Second release of the mod, and the first campaign release. Lets you play 12 factions. This is still early beta stage, so there are many placeholders especially in the UI. The units stats and costs are also to be yet adjusted. Work in progress.
Second release of the mod, and the first campaign release. Lets you play 12 factions. This is still early beta stage, so there are many placeholders especially in the UI. The units stats and costs are also to be yet adjusted. Work in progress.
There is a lot of things missing, and for example many units are not recruitable because i want to make them AOR. Many units are recruitable, which should not be, or should be more restricted, etc. The economy for now lets you swim in gold, this was not yet done. These things will be worked out. I already have a lot of stuff that can be made into a patch, including several units that i simply had no time to integrate into the mod. Aslo, there are no real rebels or mercenaries yet, that will be added later, maybe partly in some patches.
If you want to give some more feedback, i invite you all to twcenter.net where we have our hosted subforum for the mod. Any feedback is welcome tho, so you can post here in the comments aswell ofc.
Thanks!
Vladyvid / Wizard of Turmish
Nice, can you make a discord for the mod because its better to know the news and spoils about your fantasy universe and dev ?
I think now i cant do it, no time to run a discord channel
This is good civilization.
Whoever downloads this file, i suggest to download the fix patch aswell.