Long since in development, Faerun Total War is finally going to make a first release. A mod for M2TW Kingdoms, set in the world of Forgotten Realms, in the vast continent of Faerun. While our campaign is being reworked, the first release is focusing on custom battles.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Faerun [Forgotten Realms] TW v0.1

Faerun [Forgotten Realms] TW v0.1

Demo 8 comments

Faerun [Forgotten Realms] Total War version 0.1 is the first release version of the mod which includes 10 playable factions in the custom battles mode...

Comments  (0 - 10 of 23)
Wizard_of_Turmish Creator
Wizard_of_Turmish

Im not the best person at writing and i ussually dont have time to post here articles or any lengthy textx, but i will post this short announecement. Its been only a week since the release of the first version of this mod and we have received some great support in our modding efforts, so we are progressing rather quickly. For the next release i can now confirm the campaign will be available. We are also working on implementing rosters fot at least 8 more factions which were not playable in V01. The incomplete rosters like Cormyr, will receive new units, some of which i already posted. There will be some new units for other playable factions like Calimshan, Zhentarim, Luruar. You can go to twcenter to check out some previews, but i will be posting some pics here aswell. Thanks everyone for your interest!

Reply Good karma+3 votes
huzurat
huzurat

Wizard_of_Turmish

Thanks for this amazing mod, is there any settled or approximate date that we may look forward to?

Reply Good karma Bad karma+3 votes
Wizard_of_Turmish Creator
Wizard_of_Turmish

There is no fixed date for now. We have a lot of materials to implement, so it depends on how soon we can do that. I hope we could be ready for a bigger release (campaign with at least 20 playable factions) maybe in two months. We may decide to release less material earlier - maybe in a month, but it depends on what will be the progress. For now both scenarios are possible. That is ofc, if everything goes well. Thanks for your interest and for the compliment. If you think the custom battles version is cool, then you will like the campaign much more. :) In some near future I will be doing a lot of campaign testing, so i will try to prepare an article with some screenshots to show some places and features.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

huzurat
huzurat

Wizard_of_Turmish

Great! Can't wait for the next preview release then. And please don't be modest, for guys like me who've played DnD RPG series like the Baldurs Gate, Icewind Dale and Neverwinter Nights, this mod is godsend! This mod deserves all the hype it can get.

BTW, just been checking factions, shouldn't Calimshan be a Mamluk and Nomad based cavalry faction? Just a suggestion :) Feel free to correct me.

Reply Good karma Bad karma+1 vote
Wizard_of_Turmish Creator
Wizard_of_Turmish

The Mamluks indeed ruled Calimshan, but in much earlier period that followed after the fall of the Shoon Empire. So at the start of our campaign, 1372 DR, it is a different Calimshan. The current roster only includes part of what is intended and will be expanded for the next release. Amlakkar troops are town militia, and Sidimmin are levy equivalents. The better troops of Farisan (nobles) and El Qysaghanni (imperial guard) will be added...

Reply Good karma+2 votes
huzurat
huzurat

Wizard_of_Turmish

Thanks for the clarification, I do seem to remember Faris being quite formidable indeed. I also seem to remember Desert Rider class being quite a feature. Anyway just a fan's queries here, thanks again for taking time to resolve it.

Btw, if you have NWN, there are a few great mods set in Calimshan/Zakhara, rather less explored areas than your standard Faerun campaign, check out NWN vault.

Reply Good karma Bad karma+2 votes
Dr.Arkov
Dr.Arkov

When I try to play the grand campaign it says "choose a file" even when I put in the tutorial file it says the same thing.

Reply Good karma Bad karma+1 vote
Wizard_of_Turmish Creator
Wizard_of_Turmish

The campaign is not really part of this release. There is a campaign preview, but thats basicly just to see the campaign map and where everything is, because it is unstable and will CTD after several turns. Thats why this release is intended as 10 factions in custom battles. To play the campaign preview you would have to move the content of Campreview folder into the campaign folder in the mod. Its mostly intended as an option for modders, because like i said this version of the campaign is not fully playable. I will be working on a playable version of the campaign during the next months. I will be posting updates here on moddb.

Reply Good karma+3 votes
Dr.Arkov
Dr.Arkov

Ah, I see, thank you that would explain a few things.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Medieval II: Total War: Kingdoms
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

10

1 vote submitted.

You Say

-

Ratings closed.

Style
Theme
Fantasy
Players
Single Player
Embed Buttons
Link to Faerûn/Forgotten Realms/Total War mod by selecting a button and using the embed code provided more...
Faerûn/Forgotten Realms/Total War mod
Statistics
Last Update
Watchers
43 members
Files
1
Reviews
1