The goal of this mod is to give the player the possibility to build up a trade empire, with buildable manufactures in the city's, buyable land in the villages, your own caravans and so on. Cause you need consumers, a population system has been implemented, with 3 classes of people (Worker, Merchant and Rich), with different demands. Every city and village produces it's own goods, based on location and culture. The political system has been changed, npcs now have a character that influences theyr behavior. They try to kill each other not only on battlefields. There are also changes to the campaign and battlefield AI, completly new troops, hundreds of new items, scenes and much more.

Add file RSS Files
Mercantilism Mod Version 0.72 - Fixed

Mercantilism Mod Version 0.72 - Fixed

Full Version 25 comments

A big step to the final version, with this version the trooptrees got a revamp, building prices are introduced and many changes got implemented. To play...

Source Code for Version 0.7 for other modders

Source Code for Version 0.7 for other modders

Source Code 7 comments

The actual WIP source Code for version 0.7. All changes made by me are marked with #keinPlan86m. The most economy function can be found in simple triggers...