Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in the vast continent of Faerun. While our campaign is being reworked, the first release is focusing on custom battles.

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News 7 comments

New planned release:

FaerunV03



Hello everyone!

We have been working with the team for these past months to add more content and also improve the playability of the campaign in general. Our work continues, but I believe the time is comming for the next release, that is the v0.3.
From this version onwards, we drop the [Forgotten Realms] bit from the mod’s name, and now it will be known simply as Faerun Total War (which also was its original name at inception btw).


OK, but when?

Ofcourse this is the main question, and the answer i can give right now is by the end of May or June. The exact date will be known later, as we approach that time.
I should probably add „if things go according to the plan”. Anyways that is a pretty realistic estimation and in the end we can just skip something we cant finish and release at that time anyway – still not the end of the world and not the last release, lets hope. 😉


So whats new?

There are still many elements to be added later on, and we are aware of what is lacking, but we had to focus on things that are probably the most game breaking.

List of planned and added changes:


  • prices rebalancing – mostly by making things more expensive;
  • buildings downgrading for most developed settlements;
  • income reductions for most settlements
  • rebel garrisons – adding many garrisons across the map;
  • mercenaries – adding several mercenary units, we had no mercenaries so far;
  • campaign UI improvements – replacing vanilla assets;
  • 3 more playable factions – Elves of Cormanthyr, Aglarond and Damara;
  • new custom music tracks for the campaign.




There will be new previews and updates comming along the way until the release, so if you want to be notified of that follow us on moddb.com. You can also follow our progress on totalwarcenter.net where we have a hosted subforum for our mod.

Have a good day everyone!
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Intended Winning Conditions for Faerun: Total War V.0.2

Intended Winning Conditions for Faerun: Total War V.0.2

Script 5 comments

I've added all the winning conditions based on the information provided in the "Faction List and Goals"-thread from Vlad and Titus over at the TWC Development...

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Patch 2 comments

this adds victory conditions for all factions,i havent included the destruction of rival factions as i have only beat baldurs gate 1 2 and icewind dale,i...

FaerunV02crashFIX

FaerunV02crashFIX

Patch

This is a fix for the crash bug that was reported in Faerun v0.2.

Faerun [Forgotten Realms] TW v0.2

Faerun [Forgotten Realms] TW v0.2

Demo 4 comments

Second release of the mod, and the first campaign release. Lets you play 12 factions. This is still early beta stage, so there are many placeholders especially...

Faerun [Forgotten Realms] TW v0.1

Faerun [Forgotten Realms] TW v0.1

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Faerun [Forgotten Realms] Total War version 0.1 is the first release version of the mod which includes 10 playable factions in the custom battles mode...

Post comment Comments  (0 - 10 of 148)
Mrluigi32
Mrluigi32 - - 27 comments

Do you have an idea of a release date for the new version?

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Mr_Nygren
Mr_Nygren - - 3,797 comments

I do never have release dates, as mods are released whenever they are ready to be released - but the idea is this year.

Edit: There are still 4½ factions outside of the mod.

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Guest
Guest - - 689,437 comments

Thank you for continuing the original creator's legacy with this beautiful mod, I can't wait for its release. The models are stunning.

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Mr_Nygren
Mr_Nygren - - 3,797 comments

Thanks, the true hero here is Assurbanippal who is still at this moment making models for the mod over at Total War Center in the hidden developer's group, but he is also posting pictures in the public thread for the Faerun: Total War mod.

Me and WarcraftHero helped getting his models into the mod.

Wizard_of_Turmish is the original creator, he got all the stuff in the released demo into the mod.

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Vogendespoiler
Vogendespoiler - - 301 comments

i noticed in version 0.2 right now, almost all of the torsos of the units with breast plates feel oversized compared to the rest of their bodies, just a tiny bit more bloated.

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Mr_Nygren
Mr_Nygren - - 3,797 comments

Are there any specific factions you are thinking of? I'm not a model-maker so the units aren't mine.

I code them into the game, I don't make the models.

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Vogendespoiler
Vogendespoiler - - 301 comments

well, all the heavy plated units haha, very noticeable especially with the war priest units, the torso is just slightly bigger and the arms seem to be jutting out of the armor instead of the arm holes making the unit look a bit bloated.

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PechSOG
PechSOG - - 38 comments

Fingers crossed we get more! Would be a fantastic mod!

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Mr_Nygren
Mr_Nygren - - 3,797 comments

Yes, I have replaced all the generic generals/captains of every faction in the mod now, replaced all the vanilla Medieval 2 horses and I've added Wizard's cards- I've also changed the stats of Cormanthyr's units as the faction were too weak as WarcraftHero had given the medium units basic stats, so I changed that as they lost in every battle, and Aglarond's elves also have better stats.

Gonna upload a video playtesting as Cormanthyr and Aglarond soon. I've already uploaded videos of all the older factions in the morning and during the day today.

Assurbanippal is still not done- he has also made new units for the Republic of Amn that only he has, and they're awesome- including non-humans like the cat-people. I don't know what they're called.

There is a gamebreaking crash to desktop in the release- the unit known as the Serpent Guard in use by the Magocracy of Unther has the phalanx-formation in the EDU (export_descr_unit).file - it needs to be changed to shield_wall using notepad++ or the unit will crash in battle.

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Vogendespoiler
Vogendespoiler - - 301 comments

Finally, the mod awakens!

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Mr_Nygren
Mr_Nygren - - 3,797 comments

Yes, expect a constant stream of updates during the year. The only issue is bothering to create all the unit cards. But maybe if I don't someone else will, the important part is getting the models into the game with decent stats.

People skilled with MS3D or other 3D-programs can make unit cards much faster than me- it takes me 30 minutes to do one from scratch by erasing the background in Gimp, while in MS3D there is a way to do the same thing in 2 minutes- but my issue is that I don't know how to make units pose in that tool. So they end up standing like a cross which isn't good for pictures- so I make my cards by screenshoting the game and then erasing the backgrounds manually - but it takes much longer due to all the different colors in the background..

In MS3D it's as easy as erasing the blue color.. But I don't know how to make them pose in the tool with their weapons. As such a modeller would probably be able to make better cards in less time.

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Goodhunter
Goodhunter - - 1 comments

I am not too familiar with medieval 2 modding but have u tried to replace the ground texture and skybox with a bright single color so that it is easily selected with a color select tool?

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Mr_Nygren
Mr_Nygren - - 3,797 comments

Yeah, that's what I would be able to do in MS3D. My method is printscreening the game from inside the battles and that is much more tiresome to erase.

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