Faerun [Forgotten Realms] Total War version 0.1 is the first release version of the mod which includes 10 playable factions in the custom battles mode:
Cormyr
Zhentarim
Many-Arrows
Waterdeep
Baldur's Gate
Calimshan
Unther
Luruar
Captains Confederation
Moonshae Isles
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1. Contents
2. How to install
3. Team and credits
4. Legal information
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1. Faerun v0.1 includes:
FaerunV01 - this is the mod folder
Campreview - this contains campaign files which can be added to run a campaign preview (5 turns demo:P)
FaerunV01 includes 10 playable factions in the custom battles mode. Some rosters will receive more units.
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2. Installation
Simply put the FaerunV01 mod folder into the MedievalIITotalWar/mods .
To play the mod go inside FaerunV01 and run the Faerun.bat file.
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3. Team and credits
Vladyvid:
main creator, mapping, coding, units models and textures (most rosters from this release),
ui, and lots of research
Titus le Chmakus:
scripting, lots of coding, ancillaries, traits, ui (unit cards, ancillaries)
trade resources, building trees, units stats, and lots of research
Assurbanippal:
units models and textures (all of Unther, almost all of Calimshan, many more rosters which are comming soon)
and ofcourse lots of research
Former or inactive team members:
vercassivelaunos - lots of early concept work, research and overall support in early stages
socrates1984 - help with ancillaries, organization of work, research
martinskyboy - lots of concept work, texturing, helped by improving the map, research
Andriscus - research, descriptions, proof-reading
NekoGenijalan - help with organization of work, earlier moddb page, research and overall development support
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Resources used in the making of this mod and their creators:
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Retrofit mod - by Unspoken Knight
Rusichi horse textures - Rusichi TW Team
I would also like to thank everyone on TWC, especially in the M2TW sections, for years of support without which the making of this mod would be most likely not possible.
Special thanks for all the advice and help from: Gigantus, Withwnar and Makanyane.
Also thanks to all followers and supporters, and everyone i forgot but should mention. Thank you!
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4. Legal information
This is an unofficial Mod for Medieval II Total War: Kingdoms. SEGA and the Creative Assembly do not endorse or support this Mod.
All right, title, interest and ownership rights in this Mod belong to the Author of this Mod (as far as is legally possible).
The Author of this Mod (and for the avoidance of doubt SEGA and The Creative Assembly) will not be held responsible for the risks connected with any loss (financial or otherwise), damage to property, lost data, console, computer or handheld device failure, errors and lost business or other information as a result of possession, use or malfunction of this Mod.
Thanks.
The battles doesnt work: after choosing the troops to deploy and pressing the button to start the battle, the game takes me back to the faction selection screen
Someone else already posted some battle screens, so it worked for them. If anyone else can report similar problems i will look into it.
Have you chosen units for the opponent aswell?
Yes and I also tried to use different factions or different maps, but nothing
Like i said before only you reported this problem, so maybe try to unpack the mod files again. I just unpacked the mod and tried myself from the file that was uploaded and was no problems. I played a quick battle and everything worked as intended. Try to reinstall is my best suggestion.
Could it be the 4gb patch? Mod worked fine for me and I do have the 4gb patch already added.
I usually don't go for mods that don't have a proper campaign added already so I was wary. However, after just a couple of battles I could tell the mod holds some promise so keep the good work going.
Definitely worth a follow.
Thanks a lot! The next release will include the campaign, and more playable factions and some more improvements.
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i cant install it for some weird reason even though i do what the instructions say to do
Some people have this issue if they have the Definitive Edition. To fix this, open Faerun.bat file with a text editor like notepad, and replace kingdoms.exe with medieval2.exe ,and save it.
I really enjoy it so far. I see a lot of potential in this. I do have just two pretty basic questions. When could we expect a campaign of some form, and will there be custom maps for cities like Baldur's Gate, Waterdeep, Neverwinter etc.?
Im glad you enjoyed it. The campaign release could be in september. At the current stage there will be no such custom maps yet.
Hey Wizard, great job. Just a head's up, the Luskanite Spearmen don't move when I tell them to move, when charged they generate another unit by themselves and suddenly the game crashes. I'm not sure what's going on.
Thanks for the Mod.
Thanks for reporting this. I will have to check but looks like its a coding mistake and this unit has wrong animations assigned.