KCW
Full Version 1 commentSecond, this time smaller campaining, focused on fictional conflict between three factions: Kingdom of Kadaria, Rebels and Northmen.
Second, this time smaller campaining, focused on fictional conflict between three factions: Kingdom of Kadaria, Rebels and Northmen.
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I've been playing this mod, I decided to use it to train my skills in Medieval 2 so that I can be more experienced in the game. But I didn't know that I would get excited and so immersive in the little story that this mod carries... I want to thank you, because even having done something simple,
I got extremely deep in a certain immersion. I hope one day to be able to create mods like this, because in addition to being more fun and easy to play, they are great for creating stories.
(I don't mean to be boring,
but would you mind giving me little tips on where to start creating mods? I was honestly really inspired to create mods, but the tutorials don't seem to have a preset start for someone as dumb as me XD)
Played by rebels and crushed the Kadarian empire in 40 turns. )))
Long live the Rebellion!
I would like to know if this mod is finished, or can be expanded, with patches, kingdoms, units, regions...?
But have to say, like this map, and factions!!
Good work!
This scenario is playable and finised. Anyone who has the ability, can feel free to use this mod to build a new one. My modding skills in medieval 2 are very basic so all i can do is to generate map, change names, descriptions and settlements properties. Add some reskins here and there.
Besides learning, my small mods have a second purpose: propagating idea of map generators for total war games. Here i used Aurun's map generator. I would be happy to see one for rome tw: remastered.
Realy like this mod, playing with Kadaria is really dificult, nice challange, and like the new skins, good work!!