Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in the vast continent of Faerun. While our campaign is being reworked, the first release is focusing on custom battles.

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News 6 comments

New planned release:

FaerunV03



Hello everyone!

We have been working with the team for these past months to add more content and also improve the playability of the campaign in general. Our work continues, but I believe the time is comming for the next release, that is the v0.3.
From this version onwards, we drop the [Forgotten Realms] bit from the mod’s name, and now it will be known simply as Faerun Total War (which also was its original name at inception btw).


OK, but when?

Ofcourse this is the main question, and the answer i can give right now is by the end of May or June. The exact date will be known later, as we approach that time.
I should probably add „if things go according to the plan”. Anyways that is a pretty realistic estimation and in the end we can just skip something we cant finish and release at that time anyway – still not the end of the world and not the last release, lets hope. 😉


So whats new?

There are still many elements to be added later on, and we are aware of what is lacking, but we had to focus on things that are probably the most game breaking.

List of planned and added changes:


  • prices rebalancing – mostly by making things more expensive;
  • buildings downgrading for most developed settlements;
  • income reductions for most settlements
  • rebel garrisons – adding many garrisons across the map;
  • mercenaries – adding several mercenary units, we had no mercenaries so far;
  • campaign UI improvements – replacing vanilla assets;
  • 3 more playable factions – Elves of Cormanthyr, Aglarond and Damara;
  • new custom music tracks for the campaign.




There will be new previews and updates comming along the way until the release, so if you want to be notified of that follow us on moddb.com. You can also follow our progress on totalwarcenter.net where we have a hosted subforum for our mod.

Have a good day everyone!
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victory conditions for Faerun Total War

victory conditions for Faerun Total War

Patch 2 comments

this adds victory conditions for all factions,i havent included the destruction of rival factions as i have only beat baldurs gate 1 2 and icewind dale,i...

FaerunV02crashFIX

FaerunV02crashFIX

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This is a fix for the crash bug that was reported in Faerun v0.2.

Faerun [Forgotten Realms] TW v0.2

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Faerun [Forgotten Realms] TW v0.1

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Faerun [Forgotten Realms] Total War version 0.1 is the first release version of the mod which includes 10 playable factions in the custom battles mode...

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salayan
salayan

This module is very good, I believe it will have a great future!

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Duḥkha
Duḥkha

Add some female units please?

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SunSoul
SunSoul

Bro **** you and your "Add female units" you incel ****. ******* weird, every comment "WAMAN PLS?!?!!?"

Jesus.

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InfanteDHenrique
InfanteDHenrique

Finnaly someone! I am not alone in finding this unchaste and lustfull! Watch my comment (it's in the Witcher mod forum) on his paraphilic and nymphomaniac demand pleading to constantly "add female units."It is, indeed, very weird! So mundane!

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Mr_Nygren
Mr_Nygren

Lol, the next version has female units in the Elven faction.

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Katzbalger88
Katzbalger88

Hello any news?

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Wizard_of_Turmish Creator
Wizard_of_Turmish

its on hold, maybe will continue in the future

Reply Good karma+2 votes
glassesman
glassesman

can you just add victory conditions to the current version?it is the only reason i stoped playing,there is no need to update the file just a add a new with just the victory conditions

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