Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in the vast continent of Faerun. While our campaign is being reworked, the first release is focusing on custom battles.
Hello everyone!
We have been working with the team for these past months to add more content and also improve the playability of the campaign in general. Our work continues, but I believe the time is comming for the next release, that is the v0.3.
From this version onwards, we drop the [Forgotten Realms] bit from the mod’s name, and now it will be known simply as Faerun Total War (which also was its original name at inception btw).
OK, but when?
Ofcourse this is the main question, and the answer i can give right now is by the end of May or June. The exact date will be known later, as we approach that time.
I should probably add „if things go according to the plan”. Anyways that is a pretty realistic estimation and in the end we can just skip something we cant finish and release at that time anyway – still not the end of the world and not the last release, lets hope. 😉
So whats new?
There are still many elements to be added later on, and we are aware of what is lacking, but we had to focus on things that are probably the most game breaking.
List of planned and added changes:
There will be new previews and updates comming along the way until the release, so if you want to be notified of that follow us on moddb.com. You can also follow our progress on totalwarcenter.net where we have a hosted subforum for our mod.
I've added all the winning conditions based on the information provided in the "Faction List and Goals"-thread from Vlad and Titus over at the TWC Development...
this adds victory conditions for all factions,i havent included the destruction of rival factions as i have only beat baldurs gate 1 2 and icewind dale,i...
Second release of the mod, and the first campaign release. Lets you play 12 factions. This is still early beta stage, so there are many placeholders especially...
Faerun [Forgotten Realms] Total War version 0.1 is the first release version of the mod which includes 10 playable factions in the custom battles mode...
Do you have an idea of a release date for the new version?
I do never have release dates, as mods are released whenever they are ready to be released - but the idea is this year.
Edit: There are still 4½ factions outside of the mod.
Thank you for continuing the original creator's legacy with this beautiful mod, I can't wait for its release. The models are stunning.
Thanks, the true hero here is Assurbanippal who is still at this moment making models for the mod over at Total War Center in the hidden developer's group, but he is also posting pictures in the public thread for the Faerun: Total War mod.
Me and WarcraftHero helped getting his models into the mod.
Wizard_of_Turmish is the original creator, he got all the stuff in the released demo into the mod.
i noticed in version 0.2 right now, almost all of the torsos of the units with breast plates feel oversized compared to the rest of their bodies, just a tiny bit more bloated.
Are there any specific factions you are thinking of? I'm not a model-maker so the units aren't mine.
I code them into the game, I don't make the models.
well, all the heavy plated units haha, very noticeable especially with the war priest units, the torso is just slightly bigger and the arms seem to be jutting out of the armor instead of the arm holes making the unit look a bit bloated.
Fingers crossed we get more! Would be a fantastic mod!
Yes, I have replaced all the generic generals/captains of every faction in the mod now, replaced all the vanilla Medieval 2 horses and I've added Wizard's cards- I've also changed the stats of Cormanthyr's units as the faction were too weak as WarcraftHero had given the medium units basic stats, so I changed that as they lost in every battle, and Aglarond's elves also have better stats.
Gonna upload a video playtesting as Cormanthyr and Aglarond soon. I've already uploaded videos of all the older factions in the morning and during the day today.
Assurbanippal is still not done- he has also made new units for the Republic of Amn that only he has, and they're awesome- including non-humans like the cat-people. I don't know what they're called.
There is a gamebreaking crash to desktop in the release- the unit known as the Serpent Guard in use by the Magocracy of Unther has the phalanx-formation in the EDU (export_descr_unit).file - it needs to be changed to shield_wall using notepad++ or the unit will crash in battle.
Finally, the mod awakens!
Yes, expect a constant stream of updates during the year. The only issue is bothering to create all the unit cards. But maybe if I don't someone else will, the important part is getting the models into the game with decent stats.
People skilled with MS3D or other 3D-programs can make unit cards much faster than me- it takes me 30 minutes to do one from scratch by erasing the background in Gimp, while in MS3D there is a way to do the same thing in 2 minutes- but my issue is that I don't know how to make units pose in that tool. So they end up standing like a cross which isn't good for pictures- so I make my cards by screenshoting the game and then erasing the backgrounds manually - but it takes much longer due to all the different colors in the background..
In MS3D it's as easy as erasing the blue color.. But I don't know how to make them pose in the tool with their weapons. As such a modeller would probably be able to make better cards in less time.
I am not too familiar with medieval 2 modding but have u tried to replace the ground texture and skybox with a bright single color so that it is easily selected with a color select tool?
Yeah, that's what I would be able to do in MS3D. My method is printscreening the game from inside the battles and that is much more tiresome to erase.