persuasion are 15% easier
Level 3 - All attempts at persuasion are 20% easier, new "appeal" and "intimidate" options become available allowing the player to use coercion on officials and lords.
Level 4 - All attempts at persuasion are 25% easier
Level 5 - All attempts at persuasion are 30% easier, new "seduction" options become available for members of the opposite sex including merchants, wives(male only), lords(female only), and town officials(female only).
Level 6 - All attempts at persuasion are 35% easier
Level 7 - All attempts at persuasion are 40% easier, new "take to bed" options become available for lords.
Level 8 - All attempts at persuasion are 45% easier
Level 9 - All attempts at persuasion are 50% easier
Level 10 - All attempts at persuasion are 55% easier


List of things you could do with Persuasion:
Barter with Merchants
Seduce Town Officials/Merchants/Lords/Kings and Queens
Bribe/Persuade/Intimidate Caravans to give you their cargo.
Bribe/Persuade/Intimidate Lords to disbanding their armies and surrendering.
Get to know lords and ladies better simply by spending in game time with them when they are available. IE: not on a mission/with the marshall
Get town officials to do a variety of illegal things for you, such as not taxing your caravans, lifting trade laws, paying them to let your bandits into town, etc
Take Kings to bed and become their queen or assassinate them.
Take lords to bed and instead of bedding them, assassinate them.
Take lords to bed to gain improved relations.
Bribe/Persuade mercenaries/assassins to try and kill a lord.
Bribe/Persuade/Intimidate bandits to leave the area, reducing bandit presence and increasing income from trade.
Bribe/Persuade/Intimidate bandits to join you, work for you, or preform tasks for you.
Persuade/Intimidate Village Elders to giving you their rents rather than the lords they serve.
Persuade Manhunters to give up their prisoners.

May 30 2016 Anchor

when it will be released?

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