Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in the vast continent of Faerun. While our campaign is being reworked, the first release is focusing on custom battles.

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News 6 comments

New planned release:


Hello everyone!

We have been working with the team for these past months to add more content and also improve the playability of the campaign in general. Our work continues, but I believe the time is comming for the next release, that is the v0.3.
From this version onwards, we drop the [Forgotten Realms] bit from the mod’s name, and now it will be known simply as Faerun Total War (which also was its original name at inception btw).

OK, but when?

Ofcourse this is the main question, and the answer i can give right now is by the end of May or June. The exact date will be known later, as we approach that time.
I should probably add „if things go according to the plan”. Anyways that is a pretty realistic estimation and in the end we can just skip something we cant finish and release at that time anyway – still not the end of the world and not the last release, lets hope. 😉

So whats new?

There are still many elements to be added later on, and we are aware of what is lacking, but we had to focus on things that are probably the most game breaking.

List of planned and added changes:

  • prices rebalancing – mostly by making things more expensive;
  • buildings downgrading for most developed settlements;
  • income reductions for most settlements
  • rebel garrisons – adding many garrisons across the map;
  • mercenaries – adding several mercenary units, we had no mercenaries so far;
  • campaign UI improvements – replacing vanilla assets;
  • 3 more playable factions – Elves of Cormanthyr, Aglarond and Damara;
  • new custom music tracks for the campaign.

There will be new previews and updates comming along the way until the release, so if you want to be notified of that follow us on moddb.com. You can also follow our progress on totalwarcenter.net where we have a hosted subforum for our mod.

Have a good day everyone!

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This is a fix for the crash bug that was reported in Faerun v0.2.

Faerun [Forgotten Realms] TW v0.2

Faerun [Forgotten Realms] TW v0.2

Demo 4 comments

Second release of the mod, and the first campaign release. Lets you play 12 factions. This is still early beta stage, so there are many placeholders especially...

Faerun [Forgotten Realms] TW v0.1

Faerun [Forgotten Realms] TW v0.1

Demo 15 comments

Faerun [Forgotten Realms] Total War version 0.1 is the first release version of the mod which includes 10 playable factions in the custom battles mode...

Comments  (0 - 10 of 124)

Nice new 3d content!

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Wizard_of_Turmish Creator

Thank you

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Thanks I didn’t notice that the was only 22 factions. I am so dumb but yes thanks for answering the questions.

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Wizard_of_Turmish Creator

Yeh only 22, but that this mod even exists is a miracle already, cause i was going to quit it many times

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22 factions might be little for Faerûn, but a fair amount for a Medieval 2 mod

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Hei. Two Qeustions

1. When dou you think your next update is?

2. Can more factions be added or are they at a limit. Like Eltugard?

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Wizard_of_Turmish Creator

1. If you mean like the next release, then like i said before i want to release the new version until the end of june. If you mean update like an article then i probably wont do it before the release, instead i could post some screenshots that people havent seen.

2. Yes more factions will be added later, the total maximum number could be 30 or 31, but the main focus will be to first make playable the 22 factions planned originally. Then after that, we could include some additional factions like Elturgard for example. Elturgard is actually a good idea to add later, but also Turmish (ofc!), Impiltur, maybe Erlkazar, Chessenta, Thesk, there could be many good candidates.

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Wizard_of_Turmish Creator

I gotta say i have some good news. We could have custom strategic models for generals and captains. I posted one example that was implemented by Mr_Nygren. (Thanks again mate!) I would only have to prep some models for him to add, so each faction could have their own type possibly.

Another good news is, there will be more factions included as playable for the next release. Damara, Aglarond and Cormanthyr were already included, but we will probably also include the Rashemen, and maybe even Thay!

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Thanks for this mod!

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Wizard_of_Turmish Creator

Cheers! Sign up to get notifications for updates. ;)

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Makes me coom

Jun 29 2020 by YoRHaNo2TypeB

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